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Showing most liked content on 05/25/2019 in Files
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2 points
Version 1.0.0
141 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: BTR-70 model with 5 skins. and 4 models from high to low poly. All my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing Name=BTR-70 FullName=BTR-70 APC TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-BTR-70 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=GK-BTR-70-Destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and skins Strahi for testing and making the data file big help many thanks, bro. Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
1 point
Version 1.0.0
134 downloads
Trâu nước điên VNAF A-1 Skyraiders Also known as "The Crazy Water Buffalo" Hi Rez skins To be used on the stock 3W SF2 A-1H Skyraiders My next set and final set for the A-1H/J Skyraiders, is the one I just KNOW you have been waiting for in breathles anticipation !! Oh you giddy young things !! Yes these are the VNAF versions of the Skyraider. The contents are as follows :- 83 SOG 514 FS 516 FS 518 FS The 514 skins are just a rework of KULBIT80's skin and decal set, I have just updated the skins , the other 3 Squadrons are all new decal sets, and reworked skins, 514's skins are overall grey, 516 & 518 are pretty much standard USAF 3 tone over grey schemes with the usual over the top Vietnamese markings, SOOOOO TACTICAL !! The lack of tail markings on the 516th airframes is correct they just didnt 'ave 'em so there !! I have done the 518th skins as slightly earlier ones so I could do the snazzy white super tactical and camo friendly cowling bands, I have put anti glare panels on these skins even though in reality they didnt have them, but I thought the looked a bit odd like that so anti glare are us deal with it !! harharharhar finally the 83 SOG scheme.....I mean WOW...Really !! hyper tactical or what !! they do look we snazzy though eh chaps !! these aircraft carried no national markings except for the fin flashes, I know the reasons elude me too . Anyhow as with the previous skins I have done everything is all inclusive AT NO EXTRA CHARGE mind you !! All the usual shout outs to all and sundry, youre all groovy froods and you rock !! Now what are you waiting for, get into your Spad and go kick some Commie bottom !!! and of course, as always ENJOY !!! -
1 point
Version
7,980 downloads
F/A-18E/F Super Hornet from Wiki.... ****************************************************************** F/A-18E/F Super Hornet The Boeing F/A-18E/F Super Hornet is a supersonic carrier-capable fighter/attack aircraft. The F/A-18E/F Super Hornet is a larger and more advanced derivative of the F/A-18C/D Hornet. The Super Hornet entered service with the United States Navy in 1999, replacing the F-14 Tomcat since 2006 and will serve alongside the original Hornet. The Super Hornet was ordered in 2007 by the Royal Australian Air Force to replace its aging F-111 fleet. Airframe changes.The forward fuselage is unchanged while the wing, center and aft fuselage, tail surfaces and power plants are new. The wing area of the Super Hornet is 25% larger.The fuselage was stretched to carry more fuel and room for future avionics upgrades. An engine with 35% more power, the General Electric F414, was developed from the Hornet's F404 to power this larger, heavier aircraft.The Super Hornet can return to an aircraft carrier with a larger load of unspent fuel and munitions than the original Hornet. The term for this ability is known as "bringback". Bringback for the Super Hornet is in excess of 9,000 pounds (4,000 kg). Other differences include rectangular intakes for the engines, a reduced radar cross section (RCS), two extra wing hard points for payload, and other aerodynamic changes.One of the most significant of which is the inclusion of significantly enlarged leading edge extensions (LEX) which provide improved vortex lifting characteristics in high angle of attack maneuver, and reduce the static stability margin to enhance pitching characteristics. This results in pitch rates in excess of 40 degrees per second.[ In the end, the Super Hornet shared little with earlier F/A-18s aft of the forward fuselage. The Super Hornet has 42% fewer structural parts than the original Hornet design.Flight characteristics include being highly departure resistant through its flight envelope, and having high angle-of-attack with care free flying qualities for combat and ease of training. Radar signature reduction measures Survivability is an important feature of the Super Hornet design. The US Navy says that a "balanced approach" to survivability was built in to the design.This means that it does not rely on low-observable technology such as stealth systems-to the exclusion of other survivability factors. Instead, its design incorporates a combination of stealth, advanced electronic-warfare capabilities, reduced ballistic vulnerability, the use of standoff weapons, and innovative tactics that cumulatively and collectively enhance the safety of the fighter and crew. The F/A-18E/F's radar cross section was reduced greatly from some aspects, mainly front and rear.The