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8 points
Version 1.0.0
143 downloads
Alphajet A Skinpack 14 brand new skins for Florian´s AlphaJet A to install: 1: delete the original skin folders in your Aircraft/AlphaJet-A directory!!! 2: Extract contents of the 7z file to your mods/objects folder <-- let overwrite if asked!!! Credits: AlphaJet A: Florian BaseTemplates: Bobrock Extended Templates, Skins & ini rework: Soulfreak Schapen, May 9th 2020 Carlo "Soulfreak" Vecchi -
1 point
Version 1.32
4,342 downloads
The Mirage Factory F-14 Tomcat Super Pack V1.32 22 APR, 2017 What it is: This is the F-14 Tomcat Super Pack v1.32 Full. It includes addition of Direct Lift Control to the Flight Model, AI AIM-54 Phoenix Missiles, modified Iranian F-14 loadouts and other minor adjustments. ================= Installation: =====CAUTION===== 1. This was tested at July 2013 patch level, on an "All 5 Merged" install, as well as a "vanilla" SF2:NA install. Because it uses AvionicsF14A.dll, will require at least SF2:NA (or a TW F-14) to work! It will not work on Gen 1 sims, nor will it work correctly on pre-April 2012 installs! (Caveat: Avionics70.dll F-14D should work on pre-April patch levels). 2. It is HIGHLY recommended you back up your current F-14s to a back up folder. If you have extra skins installed and wish to keep your current folders, be ABSOLUTELY CERTAIN to delete the cockpit folders from each aircraft folder after backing up, as this install features updated cockpits, and retention of the old folders will lead to artifacting on the RWR, VDI, and other systems. If you have custom skins installed, be sure to back up your F-14(A/A+/B/D).ini to preserve the texture set data. ================= 1. Unzip the contents of the F-14SP_V132.7z file into a folder. 1a. If you have installed the Avionics70 F-14D, ensure you back up the .ini files if you haven't renamed the bird, since this install will overwrite F-14D_92, 96 and 06! 2. Open your Strike Fighters 2 mod folder (e.g., C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...) 3. CAUTION: (ONLY FOR PRE-v1.30 VERSIONS), DELETE THE PRE-1.30 COCKPIT FOLDERS!!! FAILURE TO DO SO WILL CAUSE ARTIFACTING ON THE VDI, HSD, RWR, AND POSSIBLY OTHER SYSTEMS!!! 3.a. IGNORE STEP 3 IF YOU ARE UPDATING v1.30 OR v1.31 4. Copy the contents of the unzipped Effects, Flight, Missions, Objects, and Sounds folders into your SF2 mod folder, allowing all files to overwrite (Effects, Flight, Missions, Objects\Aircraft, Objects\Weapons, etc). 4a. (RECOMMENDED) Review the flight manual for tactical employment of the F-14. 5. Go fly! NOTE: If this either a new install or an update to the F-14SP v1.30 or 1.31, follow the above procedure, allowing all files to overwrite. If this is an update to 1.14-1.22, follow step 3; for in-depth instructions, follow the F-14SP V132 Installation Instructions.pdf ================= EXTRAS: -You may choose to use the Avionics70.dll F-14D for SAR mode on strike missions. If you wish to do so, see Section 6 of the F-14 SP Update V132 word document (Para 6.1-6.3) for install procedures and recommendations. ================= Aircraft Included: F-14A (1974-1984, 1982-1995, 1996-2004) Iranian F-14A (1977-2030) F-14A+ (1987-1990) F-14B (1991-1995, 1996-2005) F-14D (1992-1995, 1996-2006, 2005-2006) ================= List of effective changes: v1.32 22 Apr 2017 1. Added Direct Lift Control, based on Cliff7600's spoiler speedbreak mod 2. Added AI Phoenix missiles with Rmax of 65nm to improve AI F-14 Probability of Kill 3. Updated flight manual to reflect DLC change and AI AIM-54 (now 75pgs) 4. Assigned White external fuel tanks to F-14A_74 and F-14A_IR (IR does not carry externals by default) 5. Fixed White fuel tank capacity (was not adjusted with grey tank prior) 6. Updated Iranian F-14A loadouts to better match most current data from ACIG 7. Updated/Added Iranian AIM-7E-3 and AIM-9J models to equip Iranian F-14As 8. Changed F-14A_IR availability date to 2030 v1.31 1 Aug 2016 1. Updated engine static thrust to match NATOPS installed measurements 2. Updated flight manual to reflect thrust change v1.30 11 Jun, 2016 1. Updated F-14A/B cockpit by Chris "ToS" with tweaks by Crusader & Caesar 2. Fixed radar scan elevation in VSL-Hi 3. Adjusted aircraft empty