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The Al Sanbouk (German TNC-45) is completed next, I will do the data files and the testing, wish me luck with the data files.

PS. I decided to do a complete model from a to z so I can use the model later on for the upcoming game Sea Power. :clapping:

6052338b574a0_Screenshot2021-03-17194901.thumb.jpg.b91dc9fb672643e6e7e8d59fab9edf1b.jpg6052338d3e3a4_Screenshot2021-03-17194935.thumb.jpg.ce9f1545ea15c45f2ad38944124b940b.jpg6052338eaa735_Screenshot2021-03-17194947.jpg.d3f90b644e9c2aa751d749d6fd78ff0f.jpg

 

 

 

Screenshot 2021-03-17 134356.jpg

Screenshot 2021-03-17 134442.jpg60520ec9836d6_Screenshot2021-03-17171354.thumb.jpg.64ed99fd36b7dfc25881506e51405898.jpg

 

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Screenshot 2021-03-17 134723.jpg

 

Ps. I forgot to add the boat number and the name.

 

Screenshot 2021-03-17 164731.jpg

Screenshot 2021-03-17 164705.jpg

 

Edited by GKABS
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I will consider making the boat as it really looks great after I complete the models that I have. it will take time so be patient. :drinks:

 

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I´ll try to be! This may helps on ship´s names list..

Niteroi class Frigate
F-40 F Niteroi (1976-2019)
F-41 F Defensora (1977- )
F-42 F Constituicao (1978- )
F-43 F Liberal (1978- )
F-44 F Independencia (1979- )
F-45 F Uniao (1980- )

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2 hours ago, Wilches said:

I´ll try to be! This may helps on ship´s names list..

Niteroi class Frigate
F-40 F Niteroi (1976-2019)
F-41 F Defensora (1977- )
F-42 F Constituicao (1978- )
F-43 F Liberal (1978- )
F-44 F Independencia (1979- )
F-45 F Uniao (1980- )

That will be great but until I get to the point Where I will start the work you don't have to do anything yet, as I have a lot of models to complete and I wouldn't be free for a long time. :wink:

Edited by GKABS

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9 hours ago, GKABS said:

That will be great but until I get to the point Where I will start the work you don't have to do anything yet, as I have a lot of models to complete and I wouldn't be free for a long time. :wink:

Deal! Take your time.:good:

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Completed the 40MM Block 2 missile.

 

Screenshot 2021-03-18 180547.jpg

Screenshot 2021-03-18 180654.jpg

Screenshot 2021-03-18 180820.jpg

Screenshot 2021-03-18 180835.jpg

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First game test more work needed with the data file.:drinks:

img00049.thumb.JPG.355441d729e32973cbfd89988627421b.JPGimg00054.thumb.JPG.00384469a23f87ca6246edc2bad3357d.JPGimg00050.thumb.JPG.2f56c5975302c8dbc22a97cd0bb6741f.JPGimg00052.thumb.JPG.d4ee09dd976d2743a686e9de19851358.JPGimg00053.thumb.JPG.47cf8aaa9feb0a2666181b5c49e3a7fa.JPGimg00051.thumb.JPG.f2f4449294353e7eb721234af6652014.JPGimg00055.thumb.JPG.7d0d8c30dec2094c1218e12cef76a515.JPGimg00048.thumb.JPG.fdd72d3b86cd30592be14b22758b7b5b.JPG

 

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Today something weird happened to me  I started one of my models to fix the radar and found out the texter is weird, but when rendering the model it's all perfect. any idea how to fix it or why it's happening?

in Max view

60561d2f75cb2_Screenshot2021-03-20185756.jpg.740ee38552bfaa7717ac23c49db76be6.jpg

in Max rendered.

test.thumb.jpg.bfb81c9666ce04ad39a9969b83c2c260.jpg

 

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try exporting using export with decals

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Just now, Veltro2k said:

try exporting using export with decals

There is no problem after exporting the file the problem in 3d max viewer only but if I render the model in 3d max it is  perfect nothing wrong with the render, weird isn't it

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biggest problem with 3d Max is that we are limited with DirectX 9   because up to 2009  10 isnt supported . When i  switch the viiewports to X 10,  everything looks clear except the tools you need to MOD .that is why I personally see as a majopr break through an exported that works with more 3d max progeams.... 11 . and so on

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btw i pleaded and begged and even offered to pay for one to Thirdwire,,,,they just ignored my request

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1 minute ago, Veltro2k said:

btw i pleaded and begged and even offered to pay for one to Thirdwire,,,,they just ignored my request

I hear you.   Thirdwire I think they have a management and strategic dilemma.   I really hope and pray they come out with the new windows 10 update at least

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On 3/20/2021 at 7:06 PM, GKABS said:

Today something weird happened to me  I started one of my models to fix the radar and found out the texter is weird, but when rendering the model it's all perfect. any idea how to fix it or why it's happening?

in Max view

I have tried several solutions to solve this error, and found out the easiest way is to export the only node that has this texture error using obj file format then import again to 3d Max, and that fixed it. 

