crisisloaner Posted April 28, 2020 Posted April 28, 2020 Hi folks,any of you guys know why my created serial number decals keep coming out with this "bleed" effect ?? ( I have followed FLOGGER23 's guide ). My squadron badge decals have no such issues. Quote
bazillius Posted April 28, 2020 Posted April 28, 2020 you need to round this number with transparent pixels Quote
Wrench Posted April 28, 2020 Posted April 28, 2020 what airplane? Stock or 3rd Party??? if the alpha layer is good, the problem might be the aircraft meshes themselves (as has been stated and addressed a LOT of the last 15 years). Quote
Spinners Posted April 28, 2020 Posted April 28, 2020 (edited) Is your decal square and do you have at least 10 pixels of space around the serial number? Does the decal work in another location on the aircraft? Edited April 28, 2020 by Spinners Additional question. 1 Quote
+Soulfreak Posted April 29, 2020 Posted April 29, 2020 Looks like you do not have enough space from the Serial to the edges of the file. Quote
Gunrunner Posted April 29, 2020 Posted April 29, 2020 (edited) Yup, consequence of another of TK's little tricks, the pixels on the border of a decals are duplicated along the axis on the whole mesh, so you have to leave clean space around your decals. On the other hand, when doing solid stripes it allows you to have extremely compact decals, or have them adapt to the shape of your mesh if the design allows it (think of having a stripe above a tail number, you need the decal to be only as wide as the number, the stripe just needs to be at the right height and to reach the borders of the decals, once in the right position the stripe will get duplicated left and right till the end of the mesh). Weirdly enough, while it seems intentional to have coded it like this, I have no memory of stock decal exploiting that behaviour. Edited April 29, 2020 by Gunrunner 1 Quote
mue Posted April 29, 2020 Posted April 29, 2020 Technical explanation: TK uses for decal texturing the "clamp to edge" (or rather its DirectX equivalent) texture wrapping mode. For more info see: https://open.gl/textures 4 Quote
crisisloaner Posted April 29, 2020 Author Posted April 29, 2020 Thanks as always to all those who replied,think I'm getting the hang of it now ...slowly but surely ! Quote
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