weights to remove gun ammo and trapped fuel 4. Added AI F-14s to improve AI survivability in a dogfight 5. Adjusted default gun tracking range to 1000ft/305m. Gun is now more accurate both with and without lock. (Crusader noticed & it was implemented) 6. Adjusted auto-departure numbers to allow the aircraft to fly and depart more naturally 7. Adjusted maximum altitude to provide player engines a buffer between 55,000 and 60,000 feet. 8. Updated cockpit avionics & weapon symbology 9. Updated Wing Sweep schedule and gave Glove Vanes smooth animation to match NATOPS 10. Reduced effectiveness of ALQ-100 & 126 11. Adjusted bands on the AN/ALR-45/50 to match published data 12. Adjusted AoA Indexer to match NATOPS (green = slow, yellow = on-speed, red = fast) 13. Adjusted F-14D_96 loadouts to remove extra AIM-7 loaded into Station 5 alongside AIM-54s 14. Adjusted Sedjil pylon allowable weight (was too low to equip missile) 15. Added inaugural cruise paint schemes for VF-1, -2, -14, -24, -32, -41, -84, -114, and -213 16. Adjusted avionics symbology 17. Added 74-page F-14 SP Flight Manual “F-14SP 01-F14ABD-1.pdf” 18. Fixed ACM Panel (Crusader) 19. Fixed F-14A_82 CAP loadout, which put the ALE-29/39 in the wrong location 20. Fixed jettison point of ECA/EFA to forward Phoenix Station 6R to match installed location 21. Changed skins to .jpeg format to significantly reduce size of mod without sacrificing detail 22. Adjusted external tank fuel quantities to 1800 lbs/tank (maximum internal and external fuel together now matches real-world 19,800lbs, rather than over 20,000lbs). 23. Adjusted engine thrust and Specific Fuel Consumption (SFC). The F110 had approximately 60% of the TF30’s SFC. The F110 was adjusted to lower SFC, while the TF30 was adjusted to increase SFC. ================= Credits: Model: Flying Toaster, Oli Cockpit: Chris (original and new update) with tweaks by Crusader and Caesar FM: ThirdWire, Caesar, Column5, Spectre8750, Cliff7600 Avionics: Crusader, ThirdWire, Sup Gen, Caesar, Dave, CrazyhorseB34 Pilots: Old_Diego, CrazyhorseB34 Skins: Dave, Spectre8750, Column5, Caesar NATOPS Textures: Chris Extra Hangar and Loading Screens: Dave Ejection Mod: Stary Testing: Caesar, Sup Gen, Dave, EricJ, Spectre8750, Saisran, Cougar_1979 Weapons: Ravenclaw, wpnssgt, Bunyap and others New Phoenix: Ravenclaw Manuals/Flight Manual: Caesar ===Dedidacted to Oli=== -
1 point
Version Version 1.1
5,069 downloads
This is a full stand-alone pack, no other mod packs are required. This pack is a REPLACEMENT and NOT an upgrade for FastCargo's F-15 Super Pack. You cannot simply install and over-write Fastcargo's F-15 Super Pack with this pack. Nor, can you over-write this pack with Fastcargo's F-15 Super Pack. This pack contains higher resolution jpeg skin files, so if you over-write Fastcargo's pack with this one, you will never see the new skins. If you over-write this pack with Fastcargo's pack, you will lose all the latest data files for flight model, weapons loadout and etc. If you just want the upgraded skins, those skins are available separately in the Skins section of this site. A later versions of those skins are already in this pack, so please don't upgrade this pack with earlier version of Viper63a's skins. Please refer to the "Installation" section in the Readme file, it will explain how you can install this of both packs - The Mudhen Team! This pack contains all F-15A thru D Eagle variants (including Js). If you want the F-15E Strike Eagle variants (including SE), you can find them here. ------------------------------------------------------------- What's included in this mod pack? ------------------------------------------------------------- ** Main Package: 1) All NEW 4096x Skins in JPG format and tons of new decals (also includes optional 2048x skins). 2) Repainted Cockpits by Viper63a and RWR list by Spudknocker. 3) All NEW updated Data and Loadout files from Spudknocker and Fanatic Modder. 4) All NEW 1920x1080 *Hangar.jpg, *Loading.jpg and *Loadout.tga (also includes optional 1024x768 screens). 5) Excellent new weapons and ejection seats from Ravenclaw_007! 6) Excellent Florian Pilot upgrades by JAT81500! 