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f-5e F-5E Wardog Squadron (Ace Combat 5)
By
zachtan, in Thirdwire: Strike Fighters 2 Series - File Announcements
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By Menrva
View File F-22A Raptor Skin Pack
F-22A Raptor Skin Pack
October 13th, 2021 (1st Release)
by Menrva
>For Strike Fighters 2 games
This is an extra skin pack for the high quality F-22A Raptor aircraft add-on. Most skins are based on ideas and depictions from other videogames. Here below a list of the included ones:
-YF-22 Paint Scheme (inspired by the real YF-22 prototype)
-Sea Raptor Livery (inspired by the F-22N Sea Raptor concept)
-Saudi Grey Camouflage (as depicted in Digital Image Design's F-22 Total Air War)
-Egyptian Woodland Camouflage (as depicted in Digital Image Design's F-22 Total Air War)
-USAF Pac West Camouflage (as depicted in Digital Image Design's F-22 Total Air War)
-Desert Lightning Camouflage (as depicted in NovaLogic's F-22 Lightning 3)
-Phoenix Livery (from Namco Hometek's Air Combat, as depicted in Ace Combat 7: Skies Unknown)
-Phoenix Livery, Dark (as depicted in Project Aces' Ace Combat Infinity)
-Scarface One Livery (as depicted in Namco Hometek's Ace Combat 2)
-Z.O.E., Red Livery (from Namco Hometek's Ace Combat 2, as depicted in Project Aces' Ace Combat Infinity)
-Mobius One, ISAF Livery (as depicted in Project Aces' Ace Combat 04: Shattered Skies)
-Abell, Black Livery (as depicted in Project Aces' Ace Combat 04: Shattered Skies)
-Razgriz Livery (from Project Aces' Ace Combat 5: The Unsung War, as depicted in Project Aces' Ace Combat 6: Fires of Liberation)
-Pegas, 3-Tone Blue Camouflage (as depicted in Project Aces' Ace Combat 6: Fires of Liberation)
-Indigo Wing Livery (as depicted in Project Aces' Ace Combat 6: Fires of Liberation)
-Gryphus One Livery (from Access Games' Ace Combat X: Skies of Deception, as depicted in Project Aces' Ace Combat Infinity)
-Warwolf Livery (as depicted in Project Aces' Ace Combat: Assault Horizon)
-Mobius One, IUN Livery (as depicted in Project Aces' Ace Combat 7: Skies Unknown)
-Trigger Livery (as depicted in Project Aces' Ace Combat 7: Skies Unknown)
-JASDF 2-Tone Blue Camouflage (as depicted in Project Aces' Ace Combat 7: Skies Unknown)
As a bonus, different aircraft configuration files are included in the "(Alternative Data)" folder. You'll be able to choose between realistic loadouts (default configuration of the aircraft add-on package) and what-if loadouts inspired by the mentioned F-22 videogames of the late 90s, namely weapons included in F-22 Lightning 3. Both configurations are also available with the addition of invisible skids; those will allow you to perform belly landings, which are a feature of good old F-22 Total Air War.
Notes:
-The B61 tactical nuclear bomb is a retarded version, but drop it safely from high altitude at high speed. Take note that it does not damage the stock Runway object, due to the armor values of it. The B61 is meant to be used against naval fleets you may encounter on some custom terrains.
-You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already.
>Credits (in no particular order):
-yakarov79, for his high quality templates which allowed me to easily put some new paint on the aircraft.
-ravenclaw_007, for sharing some of his latest weapon 3d models for the bonus what-if loadouts.
-Astore, for providing me with better Ace Combat themed emblems, and for being one of the few Italian Ace Combat fans like me.
-godrugalultimate, from DeviantArt, for making incredibly detailed Ace Combat themed decals.
-RythusOmega, for providing all Ace Combat 7 emblems and whose skins have been used as reference for the Phoenix liveries.
-Lanzerince, whose Ace Combat 7 skins have been used as reference for the Scarface livery.
-mue, for his LOD Viewer which helped immensely in the making of the skins.
-Blade, for sharing info about the purpose of the game's decal levels.
-My girlfriend, for supporting me in all of my endeavours.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
This mod may NOT in any way, shape or form be used in any payware additions.