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I would like to make the small riverboat to complete the Vietnam boat collections.

Round basket sculling

6059a4d6eb0da_1.Roundbasketsculling.png.fadb078a166c5ab093816abc707e425c.png6059a4d9e69c9_1.Roundbasketsculling1.png.f2b2087b859ee0ea8ce8eec43a5e3d96.png

Hạ Long family basket

6059a4f27e3e6_HLongfamilybasket.png.f5d9f5bbb9dfc3af8ddc2bbd6382adbf.png

Modern DaNang big glass basket

6059a50773516_ModernDaNangbigglassbasket.png.520fa55f6d3a71972e1344a610f84202.png

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Video of the first test of the TNC-45 I need to work next on the guns and missiles.

 

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Did three small riverboats to complete the Vietnam boat collections I think I will make one or two more.

60635c4b42672_Screenshot2021-03-30195342.jpg.ad890e732cdb45e57f74ece614f40269.jpg60635c4df0218_Screenshot2021-03-30195415.thumb.jpg.be1ecfebd6c68f411d71331223df93bc.jpg60635c510a480_Screenshot2021-03-30195428.jpg.c7deed77949ff3de4b5a0e4ffcab1645.jpg60635c53c4dd5_Screenshot2021-03-30195503.jpg.d036d0cacf47fc1df142aea5c851d92e.jpg60635c570654b_Screenshot2021-03-30200627.thumb.jpg.f2ced5d8e67afa0a79b2436f91d3210b.jpg60635c59d11ec_Screenshot2021-03-30200644.thumb.jpg.31ac22e9061b71fb5b12def163c9e8d5.jpg60635c5caef7a_Screenshot2021-03-30200701.jpg.335081129df0daeb01c00bb0ef88f880.jpg60635c615dd47_Screenshot2021-03-30200800.jpg.a8baf2dcd771d24236de96b7ed20e590.jpg60635c63c3582_Screenshot2021-03-30200812.jpg.2780bc2a129790ea7d962e14558bc238.jpg60635c680713d_Screenshot2021-03-30201032.thumb.jpg.3b5afd47ccf3c07e53a8029e34240365.jpg60635c6b3fa6f_Screenshot2021-03-30201051.thumb.jpg.841f99238de019e7b4552feed745e603.jpg60635c6eb5ce9_Screenshot2021-03-30201132.thumb.jpg.e91a8fcfd2b69118cf66dd2b18d49daa.jpg60635c71a78d9_Screenshot2021-03-30201208.thumb.jpg.ade9bea804130e15d935822795af9d3d.jpg

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Added more details to the boat's fish and closed food baskets

 606437123395a_Screenshot2021-03-31114127.jpg.c2263da52c3957374691b423544550f2.jpg60643714c8e98_Screenshot2021-03-31114143.jpg.fcaff136658dd4d170f97fae4b6fead2.jpg60643717c40eb_Screenshot2021-03-31114243.thumb.jpg.3cd5ffd09e19b61b76316a6f41ed04e0.jpg

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First game test for the first boat and I will have it ready for download as soon as I get the sound working.

This is what I have for sounds under the Sound in the _data file and sound under the sound folder, and there isn't any sound coming out I don't know why?


[Sound]
EngineSoundName=GKViatboat
MovementSoundName=ShipMovement

I have tried with this and with the .wav added

EngineSoundName=GKViatboat.WAV
MovementSoundName=ShipMovement.WAV

 

img00079.thumb.JPG.d1661e50aca8adaefd7108b1d7e01ef4.JPGimg00078.thumb.JPG.e8ae29db438419990ee9ef59cf147999.JPG

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15 minutes ago, GKABS said:

This is what I have for sounds under the Sound in the _data file and sound under the sound folder, and there isn't any sound coming out I don't know why?

This does not suffice. In order to add new sounds for use on in-game objects and weapons and guns, you must add proper entries for each sound file inside the SoundList.ini file in the Flight folder.

For the ODS mod I had to add some 244 entries, it's horribly time-consuming but needed.

Edited by Menrva
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Thank you so much. :friends:

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Just uploaded the file have fun, others will be coming soon. 

 

Edited by GKABS
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The Ha-Long longboat uploaded I hope you will enjoy it as much as I had enjoyed working on it.

 

 

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