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  2. Leatherneck Simulations Spring Update http://leatherneck-sim.com/spring-awakening/?fbclid=IwAR0xAOxIQWuEF3zTCfmxWx41mmHjCG0PNl9nivoAoe2vqp4nRPn79E69uC4 Dear aviators, as Winter is now only a memory for the most of us, we would like to share with you some news that should change dynamics of our development and give you a better understanding of our status this Spring. Earlier in March we’ve posted a teaser on Facebook, announcing to the world our next major project. It is time to explain this module in greater depth, as well as, bring some news on our other projects, primarily F4U-1D Corsair and MiG-21bis. Vought Aeronautics F-8J Crusader The F-8 Crusader revered by Naval Aviators as the ‘last of the gunfighters’ due to it’s four 20 mm Colt-Browning Mk 12 cannons, is a legendary fighter now coming to a DCS World. Conceived during the early 1950s, the F-8 Crusader was developed by Vought with a set requirements that have changed an established long ago axiom, that carrier-based aircraft could not outperform shore-based ones. The U.S. Navy wanted a fighter capable of Mach 1.2 at 30,000 ft, Mach 0.9 at sea level and a 25,000ft-per-minute rate of climb coupled with great maneuverability. The result was Vought’s Model V-383, later designated XF8U-1, enjoying all the advantages available at a time such as lightweight materials, newly developed aerodynamics, ram air turbine and a formidable armament. With the first production F8U-1 leaving Dallas plant on September 20, 1955, a new era in naval aviation had begun. The F-8 Crusader was numerically the most populous fighter in the U.S. Navy at the outbreak of Vietnam conflict. The Crusader during its time, enjoyed great success against North Vietnamese MiGs, officially being attributed with 18 enemy aircraft shot down, which represented 53 percent of all Vietnamese fighters claimed by the U.S. Navy squadrons during Rolling Thunder operation. 1024×576 The F-8J ‘Juliet’ in development, was the last major modification of the Crusader family, which followed ‘Echo’ version. It introduced a number of improvements, of which most noticeable is the Boundary Layer Control, providing additional lift during take-off and landing, which initially was met with mixed success caused by a variety of issues such as ramp strikes. This in turn was addressed by the engine upgrade to a Pratt & Whitney J-57-P-420, which is the engine our Crusader will feature. Furthermore, the F-8J featured the following: A new AN/APQ-124 radar set 4 x 20 mm Colt-Browning Mk 12 cannons in the lower forward fuselage area ‘Y pylons’ enabling the fuselage stations to carry four air-to-air missiles or Zuni pods Underwing pylons Bullpup missile control systems. Despite its primary role, the F8 Crusader eventually turned out to be a capable air-to-ground platform, at one time being the only Navy fighter capable of carrying Mk 84 2,000lb bombs, one under each wing. 1024×680 DCS F-8J will also feature an AN/AWG-4 Fire Control System with BAT/ALE and SEAM Systems, Shoehorn ECM equipment, APX-72 IFF transponder, AN/ARC-51A Command Radio, ARN-52 (V) TACAN and many others. Having begun development of this module earlier this year, we’ve focused initially on obtaining any available technical and flight documentation as well as high quality pictures for already ongoing 3d model development. We’ve visited not so long ago the Museum of Flight in Seattle with an XF-8A on display and intend to visit more facilities such as the National Museum of Naval Aviation and Valiant Air Command Warbird Museum, to obtain a detailed pictorial documentation specific to later F-8 variants. 1024×313 Chance-Vought F4U-1D Corsair Since the previous update in January, a lot has changed in the F4U-1D development. External model textures are now almost complete and only a few elements and incorrections need ironing out. Thus, simultaneously, we began work in the cockpit, which unexpectedly needs some remodeling to ensure that a late variant of F4U-1D is represented. All this necessities convinced us not to show the 3d model prior to it’s completion, so that you can see it in its entirety. As soon as it’s ready, we will provide you with the set of footage. We also received a first preview of our pilot. Model below has only basic texturing applied and has yet to go through multiple phases, before completion. 627×993 627×993 MiG-21bis Fishbed 1 Moving straight from the Corsair to the Fishbed, we would like to give you a small preview of the upcoming cockpit update. In the past few months, you might have seen in our updates, how it has been changing. As development of the cockpit is progressing further, we can now present to you, a result of our work. Keep in mind that this state is still very much a work in progress. In order to improve the general look of the cockpit, not only have shapes and textures improved, but in some instances we’ve made a decision to entirely reconstruct certain elements, such as the windscreen and ASP-21-PDF gunsight. Derived from CAD designs, the new gunsight represents a higher quality 3D mesh than the previous one, while at the same time does not impact performance as we were actually able to reduce number of polygons in use. With that last thing in mind, we can also admit, that we’ve put an effort with this update in all possible aspects, to simultaneously improve graphics AND performance. For example, most recently we’ve tested a new set of cockpit lights which produced great visual effects, but had an unfortunate side effect, as it reduced performance, thus ruling it out as an option. As such, we will keep looking for any other opportunities to improve what we already have. Christen Eagle II And last but not least, our little puke machine, which has seen multiple requests, asking to further improve it’s external and internal sounds. To address this request, we’ve decided to employ a sound engineer who recorded high quality samples of an actual Christen Eagle II during aircraft startup and engine operation. After processing and adopting for DCS standards, this sounds will be implemented to satisfy your expectations.
  3. Spring cleaning and backups go hand in hand during this time of year. While you're out doing the honey-do list or figuring out where you put the vacuum after you used it last year, your machine could be making backups of all your important documents and files. Disaster recovery is real and a backup may save your sanity. Happy duplicating.
  4. then make them as "one piece"; as I assume they're all Level=2 having made near 10000 (yes, that's thousand, counting them all) decals, you can trust my advice!
  5. Contact Razbam on Facebook. We can't help with third party payware. Thank you.
  6. Today
  7. You say by the example that I put ?? because exactly that is intentionally aligned to the left because the numeral that follows fills the space that 1 does not fill ...
  8. to answer specifically about mission editor, there is a DLC mission editor available at the TW store or it comes with the SF2 Europe expansion pack (if budget allows i recommend going with the Expansion pack instead of just the editor) an theres a few of us around still workin with this old girl, plus plenty of previous content for much of what you could imagine. welcome to the party
  9. Sukhois

