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Showing most liked content on 05/16/2020 in Files

  1. 6 points

    Version 1.0.0

    156 downloads

    This is a skin/decal set for Phabulous Phantom. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) Pack contains skins and decals representing all F-4D users amid Air National Guard units. Skins are made for stock F-4D_78. F-4D was used between 1977 -1990 in ANG and these skins are fitting in 13 years of service. Mostly all serial numbers are correct for specific dates and units. If you will find some errors please feel free to send correction notes. No ini files for this as this is only skin sets. Just simply add skin folders to your favorite F-4D_78. Or create a new, specific one for ANG use. You will find that some aircraft wear kill marks as in real life. If you want to have your own kill marks you have to modify decal.ini file. To fully enjoy this skin set you need to have ThirdWire F-4D_78. All skins are done in 2048x2048 based on Sundowners and Ravenclaw's work. Brand new Bump files in 2048x2048. All decals made by me. Enjoy. Regards. Jarek Hereda
  2. 4 points

    Version 1.0

    239 downloads

    When the Su-21S, codenamed "Flagpole" by NATO, appeared in 1978, it surprised the West which initially thought the plane to be just another failed Flagon update experiment or a testbed for systems of the recently identified Ram-L or Ram-K aircrafts. It turned out to be a long endurance PVO interceptor, possibly meant as an interim or low-cost alternative to these new designs, using a clearly Flagon inspired but brand-new airframe and, according to some intelligence, reusing existing systems to mitigate development risk. The aircraft is purported to use a single uprated R-35 derived from the one already used in PVO Floggers for propulsion, also borrowing the MiG-23P's radar, albeit with a larger antenna and more powerful emitter and using R-24 and R-60 missiles (up to 4 of each for a total of 8). It has been seen using up to 3 large drop tanks to accomplish its goal of long endurance patrol in the defence of the central and eastern regions of the USSR. Going against the trend of recent PVO-only interceptors, the Su-21 has 2 internal guns, sources suggesting these to be weirdly old-fashioned NR-30 with a hundred rounds each, as well as what seems to be decoy launchers. This surprisingly elegant design was joined in 1980 by a dual-seat version, initially thought to be a trainer, but proving to be another interceptor, the Su-21P. While the single-seater Su-21S became a not too uncommon sight on the Soviet Western frontier, the Su-21P was almost absent, being more common on the other borders, the exact operationnal reason remains unclear as these planes seem to be otherwise identical. Recent sightings suggest that the plane might not be a PVO exclusive as what are thought to be Su-21s were spotted in AV-MF colours, but not enough is known at present. NOTEWORTHY OBSERVATIONS - As it was started as an AI only asset for my own use, I kept the original F-15 cockpit. - Likewise, as an AI only asset for my own use, I haven't taken the time to produce hangar and loading pics. - I did the minimal amount of modification to the INI. - All skins can be used on both variants if you want to switch things around. - I have included AV-MF inspired skins in the Su-21P folder, for those that might be interested (waves at Stratos), they should be considered a not so hidden easter egg. - PSD templates specific to this Soviet version should be released alongside. - Read the damn READ ME for install. CREDITS Everyone at Cocas Aircraft Factory for their work on the plane, and especially Cocas for listening to my whin... errrr... suggestions and always nicely doing what I was pestering him to do (the guy is just too nice for his own good) and to Nyghtfall for giving us the templates without which I probably wouldn't have bothered to do something in a releasable form. AmokFlo for the ejection seats. The Trooper for the pilot reskin. (I believe) PauloPanz for the Dark Blue Soviet numbers decals. (I believe) Lindr2 for the R-24 and R-60. Any error or omission is just that, feel free to correct me if I forgot or misattributed anything, everything should be under the CA Fair Use umbrella unless I messed up. Have fun and good flight Gunrunner Version 1.0 - 15/05/2020 Nyghtfall : Original skins and templates, he did the hard part of the job Cocas : Dual-seat LOD Elevator modifications Specular map support Soviet variants Gunrunner : Mostly pestering poor Cocas for changes Normal/Specular/Holes maps Minor INI changes Bringing parts together Getting the credit for other people's hard work, then profit from it somehow and maybe, tomorrow, world domination ! Muwahahahahahahahahah... cough... cough... cough...
  3. 3 points