Submitter Menrva Submitted 10/13/2021 Category F-22
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By Menrva
F-22A Raptor Skin Pack
October 13th, 2021 (1st Release)
by Menrva
>For Strike Fighters 2 games
This is an extra skin pack for the high quality F-22A Raptor aircraft add-on. Most skins are based on ideas and depictions from other videogames. Here below a list of the included ones:
-YF-22 Paint Scheme (inspired by the real YF-22 prototype)
-Sea Raptor Livery (inspired by the F-22N Sea Raptor concept)
-Saudi Grey Camouflage (as depicted in Digital Image Design's F-22 Total Air War)
-Egyptian Woodland Camouflage (as depicted in Digital Image Design's F-22 Total Air War)
-USAF Pac West Camouflage (as depicted in Digital Image Design's F-22 Total Air War)
-Desert Lightning Camouflage (as depicted in NovaLogic's F-22 Lightning 3)
-Phoenix Livery (from Namco Hometek's Air Combat, as depicted in Ace Combat 7: Skies Unknown)
-Phoenix Livery, Dark (as depicted in Project Aces' Ace Combat Infinity)
-Scarface One Livery (as depicted in Namco Hometek's Ace Combat 2)
-Z.O.E., Red Livery (from Namco Hometek's Ace Combat 2, as depicted in Project Aces' Ace Combat Infinity)
-Mobius One, ISAF Livery (as depicted in Project Aces' Ace Combat 04: Shattered Skies)
-Abell, Black Livery (as depicted in Project Aces' Ace Combat 04: Shattered Skies)
-Razgriz Livery (from Project Aces' Ace Combat 5: The Unsung War, as depicted in Project Aces' Ace Combat 6: Fires of Liberation)
-Pegas, 3-Tone Blue Camouflage (as depicted in Project Aces' Ace Combat 6: Fires of Liberation)
-Indigo Wing Livery (as depicted in Project Aces' Ace Combat 6: Fires of Liberation)
-Gryphus One Livery (from Access Games' Ace Combat X: Skies of Deception, as depicted in Project Aces' Ace Combat Infinity)
-Warwolf Livery (as depicted in Project Aces' Ace Combat: Assault Horizon)
-Mobius One, IUN Livery (as depicted in Project Aces' Ace Combat 7: Skies Unknown)
-Trigger Livery (as depicted in Project Aces' Ace Combat 7: Skies Unknown)
-JASDF 2-Tone Blue Camouflage (as depicted in Project Aces' Ace Combat 7: Skies Unknown)
As a bonus, different aircraft configuration files are included in the "(Alternative Data)" folder. You'll be able to choose between realistic loadouts (default configuration of the aircraft add-on package) and what-if loadouts inspired by the mentioned F-22 videogames of the late 90s, namely weapons included in F-22 Lightning 3. Both configurations are also available with the addition of invisible skids; those will allow you to perform belly landings, which are a feature of good old F-22 Total Air War.
Notes:
-The B61 tactical nuclear bomb is a retarded version, but drop it safely from high altitude at high speed. Take note that it does not damage the stock Runway object, due to the armor values of it. The B61 is meant to be used against naval fleets you may encounter on some custom terrains.
-You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already.
>Credits (in no particular order):
-yakarov79, for his high quality templates which allowed me to easily put some new paint on the aircraft.
-ravenclaw_007, for sharing some of his latest weapon 3d models for the bonus what-if loadouts.
-Astore, for providing me with better Ace Combat themed emblems, and for being one of the few Italian Ace Combat fans like me.
-godrugalultimate, from DeviantArt, for making incredibly detailed Ace Combat themed decals.
-RythusOmega, for providing all Ace Combat 7 emblems and whose skins have been used as reference for the Phoenix liveries.
-Lanzerince, whose Ace Combat 7 skins have been used as reference for the Scarface livery.
-mue, for his LOD Viewer which helped immensely in the making of the skins.
-Blade, for sharing info about the purpose of the game's decal levels.
-My girlfriend, for supporting me in all of my endeavours.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
This mod may NOT in any way, shape or form be used in any payware additions.
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By dtmdragon
View File F-16XL for SF2 – F-16E Blk 62 Fighting Falcon
F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 2.1
In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E.
As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead?
And so I give you the F-16E/F Block 62 Fighting Falcon.
The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's).
Included in this mod are:
- F-16E (XL) Blk 62 Fighting Falcon
- F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods)
- F-16EV (XL) Blk 62 Fighting Falcon (AN/APG-83 AESA radar upgrade)
- 8 different USAF squadrons.
To Install simply un pack and drop into your mods folder.
Notes:
- The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen.
- The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc.
- There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor.
- Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130
- Shadows are deactivated as 'tractor beams' are an issue as it is an older .lod
2.1 Changes:
- Added missing 20mm M61A1 Vulcan (PGU-28) to 'Guns' folder. PGU-28 loads generally don't have tracers.
2.0 Changes:
- F-16EV (XL) Blk 62 Fighting Falcon added.
- Loadout.ini and weapon station fixes.
- Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet.
- Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon.
- Canopy RCS reducing tinting added as per F-16C/CM Block 40/42.
- Semi- conformal AIM-120 station position and angles corrected.
- Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft.
Released under the CA fair use agreement.