7) Excellent Hi-Rez F-15A skins from Pappy! * Included Jets: F-15A/B, F-15A/B BAZ (+AUP), F-15C/D, F-15C/D Akef (+AUP), F-15C/D HAF, F-15C/D SAF, F-15DJ, F-15J JASDF including fictional HAF anf GAF Eagles. * Included squadrons: USAF: 1st Wing (LA/FF), 3rd Wing (AK), 18th Wing (ZZ), 32nd Wing (CR), 33rd Wing (EG), 36th Wing (BT), 48th Wing (LN), 49th Wing (HO), 85the Wing (IS), 154th ANG (HH), 325th Wing (TY and 318th Star), 366th Wing (MO) and the 405th Wing (LA). All or some of the squadrons from these Wings are represented in this pack. IDF: Two variations of the Israeli 133rd (Twin Tail) and 106th (Spearhead) Squadrons. JASDF: 201st, 203rd, 204th, 303rd, 304th, 305th, 306th, and Aggressors Squadrons. SAF: 5th and 13th Squadrons. HAF: Fictional 338th (Ares) and 339th (Ajax) Squadrons. GAF: Fictional Jg71N90J, Jg72N90J, Jg73N90J and Jg74N90J Squadrons. ** The same squadrons may be represented in many different folders (81, 85...etc), but the planes gets dirtier with age and the decals changes, and weapon capabilities and loadout changes with the years. ** Optional Package: (You're on your own here...for advanced players...) Please refer to the Readme in the "Optional" folder to... 1) Install Additional/Alternate 1024x768 and 1920x1080 Hangar and Loading screens. 2) Install 1024x768 Hangar and Loading screens. This pack has 1920x1080 screens by default. 3) Downgrade the default 4096x to 2048x skins if you have performance issues with the larger skins. ------------------------------------------------------------- Installation: ------------------------------------------------------------- >> WARNING! Read Carefully if you have or plan to install Fastcargo's F-15 Super Pack... !! First and always - BACKUP! Make of copy of the F-15* folders in your Mod folders...Objects\Aircraft and Decals folders... ** Option 1) If you already have Fastcargo's F-15 Super Pack or a previous version of this pack installed... a) Backup and delete the following folders (if you have them) in <Your mod folder locations>\Objects\Aircraft\... !! DO NOT DELETE the stock TW "F-15A_Baz" folder! This pack DOES NOT REPLACE stock TW "F-15A_Baz"! F-15A F-15A_76 F-15A_82 F-15A_85 F-15A_Baz_76 F-15A_Baz_91 F-15A_Baz_AUP F-15B_76 F-15B_82 F-15B_85 F-15B_Baz_78 F-15B_Baz_91 F-15B_Baz_AUP F-15C F-15C_02 F-15C_10 F-15C_82 F-15C_85 F-15C_91 F-15C_AGRS F-15C_AGRS_AI F-15C_Akef F-15C_Akef_85 F-15C_AUP F-15C_GAF F-15C_HAF_89 F-15C_SAF F-15C_SAF_90 F-15C_SAF_91 F-15D F-15DJ F-15DJ_03 F-15DJ_87 F-15DJ_97 F-15D_02 F-15D_82 F-15D_85 F-15D_91 F-15D_Akef F-15D_Akef_85 F-15D_AUP F-15D_HAF_89 F-15D_SAF F-15D_SAF_90 F-15D_SAF_91 F-15J F-15J_03 F-15J_87 F-15J_97 *) Note: You can combine all the "To_Mod_Folder" folders and then copy the content to your Saved Game mod folder if you like. b) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15AB pack into your Saved Game mod folder. Overwrite any conflicts. c) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15CD pack into your Saved Game mod folder. Overwrite any conflicts. d) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15DJ pack into your Saved Game mod folder. Overwrite any conflicts. e) Copy the contents of the uncompressed "To_Mod_Folder" folder from the F15_ETC pack into your Saved Game mod folder. Overwrite any conflicts. ** Option 2) If you installed this mod and want to install Fastcargo's F-15 Super Pack... a) Install Fastcargo's F-15 Super Pack and overwrite... b) Go back to install option 1)... ** Option 3) If you don't have Fastcargo's F-15 Super Pack already install... *) Note: You can combine all the "To_Mod_Folder" folders and then copy the content to your Saved Game mod folder if you like. a) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15AB pack into your Saved Game mod folder. Overwrite any conflicts. b) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15CD pack into your Saved Game mod folder. Overwrite any conflicts. c) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15DJ pack into your Saved Game mod folder. Overwrite any conflicts. d) Copy the contents of the uncompressed "To_Mod_Folder" folder from the F15_ETC pack into your Saved Game mod folder. Overwrite any conflicts. ------------------------------------------------------------- Add F15 SoundList ------------------------------------------------------------- Lastly, but highly recommended. Read the "Add