    Version 1.0.0

    345 downloads

    Aircraft Carrier "Kuznetsov" ex Kremlin Class ***************************************************** This mod is made for SF2. ---------------------------------------------------------- I. History Since the 50th the Soviet Navy tried to get aircraft carriers. But the political leadership denied all attempts to build such vessels. So the Admirality tried to get carriers through the back door. They declared such ships would be neccessary to hunt down american submarines. So the big ASW ships Moskva and Leningrad were built. But the design was terrible. Thatswhy the project 1143 was developed, better known as Kiev class. The Kiev class was to small to operate conventional fix wing jets. So the ships were equipped with VTOL planes, the Yak-38. But this plane was no match for american or west european carrierbased planes. Thatswhy the flightdeck of project 1143.4 was made longer. The ship was named Baku. It was built for the supersonic Yak-41. A plan-B was to use the MiG-29K in the air group of the Baku. The next step was to make the project 1143 ships bigger and longer. 1143.5 was launched in 1982. First named as Riga, then Breshnev, then Tblissi and in 1990 renamed into Kuznetsov. When the USSR broke into parts the Kuznetsov was transfered to the russian North Fleet. The sister ship 1143.6, Riga was renamed in 1990 into Varjag (Viking). It was not operational when it was was given to the Ukraine. The Ukraine had not had enough money to finish the ship. Thatswhy it was sold to China. China finished the ship, modified it and named it Liaonang. ----------------------------------------------------------------------- II. CREDITS: This is a mod of the ship "Admiral Flota Sovetskogo Soyuza Kuznetsov", made by rokieborhgunder, which you can find here: https://combatace.com/files/file/17091-admiral-flota-sovetskogo-soyuza-kuznetsov/ ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your SF2 mod folder ------------------------------------------------------------- IV. Known Problems: The mod is not perfect. Eight gun turrets are not of the correct type. The gun barrels looking always in the wrong direction. The SA-9N missiles does not start from the silos, but from mid of the ship. The Ship to Ship missiles also start from mid of the ship. ---------------------------------------------------------- V. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- VI. The Kuznetsov and all other files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany May 2020
  4. 2 points

    Version 1.0.0

    89 downloads

    Skin for Camel's family for game's integrated models. I tried to add some "photorealistic" textures for more impressive image of this aircraft. Add to CamelF1_110, CamelF1_130, CamelF1_150 : [TextureSetXXX] Name=PC10_PhR Nation=RAF Squadron= Specular=0.500000 Glossiness=0.500000 Reflection=0.500000 For FE2 - put folders from "D" into Objects/Decals/CamelF1_130/D. Eugene
  5. 1 point

    Version 1.0.0

    200 downloads

    5P71 and 5P73 launchers for S-125 surface to air missiles for SF2 series game. This is mostly eye candy stuff. Just to improve the visual side of the game. Required weapon to run this mod is provided. In this case 5W24 and 5W27 surface to air missiles. In this pack, you will find new objects for SA-3 launchers. But no worries nothing needs to be overwritten. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) Mostly this mod is for modders, terrain builders. Sam launchers are set to network type S-125 and S-125M. So make sure your radars are compatible. Otherwise, the radar family/network type needs to be adjusted and associated with your other SAM objects. SA-3 /S-125 family in this case. All ini files are beta....mostly to make the object working. I'm hoping someone will do correct ini edits. Only if there are still some modders around here..... So do not complain if something is not working- just edit your way. You have working lod and skins... Missiles perhaps need some more editing also. But Again this is a very basic mod and I am aware (so you should be also) that ini files should be edited further. Basic skins green and tan. All skins are in 2048x2048 format. So you have to resize for your own preferred size. So play with it, and hope someone will do better ini for this. credits: model, ini edits ,skins - me - JH. templates available upon request. regards. Jarek Hereda You can check also my other ground objects that is a part of S-125 system. This is freeware-donationware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS.
  6. 1 point

    Version 1.0.0

    174 downloads

    MISTRAL MANPADS mod by GKABS Only for SF2 1) Historical background MISTRAL MANPADS is a very short-range air defense weapon system, firing the MISTRAL, latest generation fire-and-forget missile. It features a lightweight man-portable launcher. It can be easily transported and operated from the ground, a vehicle, a building, or a ship. MISTRAL MANPADS is normally operated by a gunner and a crew commander. However, if the mission is carried out in a simple tactical environment, it can be operated by one single soldier. MISTRAL is a man-portable, fully digital, heat-seeking missile, designed to meet the requirements of all branches of the armed forces. It boasts a 97% proven success rate and higher reliability than any other existing low-level air defense missile. Type Manportable surface-to-air missile Place of origin France Specifications Length 1.86 m Diameter 90 mm Crew 2 Effective firing range up to 6 km Warhead High Explosive with high density tungsten balls Warhead weight 2.95 kg Laser proximity or impact triggered Engine Solid Rocket Motor Maximum speed 800 m/s, approx. Mach 2.6 (high supersonic) Guidance system Infrared homing 2) Installation in your Strike Fighters 2 installation copy to object folder 3) Copy the files to Objects folder and add the falowing to _TYPES.ini file [TargetTypeXXX] Name=MANPAD_Mistral FullName=MANPAD_Mistral TargetType=SAM_LAUNCHER UseGroundObject=TRUE GroundObjectType=MANPAD_Mistral ActiveYear=1989 TargetValue=100 RepairRate=0.550 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=5000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel= SecondaryEffect=VehicleFireEffect SecondaryChance=0 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 4) Credits - Thirdwire - yakarov79 for mistral missile model and skin (Thank you, excellent job on the model ;)) - Coupi for creating the data files, and testing. From the bottom of my heart thanks. LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Fuse If you need any assistance please contact me at gkabs@gkabs.net
  7. 1 point

    Version

    179 downloads

    A skin for Dels' AH-64D specifically but can be used on his AH-64A as well. Simply drop the folders where they need to be and go fly. Note this is the skin only.


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