    Any news on the fitters??
  10. F-104G

    Hi, I am unable to run the installer, could you upload a zip file so I can install the addon manually?
  11. Hello Stratos, she's been 99,9 % finished for nearly 2 years.. it's some tedious detailed texture work on things like wheel wells and ejection seat mechanism etc.. that need to be done; I'm trying to find the time but Real Life is a bitch!!! I've promised myself to find the time over the summer and get her out to the community. The RF-5a still needs the nose to be modelled properly (hopefully I or RavenClaw, who has contributed immensely to this product, will take another stab at it.. ..and believe it or not, I've even got the F-5B at 75%. Thanks for your incredible patience all
  12. I accidentally deleted my Razbam F-102 and would wonder if anyone can help me I went to the store and all my razbams downloads are expired can some one help me please thanks.
  13. Interesting fuselage pylon. FAA mod ?
  14. Perfeito ! agradeço !! Perfect ! appreciate !!
  15. You mean the Foxbat and Foxhound? Maybe I can do that next month after a certain project of mine is done... ;-).
  16. Loads of mods, you can if you own the complete series of SF and FE basically play any era of flight from the First World War to present day, I would recommend you can ( if you can afford to of course ) purchase all the expansions, as for example the North Atlantic scenarios add more carriers into the sim, which is very good for Vietnam, First Eagles is also very good, with an active and very much alive modding community. I would also recommend you get the DLC's as well , although they are not 100% needed to enhance the sim, there are a few mods out there that are dependant on aircraft from those DLC's . Anyway welcome to the community, it has to be , in my opinion, one of the best sim community's on the net, it is rare for a question to not be answered and addressed , everyone is helpful and supportive, so dont be afraid to ask anything at all, as there is usually someone who knows a solution to your querey.........have fun and enjoy !! ..............................
  17. For me available campaigns drive my mod choices. So take a look at this link: https://combatace.com/files/category/744-user-made-campaigns/ ...and d/l what interests you. Most campaigns have all the mods you need and they will tell you what others to d/l and what base game configuration you need.
  18. Mirage F-1EQ-2

    Beautiful Bird ;)
  19. BTR-60PB & BTR-60PB-Turret-less

    Thanks for shearing!!!
  20. Looking forward to seeing them!!! Great ideas :)
  21. Martin-Baker Vortex - 'VX Flight', Lisbon Field, Aeronáutica Militar, 1948 Skin Credit: Charles
  22. https://store.thirdwire.com/store_dlc.htm It looks ok to me
  23. the end run isnt too bad and quite a bit of fun once you set everything up and make a template that lines up with everything. getting that template lined up and established is the frustrating part, esp. as tga still needs the game fired up to be checked
  24. Welcome Replayability - enormous. Each single player and campaign mission is created dynamically. Even if you happen to fail a mission and choose to replay it - there can be additional or less enemy flights etc, different SAM types. Very dynamic. Also depends on your difficult settings.
  25. Thanks for the answer only good news then. Will wait for more veteran to answer as well
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