F15 SoundList.txt" readme file on adding the F-15 sound files included in this pack to your "Flight\SoundList.ini" file. ------------------------------------------------------------- Thats it - Enjoy! ------------------------------------------------------------- ------------------------------------------------------------- Credits: ------------------------------------------------------------- ------------------------------------------------------------- The Mudhen Maintenance Team 2016 ------------------------------------------------------------- Viper63a - Upgraded Skins, Decals, Cockpit and Menu Screens. Spudknocker - Upgraded Flight Model and Weapons Loadout. Fanatic Modder - Upgraded Flight Model and Engine Emitters. Crusader - Upgraded and added 2012 FM and Cockpits to pack! RavenClaw_007 - Freaking insane Weapons and Ejection Seats! JAT81500 - For the excellent Florian Pilot upgrades! Hi Ho Silvers - AfterBurner Mod. Nengajyou Aki -JASDF Serial Decals. Stick - Beta testing and assistance with FM - THANK YOU! April 2016 ------------------------------------------------------------- Salute to the 2010 F-15 Super Pack Team for the original F-15 Super Pack! ------------------------------------------------------------- TK - For the ThirdWire series of sims. The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with. Kei Nagase - For the awesome skins for the F-15 ACTIVE. AleDucat - For the nice ACES II ejection seat models. Deuces - For the F-15 Afterburner and weapon effects. Diego - For the Modern USAF Pilot skins. Fubar512 - For the FM work. JimmyBib - For the F-15C cockpit flight control textures. MoonJumper - Avionics work. Sundowner - Textures. USAFMTL/Dave - Decals. Wpnssgt - Models, Textures. Kesselburt - Original F-15C cockpit. Kout - Loading and Hanger Screens. Kct - Textures and decals for the F-15SG. Brain32 - Improved/new textures for F-15C cockpit. Mago - F-15E Cockpit. 331KillerBee - SF2 Weapons Pack (basis for some of the weapons included). Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust JAT81500 - F-15E Cockpit avionics and HUD work. To my fellows at Combatace for helping me beta test and work out bugs. Any errors or mistakes are entirely mine. FastCargo 12 Jan 10 -
1 point
Version 1.6 A-10C updated no pil
12,844 downloads
May. 20, 2016 Version 1.5 Package A-10A and C Thunderbolt II "Warthog" Pack Content size of Install files 2.27 GB unzipped for Full Package. 248 Mb for Update only Package. ==================================================================================================== The package includes: Updated A-10A Early, Mid, Late and C Thunderbolt II "Warthog" Model of the 3.0 released by Wpnssgt, re-released as version v1.0 Aircraft: A-10A_76 A-10A_79 A-10A_87 A-10A_93 A-10A_99 A-10C_05 A-10 Squadrons represented 11TASS, 18TFS, 19TASS, 23TAS, 25TFS, 45TFS, 46FTS, 47TFS, 66WS+JAWS, 74TFS, 75TFS, 76TFS, 78TFS, 81TFS, 91TFS, 92TFS, 103TFS, 104TFS, 107FS, 118TFS, 131TFS, 138TFS, 163FS, 172FS, 176TFS, 184FS, 190TFS, 303TFS, 333TFS, 354TFS, 355TFS, 356TFS, 357TFS, 358TFS, 509TFS, 510TFS, 511TFS, 706TFS. Plus Extra Skins. ==================================================================================================== CREDIT: Model: Wpnssgt - Original model and post v3.0 3D Modifications. Spectre8750 - 3D Modifications Russouk2004 - 3D Modifications Sundowner - Skin Template, Skins. Spectre8750 - Skins, Decals. A-10 Aces II Seat - Ravenclaw_007. Diego - USAF Pilot Cockpits: Kesselbrut Spectre8750 Weapons: 331Killerbee Bunyap EricJ Ravenclaw_007 Rusty_hawk Wpnssgt Spectre8750 Sounds: Spectre8750 Effects: Ejection Seat system - Stary. Tracer Smoke Emitter - Stary. GAU 8 Smoke effects - Spectre8750 30mm GAU-8\A Effect - Deuces. ==================================================================================================== THIS MOD MAY BE POSTED IN OTHER MODS (NO PAYWARE) AS LONG AS THE README IS INCLUDED AND CREDIT FOR THE MODDERS IS GIVEN. ==================================================================================================== Installation: Clean Install only, do not install over old Aircraft Squadron Folders except for the update version. Drop contents of the "install" folder into the games root folder. Overwrite if needed. Included in Extras folder: Extra Skins for modding Squadrons if wanted. SOUNDLIST.INI to use for reference. AIRCRAFTOBJECT.INI with modified WindSound to go with included Sounds (This is Optional) just drop in Objects root. SQUADRONLIST.INI and A-10SQUADRONLIST.TXT with corresponding Number sets for Modders. Some patches and decals are included for modders. Templates will be posted separate. A special Thanks to Mike (Wpnssgt) for all his work and allowing me to take on this project. And to Kesselbrut for giving me his work on the Cockpit. Thanks for downloading, hope you enjoy. -Spectre8750 -