design of the engine inlets reduce the aircraft's forward sector radar cross section. The alignment of the leading edges of the engine inlets is designed to scatter radiation to the sides. Fixed fanlike reflecting structures in the inlet tunnel divert radar energy away from the rotating fan blades. The Super Hornet also makes considerable use of panel join serration and edge alignment. Considerable attention has been paid to the removal or filling of unnecessary surface join gaps and resonant cavities. Where the F/A-18A-D used grilles to cover various accessory exhaust and inlet ducts, the F/A-18E/F uses perforated panels that appear opaque to radar waves at the frequencies used. Careful attention has been paid to the alignment of many panel boundaries and edges, to scatter traveling waves away from the aircraft. It is claimed that the Super Hornet employs the most extensive radar cross section reduction measures of any contemporary fighter, other than the F-22 and planned F-35. While the F/A-18E/F is not a true stealth fighter like the F-22, it will have a frontal RCS an order of magnitude smaller than prior generation fighters. Avionics While there are some similar cockpit items of the original Hornet, the Super Hornet features a touch-sensitive, up-front control display; a larger, liquid crystal multipurpose color display; and a new engine fuel display.The Super Hornet has a quadruplex digital fly-by-wire system, as well as a digital flight-control system that detects and corrects for battle damage.Super Hornet production started with the APG-73 radar. The APG-79 AESA radar was introduced later (see the upgrade section below). The AN/ASQ-228 ATFLIR (Advanced Targeting Forward Looking InfraRed), is the main electro-optical sensor and laser designator pod for the Super Hornet. Defensive systems are coordinated through the Integrated Defensive Countermeasures system (IDECM). The IDECM system includes the ALE-47 countermeasures dispenser, the ALE-50 towed decoy, the AN/ALR-67(V)3 radar warning receiver, and the ALQ-165 Airborne Self-Protect Jammer (ASPJ). Aircrew have the ability to use night vision goggles (NVG) for Super Hornet operations which means the aircraft interior and exterior lighting are NVG compatible. And.......... F/A-18F Super Hornet Skins by 101tfs and Erwin_hans 3D Model by 101tfs Flight Model by Erwin_hans INI work by 101tfs and Erwin_hans Effects by 101tfs and Erwin_hans Original F/A-18A/B Cockpit by TMF modified to an F-18E/F by Erwin_hans. *************************************************************************************************************************** Thanks: For Cockpit: Based at TMF's F/A-18A,and littlesmoke's FA-18a panel repaint v1.1 For avionics: I used some TGAs from Moonjumper aka Crusader's F-15C MISP, and HUD I used C-15 Spanish EF-18 HORNET by sordo RWR Symbology from Fubar512 I didn't change much the F/A-18A's FM because of F and A are not too different. Some infors come from CAers: AmokFloo,littlesmoke,76.IAPBlackbird,Vampyre,Silverbolt,ArturR,rovert97,Dave,Hrntfixr,ace888..........and others Really hanks you a lot ! :-) ********************************************************************************************************************* 1, unzip the FA-18F.rar ********************************************************************************************************************* 2,Copy ALL FA-18F folder and to ALL files from pilot folder to : Strike Fighters\Objects\aircraft directory ********************************************************************************************************************* 3,Copy ALL effect folder and to ALL files from pilot folder to : Strike Fighters\effect directory ********************************************************************************************************************* 4,Copy ALL weapon folder and to ALL files from pilot folder to : Strike Fighters\Objects\weapon directory Open included 'AddToWeaponData INI.txt' files. copy text and paste into WEAPONDATA.INI file. and change numbers to your current list. Run WeaponEditor and resave it. ********************************************************************************************************************* 5,then............enjoy it ******** EVERYONE CAN USE THESE MODELS for all Third Wire projects, as you want.************************ Erwin_Hans and 101tfs -
1 point
Version
1,447 downloads
First and most importantly, all credits go to 101tfs and Erwi_hans for original work. They gave us the Super Hornet and should be applauded for doing so. Nice work guys. So, this is what this update includes.... Changes in the DATA.ini file are the attachment position for the z-axis for stations 17,18,19,and 20. Previously, ordinances were resting a little bit too high into the pylon. I've also corrected the animation for the ailerons and the rudders so that they're not reversed anymore. LOADOUT.INI file explains how the loadouts work incase it was confusing for any of you. I also changed the loadout packages with different weapons. But you can change that to your own likeing. I've also added a launcher (see ReadMe) for AGMs. I think you'll like it. - serverandenforcer.
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