Credits:
The Viper Team
The Mudhen Maintenance Team 2016
Viper63a
USAFMTL
Dave
ravenclaw_007
Original Model by wpnssgt via Swede
Dels
moonjumper
Fubar512
creepin death
Mirage Factory
Enjoy,
Dan.
Submitter dtmdragon Submitted 04/27/2016 Category What If Hangar
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By dtmdragon
F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 2.1
In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E.
As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead?
And so I give you the F-16E/F Block 62 Fighting Falcon.
The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's).
Included in this mod are:
- F-16E (XL) Blk 62 Fighting Falcon
- F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods)
- F-16EV (XL) Blk 62 Fighting Falcon (AN/APG-83 AESA radar upgrade)
- 8 different USAF squadrons.
To Install simply un pack and drop into your mods folder.
Notes:
- The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen.
- The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc.
- There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor.
- Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130
- Shadows are deactivated as 'tractor beams' are an issue as it is an older .lod
2.1 Changes:
- Added missing 20mm M61A1 Vulcan (PGU-28) to 'Guns' folder. PGU-28 loads generally don't have tracers.
2.0 Changes:
- F-16EV (XL) Blk 62 Fighting Falcon added.
- Loadout.ini and weapon station fixes.
- Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet.
- Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon.
- Canopy RCS reducing tinting added as per F-16C/CM Block 40/42.
- Semi- conformal AIM-120 station position and angles corrected.
- Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft.
Released under the CA fair use agreement.
Credits:
The Viper Team
The Mudhen Maintenance Team 2016
Viper63a
USAFMTL
Dave
ravenclaw_007
Original Model by wpnssgt via Swede
Dels
moonjumper
Fubar512
creepin death
Mirage Factory
Enjoy,
Dan.
-
By Menrva
View File Ace Combat Nations
Ace Combat Nations
December 13th, 2020 (1st Release)
by Menrva
>For Strike Fighters 2 games
This mod is a fork of my nations expansion mod of the stock ThirdWire _nations.ini file. It includes only the nations and respective aviation services of the Ace Combat universe, AKA Strangereal. All roundels are based on official sources and references from all Ace Combat games. Here below a summary of the included services:
-Generic Mercenary faction, using the logo of Ace Combat's developer, Project ACES, as insignia.
-Osean Air Defense Force and Osean Maritime Defense Force (as seen in Ace Combat 5, Ace Combat Zero and Ace Combat 7).
-Yuktobanian Air Force and Yuktobanian Navy (as seen in Ace Combat 5).
-Erusean Air Force and Erusean Navy (as seen in Ace Combat 04 and Ace Combat 7).
-Free Erusea Air Force (available since 2006, as seen in Ace Combat 04, Ace Combat 5 and Ace Combat 7).
-Independent State Allied Forces Air Force and Independent State Allied Forces Navy (available since 2003 until 2006, as seen in Ace Combat 04 and Ace Combat 5).
-International Union Peacekeeping Force (available since 2007, as seen in Ace Combat 7).
-Belkan Air Force and Belkan Naval Aviation (as seen in Ace Combat 5 and Ace Combat Zero).
-Ustio Air Force (available since 1989, as seen in Ace Combat Zero).
-Sapin Air Force (as seen in Ace Combat Zero).
-Republic of Emmeria Air Force and Republic of Emmeria Navy (as seen in Ace Combat 6).
-Estovakian Air Force and Estovakian Naval Aviation (as seen in Ace Combat 6).
-Aurelian Air Force and Aurelian Naval Aviation (as seen in Ace Combat X).
-Leasath Air Force and Leasath Naval Aviation (as seen in Ace Combat X).
-USEA Unified Air Force and USEA Unified Navy (available since 1996 until 2002, as seen in the remake of Ace Combat 2, that is Ace Combat 3D).
-Voslage Air Force (as seen in Ace Combat 7).
-Nordennavic Royal Air Force (from Ace Combat: Northern Wings).
Other aviation services are known to exist in Strangereal, such as the Rectan Air Force, FATO Air Force and Valka Royal Air Force. However, there are no infos concerning such countries with no established flag and culture at the moment. Those are not included in the mod for the time being.
This mod removes the Real World aviation services included in Strike Fighters 2, as such it is not compatible with any mod out of the box. Modders and users are advised to tweak _userlist.ini files and _data.ini files for aircraft and ground objects, to make use of the new services added by this mod.
>Credits (in no particular order):
-nuni, for his suggestions and other Ace Combat themed mods.
-Astore, for his support and for being one of the few Italian Ace Combat fans like me.
-RythusOmega, for providing all Ace Combat 7 emblems, reworked for use in this mod.
-SuperOstrich, for providing hi-res remakes of the roundel of Nordennavic.
-mue, for sharing info about the functionality of the alias.lst file.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
This mod may NOT in any way, shape or form be used in any payware additions.
Submitter Menrva Submitted 12/13/2020 Category ini File Edits
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