1 point
Version 1.0.0
101 downloads
It is little-known history* that in the late 1950s, their Lordships of the Admiralty recognised that the Supermarine Scimitar was an unmitigated failure. As an American observer noted at the time, only the British could build a jet fighter with 22,000lbs thrust, that still remained stubbornly subsonic. Not only was its performance rather disappointing (British understatement?), the Scimitar was extremely unreliable. At one point it required 1000 maintenance hours per flying hour, and over 50% of the Scimitar fleet was lost in accidents. Its best contribution to the Fleet, was as a Ground Instructional Airframe (which is where the author first saw one, at RNAS Arbroath in the late 1960s). In an act of some desperation, therefore, in 1958 the Admiralty cancelled the remaining 50% of Scimitar production, and instead discreetly obtained 40 F4D-1 Skyrays from US Navy stocks. Capt Eric (“Winkle”) Brown was highly influential in this decision. A navy test pilot with the world record for carrier take-offs and landings (2,407 and 2,271 respectively), and an objectively strong advocate of American naval ac designs, his advice on procuring the Skyray was decisive. (Besides, he was a Scotsman. From the right side of the country)(ie the East Coast - did I mention that I'm from Arbroath?). Modified to carry the British Firestreak IR missile, and also to perform the light strike/attack role, the F4D-1 thus entered RN service as the Skyray F1. These ac proved to be particularly useful on the smaller British carriers, Victorious, Centaur and Hermes. For example, in Hermes, the Skyray allowed 892 Sqn to deploy a full 12-ac sqn, instead of the originally-mooted 8-ac Sea Vixen "sqn-lite". This had the serendipitious additional social advantage of eliminating all the Sea Vixen coal-hole observers from the Wardroom. Later in their career, 20 RN Skyrays were modified to FAW2 standard. This entailed replacing the original AN/APQ-50A radar with a lightweight version of the Lightning's AI23 "Airpass" radar, installing compatibility for both the Red Top all-aspect IR missile and the US Bullpup AGM, and replacing the original 4 x Colt 20mm cannon with a harder-hitting package of 4 x ADEN 30mm cannon (albeit with halved ammunition loads). Deployed in HMS Victorious in 1965 during the Malaysian Confrontation, one of these Skyray FAW2’s shared with an RAF Javelin in the double kill of 2 Indonesian C-130B’s, caught in the act of attempting to infiltrate Indonesion paratroopers into Borneo. The RN’s Skyrays were finally retired with the decommissioning of HMS Eagle in 1972. Their last service was to familiarise a generation of FAA pilots with USN ac types, in preparation for the introduction of the superlative F-4K Phantom (another Winkle Brown protogé). *Alternative history. The reader is encouraged to decipher what is fact, and what is fiction above. For it is not all the latter.. :) Installation: the usual, simply download and unzip the "Objects" folder, and drop it into your SF2 mod directory of preference. Always always always backup your original stuff before trying out new mods like this. Credits: this mod is based on the SF2 Skyray 1.1 mod, which I think is the work of Julhelm and NeverEnough. Regret not sure to whom credit is due for the Firestreak, Red Top and Bullpup missiles, and the SNEB Can, so if I missed you out, sorry, but I tip my hat to you! Legal Stuff: all the usual disclaimers, ie use at own risk, always always always backup your original stuff before trying out new mods like this (bears repeating). Plus this mod is consistent with both Queen's Regulations for the Royal Navy, and the Official Secrets Act. Cheers, Tally-Ho etc Mike D -
