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Posted

Valeu aew pessoal, não sabia que teria um retorno positivo porque está ainda bem no começo...  Mas vamos que vamos...

 

 

Thanks guys, I did not know that I would have a positive return because it's still in the beginning ... But let's go...

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Posted
 
By researching a little bit about the aircraft I discovered that I was making a mistake in the air intake.
By researching a little bit about the aircraft I discovered that I was making a mistake in the air intake

Procurando um pouco a respeito do avião, descobri que estava fazendo uma nhaka no modelo...

Old

old.png

New

new.png

 

The most difficult thing for me is not to do something from scratch,
it's to clean up what's already done. It took me all day to fix this mesh

Para mim o mais dificil não é começar do zero alguma coisa, é arrumar uma malha já pronta. Levei o dia todo pra arrumar isso aí.

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Posted (edited)

 

Hello everyone. In this life we do not choose our destiny. Unfortunately I suffered a very serious accident and am unable and recovering. I am sending the work to my friend Denis and he will continue.

 

 

thank you all. I hope someday to be what I was before

Edited by Ewertonluiz
  • Sad 2
Posted

 

Hello guys

 

Well, I'm still a little broken but I'm going to try to do something to pass the time.

 

Anyway, I do not know what to do.

 

Do I continue the AMX or start another?

  • 1 year later...
Posted
On 22/06/2018 at 1:08 PM, Ewertonluiz said:

 

Hello guys

 

Well, I'm still a little broken but I'm going to try to do something to pass the time.

 

Anyway, I do not know what to do.

 

Do I continue the AMX or start another?

I'm restarting your project, I don't have the same talent as you, the project takes a long time, because only in my spare time can I work on it.
In the future I need help for INIs

AMX.jpg

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Posted (edited)

Stuff like landing gears I usually find vids of real plane if possible....to see how they work..or if not looking at pics of them helps you see where they fold...rotate, or are "pulled up" by pistons etc...

 

Flaps...depends on ac\ how the fold......some hinge top some bottom,some extend out the rotate down...

basic way is to set pivot to bottom edge...looking from front....then in local view adjust the pivot so its"level " with the edge...so when its animated.....it looks even....

animating is easy...in local view rotate down to proper angle,use the transform type tool in the edit toolbar to rotate the flap as the tool gives you degrees moved.

when rotated to proper place...uncheck animation,and move the animated segments to 1 and 10..in anim timeline.....or 11-20 etc....so flap is closed when the timeline is at 0..

basically same for ailerons,rudders  etc,except not animated...rudder is obviously

collision points...set them so the mesh is in and invisible box...like so in pics.  i name the points like wingcol01 wingcol02 ...as the 3rdwire exporter as you know exports points.

Image4.jpg

Image3.jpg

Edited by russouk2004
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