+Menrva Posted October 19, 2019 Posted October 19, 2019 (edited) This bit of info might be of interest for all aircraft modders out there. I was testing the upcoming F-22 Raptor addon placed in my custom mod folder, and its custom aircraft sounds were played correctly. However, after placing the complete addon package inside a clean SF2 mod folder, the F-22's sounds ceased to be played accordingly (I mean, you hear some sounds, but they are nothing like they should be). After much investigation, it turns out this is due to the fact that my custom mod folder contained higher quality sound replacements for the stock SF2 sounds, such as JetBurner.wav, JetEngine.wav, Flaps.wav, Gear.wav, etc. It seems the game requires that a plane's custom sounds, such as F22Engine.wav and F22Gear.wav, match the same quality of the stock ones, JetEngine.wav and Gear.wav, for them to be played correctly. That is, if JetBurner.wav is 22050 Hz Mono (it is so in stock SF2, but a custom mod available here provides 44100 Hz replacements for all stock sounds: https://combatace.com/forums/topic/72280-strike-fighters-2-sounds/?tab=comments#comment-569500), F22Burner.wav must be 22050 Hz Mono as well, otherwise it won't be played as it is. Since I am using the mod linked above, my F-22 sounds with a frequency of 44100 Hz are played correctly. Without the higher quality replacement of stock sounds, as provided by that mod, I would have to degrade the quality of my sounds to the lower frequency of stock SF2 sounds. All of this info applies regardless if you're using a custom soundlist.ini, so take this into consideration when releasing aircraft mods. I don't want to degrade my F-22 sounds to 22050 Hz or even 11025 Hz in some cases, so I will provide the few needed replacements of stock sounds from that mod. Edited October 19, 2019 by Menrva 1 1
+Crusader Posted October 19, 2019 Posted October 19, 2019 Does the setting in the Sound Options Menu something to do with it ?
+Menrva Posted October 19, 2019 Author Posted October 19, 2019 (edited) 41 minutes ago, Crusader said: Does the setting in the Sound Options Menu something to do with it ? No. In the options you can only change the number of channels and the stereo setup, and they do not affect this behaviour as far as I've seen. Oddly enough, the FlightEngine.ini contains this bit of default settings, which cannot be changed in the menus; [SoundSettings] SampleFrequency=44100 BitsPerSample=16 DopplerFactor=1.0 The sample frequency is set to 44100 Hz, but most if not all SF2 sounds use a lower frequency. Whichever the case, this behaviour I have noticed should not be considered normal. I'd add this to the long list of bugs of Strike Fighters 2. Edited October 19, 2019 by Menrva
+russouk2004 Posted October 19, 2019 Posted October 19, 2019 you know what...your right this is different to the single versions I had before the complete pack...jetburner wav on my made models sounds shyte...it seems to phase in and out....sounds like robot my hawk wav for instance was a sample from a hawk at valley I recorded and in sf2 before it sounded real...now it sounds like its clicking every 2 seconds as it loops last time it was a constant level...and you couldnt tell it was a loop..
+russouk2004 Posted October 19, 2019 Posted October 19, 2019 (edited) I might even go back to single installs....and just add the dlc as I go and need them should be possible...Kev what you think ...Wrench knows everything... im gonna install one game from old...SF Europe ..and make an old modded install I had before SF Great Britain and see if its ok...maybe we can use some older components to sort this. Edited October 19, 2019 by russouk2004
Wrench Posted October 20, 2019 Posted October 20, 2019 I've been having sound issues in NA -and ONLY in NA - for several years now (and I"m not alone in this, irrc). Oddly, Mod Folders (ww2) built from the NA exe, and using the same sounds (like the AvHistory R-1820x4 sound or RazBamn's Skyraider sound) are fine. The same 2 wavs (and others ) in the STOCK NA (ok, with addon aircraft and such) they sound like wind up toys or Testors 0.49 gas engines. This is an interesting thread .. lets see if we can't run this down
