Ewertonluiz Posted June 10, 2018 Posted June 10, 2018 Hello everyone I started working on a project a week ago. 13 2 Quote
Ewertonluiz Posted June 10, 2018 Author Posted June 10, 2018 Valeu aew pessoal, não sabia que teria um retorno positivo porque está ainda bem no começo... Mas vamos que vamos... Thanks guys, I did not know that I would have a positive return because it's still in the beginning ... But let's go... 1 Quote
Ewertonluiz Posted June 11, 2018 Author Posted June 11, 2018 By researching a little bit about the aircraft I discovered that I was making a mistake in the air intake. By researching a little bit about the aircraft I discovered that I was making a mistake in the air intake Procurando um pouco a respeito do avião, descobri que estava fazendo uma nhaka no modelo... Old New The most difficult thing for me is not to do something from scratch, it's to clean up what's already done. It took me all day to fix this mesh Para mim o mais dificil não é começar do zero alguma coisa, é arrumar uma malha já pronta. Levei o dia todo pra arrumar isso aí. 6 1 Quote
+Soulfreak Posted June 14, 2018 Posted June 14, 2018 Nice to see, that the AMX will be redone in SF2 standart! looking forward! ;-) Quote
Ewertonluiz Posted June 15, 2018 Author Posted June 15, 2018 (edited) Hello everyone. In this life we do not choose our destiny. Unfortunately I suffered a very serious accident and am unable and recovering. I am sending the work to my friend Denis and he will continue. thank you all. I hope someday to be what I was before Edited June 15, 2018 by Ewertonluiz 2 Quote
Ewertonluiz Posted June 16, 2018 Author Posted June 16, 2018 (edited) I really will stay away from everything. The bike that was in the profile no longer exists. "But I'm still here." I'll make the file available to anyone who wants to use it except to use for payable. Not yet ready, missing many details and corrections with normals. http://www.mediafire.com/file/n7qb1w9s2w4bqwb/Amx Project.rar Edited June 16, 2018 by Ewertonluiz Quote
Ewertonluiz Posted June 22, 2018 Author Posted June 22, 2018 Hello guys Well, I'm still a little broken but I'm going to try to do something to pass the time. Anyway, I do not know what to do. Do I continue the AMX or start another? Quote
+denissoliveira Posted June 6, 2020 Posted June 6, 2020 On 22/06/2018 at 1:08 PM, Ewertonluiz said: Hello guys Well, I'm still a little broken but I'm going to try to do something to pass the time. Anyway, I do not know what to do. Do I continue the AMX or start another? I'm restarting your project, I don't have the same talent as you, the project takes a long time, because only in my spare time can I work on it. In the future I need help for INIs 4 2 Quote
+russouk2004 Posted June 6, 2020 Posted June 6, 2020 Quote In the future I need help for INIs when I get to the data ini etc im relieved the harder stuffs done lol 1 Quote
+denissoliveira Posted June 21, 2020 Posted June 21, 2020 Hello friends, I need help with the configuration of the ini files, flight model, collision, suspension lights (WIP), 30mm gun position, flaps, landing gear, lift effect, ailerons, everything. The weapons and tanks will be done later but the position of the pylons will not be changed. https://drive.google.com/file/d/1-jYmgcyg2mpKp29Dn8rZqDVgVqKt2p_i/view?usp=sharing Quote
+russouk2004 Posted June 21, 2020 Posted June 21, 2020 (edited) Stuff like landing gears I usually find vids of real plane if possible....to see how they work..or if not looking at pics of them helps you see where they fold...rotate, or are "pulled up" by pistons etc... Flaps...depends on ac\ how the fold......some hinge top some bottom,some extend out the rotate down... basic way is to set pivot to bottom edge...looking from front....then in local view adjust the pivot so its"level " with the edge...so when its animated.....it looks even.... animating is easy...in local view rotate down to proper angle,use the transform type tool in the edit toolbar to rotate the flap as the tool gives you degrees moved. when rotated to proper place...uncheck animation,and move the animated segments to 1 and 10..in anim timeline.....or 11-20 etc....so flap is closed when the timeline is at 0.. basically same for ailerons,rudders etc,except not animated...rudder is obviously collision points...set them so the mesh is in and invisible box...like so in pics. i name the points like wingcol01 wingcol02 ...as the 3rdwire exporter as you know exports points. Edited June 21, 2020 by russouk2004 2 Quote
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