+Gepard Posted December 21 Posted December 21 What do you think about this skins for the Halong Bay rocks? 8
+Gepard Posted December 22 Posted December 22 12 hours ago, Wilches said: Much better now. Will it be a TOD or a regular object? I think it will be a regular object. 1
+Gepard Posted December 22 Posted December 22 For the Halong Bay rocks i use so far 3 different rocks, which were made by GKABS. I will check the other GKABS rocks whether they will fit or not into Halong Bay. 5
+Wrench Posted December 22 Posted December 22 I like rocks. on another note, here's a little 'glitch' I found with some of the aircraft shelters. My suggestion is to either move the shelters onto the existing concrete, or maybe add another slab or 2 under the shelters. They'd never be sitting in the rough as it were. Thanks!
+Gepard Posted December 23 Posted December 23 (edited) 13 hours ago, Wrench said: I like rocks. on another note, here's a little 'glitch' I found with some of the aircraft shelters. My suggestion is to either move the shelters onto the existing concrete, or maybe add another slab or 2 under the shelters. They'd never be sitting in the rough as it were. Thanks! The placement of this shelters beside the concrete is a compromise. If i put it on the concrete the shelters begin to disappear if you fly in a certain altitude. I dont know, how to overcome this strange behaviour of the flat concrete areas. To have the shelters visible all the time i placed them beside the concrete. To explain the problem here 2 screenshots of my Michigan terrain. In the upper screenshot the parking area of the airfield seems to be empty. Neither the 2 ShelterA hangars and the parked aircrafts are visible. The Hangars, which i have placed beside the parking area are clearly visible. In the second screenshot planes and shelters are visible. I have no idea how to overcome this problem. Edited December 23 by Gepard 1
citizen67 Posted December 23 Posted December 23 I also noticed a similar issue in SF2:V A&G War Expansion Pack terrains, modded with Green Hell 3.5: at a certain altitude the objects aren't visible, as you get closer they become visible
+Flanker562 Posted December 23 Posted December 23 Could just be a game thing, or can you adjust the view distance maybe?
+Sundowner Posted December 23 Posted December 23 (edited) It happens when the "Flat Objects" eg parking area's etc are not placed low enough in 3ds Max, there's a very fine line between making them so low as they dont show at all, or positioning them a few inches above the terrain which then causes the Z buffer fighting issue. I've come across it a few times when making my bases, just because they appear to be made at 0.0 on the Z axis very often they're not, I have all my runways, taxiways etc,etc set at 15cm above "ground level" in 3ds max which seems to be the sweet spot for me. Edited December 23 by Sundowner Added text 3 1
+Wrench Posted December 23 Posted December 23 Thanks Ant!! NOW it makes sense!! I've seen it too, even on stock airfields.
+GKABS Posted December 23 Posted December 23 4 hours ago, Sundowner said: It happens when the "Flat Objects" eg parking area's etc are not placed low enough in 3ds Max, there's a very fine line between making them so low as they dont show at all, or positioning them a few inches above the terrain which then causes the Z buffer fighting issue. I've come across it a few times when making my bases, just because they appear to be made at 0.0 on the Z axis very often they're not, I have all my runways, taxiways etc,etc set at 15cm above "ground level" in 3ds max which seems to be the sweet spot for me. I totally agree
+Sundowner Posted December 23 Posted December 23 It was the stock TW airbase issues that got me started on doing my own......... 1
+Wrench Posted December 23 Posted December 23 Don't even get me started with the "multitude of 6 generic airbases that are neither military nor civil or a combination thereof" 4
+Gepard Posted Thursday at 05:08 PM Posted Thursday at 05:08 PM I think i will release DRV 2.1.2 tomorrow. Update DRV 2.1.2 added some fishing ports, with some junks, fuel drums and a little bit Flak added rocks some miles east of Hai Phong solved the "distant mountains" problem, which was graphic glitch that appeared in DRV 2.0 till 2.1.1 reworked the farm-rivermouth tile added Red Crown with CG-16 Leahy class cruiser Red Crown in full action to smash down incoming MiG's. 5
+Wrench Posted Thursday at 07:24 PM Posted Thursday at 07:24 PM You might want to look at the placements for the AAA units (not right now, but in later release). I've found a lot of them, inside cities, that are within the TOD building objects. I mean, great camoflague, but hard to hit!! <g> 2 2
+Gepard Posted Friday at 10:07 AM Posted Friday at 10:07 AM I adjusted the number of Flak in a Flak Battery to 6 guns. And i tried to move the Flak so on the made, that they are not hide in houses anymore. I hope, that i got them all. If not, let me know. I uploaded DRV 2.1.2 some minutes ago. Waits for the okay of an admin. 1 1
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