+russouk2004 Posted October 20, 2019 Posted October 20, 2019 (edited) ok using audacity I changed mig29A wav to 16 bit pcm it was 32 bit float also it was 11025 mono now its sample rate is 44100mhz and seems to work as normal try these see if work for you mig29a2 wav is the new one...test and see if works ok this wav always worked in my pre complete install edition fekkin weird I miss the old windows recorder...it did wavs for SF great also changing from 16 to 24 or 32 in game options for me does fuck all ...you guys ? Mig29A.wav Mig29A2.wav Edited October 20, 2019 by russouk2004
+russouk2004 Posted October 20, 2019 Posted October 20, 2019 this wav is with method above...resampled in audacity its an fsxHunter .wav.....ignore shitty bits..just reinstalled lol needs a few files yet.....hunter wav is non burner sound...ab sound is mig 29 which still works. Test 2019-10-20 03-53-14-27.avi
+Menrva Posted October 20, 2019 Author Posted October 20, 2019 (edited) 5 hours ago, Wrench said: The same 2 wavs (and others ) in the STOCK NA (ok, with addon aircraft and such) they sound like wind up toys or Testors 0.49 gas engines. This is an interesting thread .. lets see if we can't run this down You might want to pin this thread, Kevin. Keep in mind what I said in the first post; the key is, you can use 44100 Hz 16 bit mono .wav sounds for your aircraft, if you use those 44100 Hz replacements for stock sounds from the linked mod; only then your other aircraft sounds will play as they are. Without those, they won't work correctly in stock SF2NA. The following stock .wav files need a 44100 Hz replacement; JetEngine, JetBurner, Gear, Flaps, Airbrakes, and even StallSound, TireTouch, Breathing and Windloop for certain aircraft add-ons. If you use the ones from Brennus' mod, your specific aircraft sounds defined in the aircraft's _data.ini will work. Stock sounds are meant to be generic, so everyone might want to use the ones from that mod, and you have an easy fix. Actually, I fear this same logic applies to custom gun, weapon, RWR and ground object sounds as well! Stock sounds should all be replaced with 44100 Hz ones to be extra sure. I recommend to use Audacity; you can easily re-save .wav files to 16 bit, at the desired frequency. Edited October 20, 2019 by Menrva 1
JosefK Posted October 20, 2019 Posted October 20, 2019 For those of us with too many RL or Real Life problems to manage, can you guys please boil this down to an executive summary to get to the proper 44100 Hz sounds for all jets? Thank you all for your hard work, especially @Menrva on this. 2 1
+mue Posted October 20, 2019 Posted October 20, 2019 1 hour ago, JosefK said: For those of us with too many RL or Real Life problems to manage, can you guys please boil this down to an executive summary to get to the proper 44100 Hz sounds for all jets? AFAIU: If you want proper 44100Hz sounds, you have to change ALL (incl. stock sounds) to 44100 Hz. 2 1
+Menrva Posted October 20, 2019 Author Posted October 20, 2019 2 hours ago, mue said: AFAIU: If you want proper 44100Hz sounds, you have to change ALL (incl. stock sounds) to 44100 Hz. Just what mue said (I wasn't able to summarize it in my extra long posts, LOL!) 1
+russouk2004 Posted October 20, 2019 Posted October 20, 2019 just to throw spanner in the works...tried new folder with no stock sounds...no matter what bit rate etc now they seem to work ok....weird.... only drawback I see with converting to 44100 you lose information in the file...sound loses quality in audacity it seems to with a straight edit\then export.
+Menrva Posted October 20, 2019 Author Posted October 20, 2019 45 minutes ago, russouk2004 said: just to throw spanner in the works...tried new folder with no stock sounds...no matter what bit rate etc now they seem to work ok....weird.... only drawback I see with converting to 44100 you lose information in the file...sound loses quality in audacity it seems to with a straight edit\then export. Wrench suggested the issue happens when using the SF2NA executable, which is exactly what I have used. Whichever the case, it's kind of weird. As for when converting to 44100 Hz via Audacity, I have not noticed any big loss of quality. Obviously, there is going to be a loss of quality if you convert from a higher frequency to a lower frequency (from 48000 Hz to 44100 Hz, or from 44100 Hz to 22050 Hz). Also, a 32 bit .wav is clearly better than a 16 bit one, but the game requires 16 bit .wav sound files. 2
Zhigvin Posted January 17, 2020 Posted January 17, 2020 Hi, Is there anything that needs "changed/adjusted" regarding "propeller sounds"? As for the "jet sounds" I could understand that and satisfied though, it's just the "prop sounds" like the S-199 sounds a bit "unpropeller-ish"<-- if this could be accepted as a "description" for it OR the "prop sounds" of the OV-10 broncho which sound like a "screaming Tamiya motor" or RC motor.. so, to you great MODDERS, is there a "step-by-step" way, an amateur-ish me to adjust "something" in the .inis or anything? Thanks
