Please find linked below the included pic. a zipped file that includes some tweaks I have been working on recently, for a few days, and that attempt to improve the AI behavior in ROF. I've attempted to bring more AI "surprises" and varied behavior into the sim. - based on what we take for granted with the wonderful AI in First Eagles 2 (also WOFF). No spectacular overhauls have been possible, but I hope there are at least some improvements with this little package. Please see the included "Read Me" file for more info. regarding the AI and installation directions, etc. And thank you Criquet/Gavagai for the initial AI tweaks of many years ago. My tweaks have been tested only in the United Ed. of ROF (which is the last, consolidated ver.) and are not recommended for earlier versions of the sim.
EDIT: Ver. 1.1 of this package - added Feb. 18, 2021 - includes further improvements to top speeds at various alts. for the Alb. D.Va, as well as more historical climb speeds per aircraft type, in the relevant sections of the individual aircraft files.
Is it me or the AI love to never lose energy and out turn me despite of their airframe limits including the G tolerance of the pilot? Let me know cause from other sources, I have heard more or less from each side of the debate. I would like to think that I am being cheated and robots have no brains on most levels.
When building a single mission (i assume it works in camPain building) defining a aerial target in this manner seems to work:
However, if i want to add a target that i add when writing the mission as below:
etc etc etc
Will adding a 'TARGET=' comment to the mission designate the 'Frigate' as a target.
Example: 'TARGET=GroundObject002' or 'TARGET=GroundMission002'
am not sure how to do that
obviously...am adding the 'TARGET=' command to an aircraft (or for that matter i am wondering if i designated a groundmission object as a target for a destroyer if that would work too)
To whoever wants to know I think i found something interesting when it comes to AI and aircraft behavior
Hopefully this isnt old news but I normally fly with AI difficulty set to normal in gameplay settings and through my various experiments working with creating AI statements for an ongoing aircraft project I found that the
MaxAIQuality=Ace Statements under the AIDATA section of an aircraft not only effects the quality of the AI wingmen in the aircraft your flying but also all AI flights in the air including enemies I found this to be true because I added those statements to various aircraft of all eras from WW2 to modern planes. I found that when flying with these statements added to the aircraft i was shot down many many more times than without... A further verification of these is when I looked at ericJ's F/A-18E/F super hornets... these aircraft come with those statements added and I have always wondered why do I get shot down so much while flying Super Hornets? Well after my recent revelation I tried deleting those statements from the Super Hornet's Data file and boom! Not getting shot down nearly as much! Just thought that this little discovery of mine would be useful to any modders out there looking to tweak the performance of their airplanes!
So in the Data INI of aircraft theres the AI section as we all know... However Im having a couple issues with the AI sections of a couple of aircraft.
The biggest issue is strafing with the F-15E and its variants basically my issue is no matter how I alter the strafing section the jets dont fire a consistent number of bullets and usually too short of the target and sometimes do not even shoot at all I havent been able to figure this out but I will keep playing with it. Anyone have any ideas? or suggestions?