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      2019 Drive   05/31/2019

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What should be in it ?....erm well whatever itis....it all works ....a start ? lol no idea,as wont happen

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Was thinking about bass fishing or deer hunting (depends where are you operating campaign) in between sorties.🤔

And of coursre r&r and girls....

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Why do you think I keep putting Hot Dog Stands on all my terrains!!!???? IIRC on the MidWest USA terrain, there are even Hangar 'Hos (and their workplace)

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Well from what it is to what it was...I think we here have actually created SF3 and on 4     lol

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I would like more sound options like...start ups gradual winding up of engines ,better fly by option,proper input register for engine sounds...etc a bit like FS series..

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Here we go again...these wish lists pop up regularly every 1-2 years...:biggrin:
Let's face it: TK won't expand SF2. Even if he does he has his own vision and wouldn't consider these wishes.
Therefore, if you want new features, you have to do it yourself!
Multiple options here:

  1. Extending the SF2 game engine:
    1. Because of non-access to source code, you have to "hack" the binary. -> In my opinion not viable.
    2. Waiting for the release of the source code. -> Will never happen!
  2. Write you own combat flight simulator:
    1. From scratch. -> Too much of an effort!
    2. Use/modify existing (open) source code. -> A little less effort than 2.1.)

I'm a big fan of the open source flight simulator FlightGear. It has already the following features:

  • world wide terrain
  • weather
  • FDM engines
  • multiplayer
  • rudimentary combat support via addons (e.g. Bombable,...)
  • ultra flexible
     

It's only missing some minor things as game play, dynamic campaign, AI, ....:lol:

Anyway, I'm currently experimenting with converting SF2 aircraft to be usable in FlightGear. Maybe thats a start...

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8 hours ago, mue said:

Here we go again...these wish lists pop up regularly every 1-2 years...:biggrin:
Let's face it: TK won't expand SF2. Even if he does he has his own vision and wouldn't consider these wishes.
Therefore, if you want new features, you have to do it yourself!
Multiple options here:

  1. Extending the SF2 game engine:
    1. Because of non-access to source code, you have to "hack" the binary. -> In my opinion not viable.
    2. Waiting for the release of the source code. -> Will never happen!
  2. Write you own combat flight simulator:
    1. From scratch. -> Too much of an effort!
    2. Use/modify existing (open) source code. -> A little less effort than 2.1.)

I'm a big fan of the open source flight simulator FlightGear. It has already the following features:

  • world wide terrain
  • weather
  • FDM engines
  • multiplayer
  • rudimentary combat support via addons (e.g. Bombable,...)
  • ultra flexible
     

It's only missing some minor things as game play, dynamic campaign, AI, ....:lol:

Anyway, I'm currently experimenting with converting SF2 aircraft to be usable in FlightGear. Maybe thats a start...

I agree, thank you.  I would like to see SF2 in FlightGear.

 

JOE

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Maybe we should clarify with TK what we asked before...can we rip SF2 apart and mod it...afaik he said we could as long as we dont make money from it...we have the skills here to do it.

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Obviously: Distributing SF2 content in flightgear (or any other) format is illegal. Distributing tools with the ability to convert or adjust such content is legal.***

So editors, converters, patches, scripts and hacks can be distributed, but a 3D model, binary (exe/dll) or terrain from Third Wire cannot be distributed.

Same as always for digital products in general. Same as what TK wrote in 27-1-2014:

"the only thing we ask is that you don't re-distribute any of our original files."

 

*** though certain vendors try to force license agreements that say otherwise

Edited by gerwin
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34 minutes ago, CowboyTodd41 said:

I'd be happy with missile motor and bomb rack release sounds tbh

I chuckle because I'm sure that can easily be modded...

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Supposedly it can't. There's listings in the .ini's for them but I guess they aren't activated by the code, and you'd need the source code to change it :(

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Liberty in Cubic Bay, Hong Kong, Sasebo, Pataya Beach, Perth, and Singapore.

CL

Edited by charlielima
I forgot Sasebo.
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On 7/2/2019 at 2:37 PM, yakarov79 said:

thing is there will be no final product.

and all others that commented on its not gonna happen, time for the classic CA drinking game SF3

now everyone take a shot!:lol:

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Mostly, I'd just like wingmates to be able to effectively defend themselves while only equipped with external ECM, chaff & flare pods. I'd say I'd love more eyecandy and higher fidelity sound, etc...but the truth of the matter is my gaming rig isn't that terrific at powering DCS and IL2 BoS & I won't be upgrading anytime soon. I'm not much for online competitive multiplay, but co-op mplay would be a nice, fun feature.

The other thing I'd love to see in a SF3 if the Vietnam theater were updated for it,  is a few nice terrain objects for some of the legacy French Indochina forts and blockhouses in N. Vietnam. That way it'd be possible to do a French Indochina air war in Tonkin featuring recon and a heckuva lot of mud moving. And on that note, I'd like to see transport, air drops and para drops  in a new edition. With all that, I'd be able to recreate some of those harrowing air mission flown in the Flying Boxcar.

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or, as much as the 'square-ass' terrain engine allows, cities that actually LOOK like their Real World (tm) counterparts.

oh wait.... that's what we terraformers do...

haiphong.jpg

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1 hour ago, Arrow said:

Mostly, I'd just like wingmates to be able to effectively defend themselves while only equipped with external ECM, chaff & flare pods. I'd say I'd love more eyecandy and higher fidelity sound, etc...but the truth of the matter is my gaming rig isn't that terrific at powering DCS and IL2 BoS & I won't be upgrading anytime soon. I'm not much for online competitive multiplay, but co-op mplay would be a nice, fun feature.

The other thing I'd love to see in a SF3 if the Vietnam theater were updated for it,  is a few nice terrain objects for some of the legacy French Indochina forts and blockhouses in N. Vietnam. That way it'd be possible to do a French Indochina air war in Tonkin featuring recon and a heckuva lot of mud moving. And on that note, I'd like to see transport, air drops and para drops  in a new edition. With all that, I'd be able to recreate some of those harrowing air mission flown in the Flying Boxcar.

Good ideas.  Especially wingmates that can be better wingmen.

1 hour ago, Wrench said:

or, as much as the 'square-ass' terrain engine allows, cities that actually LOOK like their Real World (tm) counterparts.

oh wait.... that's what we terraformers do...

haiphong.jpg

Wowza.  I'd love to fly thru downtown Hanoi in an A-6 with every single flak gun cooking off and then bomb 100 SA-2s on trailers just taunting the USA.

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I figured that Hue what with the squared off city-within-a-city. 

 

fake edit: but then I looked at google maps :rofl:

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