+Flamesky Posted May 27, 2020 Posted May 27, 2020 Dear Modders i am not so familiar, call it amatuer with editing the DATA.INI file just tried at my best but still its not working. I am having the following problems! I would like to hear the A-10 GAU-8, 30mm Gatling gun sound whiles firing the Hawker Hunter ’s internal 30MM_ADEN4 gun and i know that maybe some of you will say but thats a A-10 GAU-8, 30mm Gatling gun sound file, i compared the two guns soundwise on YouTube they sound similar at least to me. Any suggestions feedback and comments are welcome thanks a lot in Advance for any help on that. A-10 GAU-8, 30mm Gatling gun sound thats the name of the Soundfile A1030mm.wav I placed that (A1030mm.wav) sound file into my two Sound directories (C:\Users\Sample\Saved Games\ThirdWire\StrikeFighters2\Sound), but still cant hear anything when i am firing the internal Guns. [Sound] EngineSoundName=JetEngine AfterburnerSoundName=JetBurner BreathingSoundName=Breathing DamagedEngineSoundName=PlaneFire FlapsSoundName=Flaps LandingSoundName=TireTouch AirbrakesSoundName=Airbrakes GearsSoundName=Gear StallsoundName=StallWarning WindSoundName=MF Windcockpit02 GunFireSound=A1030mm ç Where do i have to place this line ? // Internal Guns ---------------------------------------------------------Hawker Hunter [InternalGun1] SystemType=FIXED_GUN GunTypeName=30MM_ADEN4 InputName=FIRE_PRIMARY_GUN MuzzlePosition=-0.24,4.39,-0.41 LightPosition=-0.24,4.49,-0.41 AimAngles=0.0,0.0,0.0 GunFireSound=A1030mm ç Where do i have to place this line to hear sound? Or wich command do i have to use to get it working ? MaxAmmo=100 EjectShells=TRUE //EjectShells=FALSE EjectPosition=-0.49,1.80,-0.44 EjectVelocity=-1.0,0.0,-2.0 MinExtentPosition=-0.30,3.36,-0.52 MaxExtentPosition=-0.15,4.36,-0.32
+russouk2004 Posted May 27, 2020 Posted May 27, 2020 (edited) make new Aden gun in gun folder....rename it so its unique like 30MM_ADEN_New rename the wav you prefer to match like 30MM_ADEN_New.wav [InternalGun1] SystemType=FIXED_GUN GunTypeName=30MM_ADEN_New < just add this...no need for any other enrty when you have done the above InputName=FIRE_PRIMARY_GUN MuzzlePosition=-0.24,4.39,-0.41 LightPosition=-0.24,4.49,-0.41 AimAngles=0.0,0.0,0.0 or use gun editor to do it...copy the aden and you can assigne new wav here Edited May 27, 2020 by russouk2004
+Flamesky Posted May 28, 2020 Posted May 28, 2020 Thanks a lot for the prompt response and assistance is very much appreciated... 1
+russouk2004 Posted May 29, 2020 Posted May 29, 2020 This IS weird....copied and renamed Aden to make ADEN5 all exactly same...used gun ed to assign new wav gau8 and wont play sound at all...is the editor porked?
+russouk2004 Posted May 29, 2020 Posted May 29, 2020 ok Flamesky....do this.... in flight folder find you soundslist.ini...add these and make numbers consequetive... replace the XXX with next numbers... SoundFileXXX=ADEN5 SoundFileXXX=Gau8a Then scroll down and add these... [ADEN5] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [Gau8a] Priority=NORMAL Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 Then drop the new 30MM_ADEN5 folder into ur guns folder....and Gau8a wav into sounds.... check with gun ed to see they are loaded in game. 30MM_ADEN5.7z
+russouk2004 Posted May 29, 2020 Posted May 29, 2020 39 minutes ago, Wrench said: yes, guns must be added to the soundlist ini Yeah as I was using gun editor it occured to me that I had overlooked that lol.
+guuruu Posted May 29, 2020 Posted May 29, 2020 Anyway, for guns it's easier and faster just modify DATA files in notepad than use editor ;-) 1
+Flamesky Posted June 1, 2020 Posted June 1, 2020 Dear Russouk2004, and all the other modders, I followed according to your instruction given and finally managend to get the Hawker Hunter Internal Guns to sound similar to a ADEN 30mm Cannon. A big thank you goes out to you for spending your time and effort for helping me out that was very kind of you. 1
+Falcon1364 Posted January 19, 2023 Posted January 19, 2023 Hi guys, Thanks a lot for your discussion. How do I create a fly-by sound like when the fighter jet comes from a distance? Thanks a lot.
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