1 point
Version 1.0.0
174 downloads
MISTRAL MANPADS mod by GKABS Only for SF2 1) Historical background MISTRAL MANPADS is a very short-range air defense weapon system, firing the MISTRAL, latest generation fire-and-forget missile. It features a lightweight man-portable launcher. It can be easily transported and operated from the ground, a vehicle, a building, or a ship. MISTRAL MANPADS is normally operated by a gunner and a crew commander. However, if the mission is carried out in a simple tactical environment, it can be operated by one single soldier. MISTRAL is a man-portable, fully digital, heat-seeking missile, designed to meet the requirements of all branches of the armed forces. It boasts a 97% proven success rate and higher reliability than any other existing low-level air defense missile. Type Manportable surface-to-air missile Place of origin France Specifications Length 1.86 m Diameter 90 mm Crew 2 Effective firing range up to 6 km Warhead High Explosive with high density tungsten balls Warhead weight 2.95 kg Laser proximity or impact triggered Engine Solid Rocket Motor Maximum speed 800 m/s, approx. Mach 2.6 (high supersonic) Guidance system Infrared homing 2) Installation in your Strike Fighters 2 installation copy to object folder 3) Copy the files to Objects folder and add the falowing to _TYPES.ini file [TargetTypeXXX] Name=MANPAD_Mistral FullName=MANPAD_Mistral TargetType=SAM_LAUNCHER UseGroundObject=TRUE GroundObjectType=MANPAD_Mistral ActiveYear=1989 TargetValue=100 RepairRate=0.550 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=5000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel= SecondaryEffect=VehicleFireEffect SecondaryChance=0 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 4) Credits - Thirdwire - yakarov79 for mistral missile model and skin (Thank you, excellent job on the model ;)) - Coupi for creating the data files, and testing. From the bottom of my heart thanks. LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Fuse If you need any assistance please contact me at gkabs@gkabs.net -
1 point
-
1 point
Version Version 2
164 downloads
Dassault Mirage 5FM for STRIKE FIGHTERS 2 This is a very simple mod of the stock Dassault Mirage 5F to give a fictional export version for the Royal Moroccan Air Force (Force Aérienne Royale Marocaine) in a Desert camo scheme with markings for Escadre de Chasse "Tigre". BACKSTORY The Mirage 5 was developed from a request made by the Israeli Air Force in 1964 for a simpler 'clear weather' version of the Mirage 3E tailored mainly for the ground-attack role with avionics reduced and repositioned, more fuel for attack missions and two additional ventral stores pylons located towards the rear fuselage. In September 1966 Israel became the launch customer for this important new line of the Mirage family when they placed an order for 50 Mirage 5J's. However, rising tensions between Israel and their neighbouring Arab states during the early summer of 1967 allied to General de Gaulle's increasingly pro-Arab stance led to a French arms embargo to Israel announced on June 3rd, 1967 just two days before the Six-Day war despite Israel having paid for the aircraft in full. By this time, the prototype Mirage 5 had flown and production was in full swing with the now embargoed Mirage 5J's beginning to stockpile at Bordeaux-Mérignac. But following the Mirage's dazzling combat record in the hands of Israeli pilots during the Six-Day war the air forces of many nations knocked on Dassault's door and one such nation was Morocco (formerly a French protectorate) who wanted the Mirage 5J's to supplement their recently acquired but decidedly lukewarm Northrop F-5A's. General de Gaulle readily agreed to this sale and Dassault made some minor modifications to the 5J's to export them as Mirage 5FM's to the Royal Moroccan Air Force in late 1968 with initial deliveries going to Escadre de Chasse "Tigre" based at Meknes, Northern Morocco. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Mirage5FM folder into your Aircraft folder. 2. From the DECALS folder drag and drop the Mirage5FM folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 07/05/2020 Version 1 - 18/09/2011
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