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1 point
Version 1.32
4,341 downloads
The Mirage Factory F-14 Tomcat Super Pack V1.32 22 APR, 2017 What it is: This is the F-14 Tomcat Super Pack v1.32 Full. It includes addition of Direct Lift Control to the Flight Model, AI AIM-54 Phoenix Missiles, modified Iranian F-14 loadouts and other minor adjustments. ================= Installation: =====CAUTION===== 1. This was tested at July 2013 patch level, on an "All 5 Merged" install, as well as a "vanilla" SF2:NA install. Because it uses AvionicsF14A.dll, will require at least SF2:NA (or a TW F-14) to work! It will not work on Gen 1 sims, nor will it work correctly on pre-April 2012 installs! (Caveat: Avionics70.dll F-14D should work on pre-April patch levels). 2. It is HIGHLY recommended you back up your current F-14s to a back up folder. If you have extra skins installed and wish to keep your current folders, be ABSOLUTELY CERTAIN to delete the cockpit folders from each aircraft folder after backing up, as this install features updated cockpits, and retention of the old folders will lead to artifacting on the RWR, VDI, and other systems. If you have custom skins installed, be sure to back up your F-14(A/A+/B/D).ini to preserve the texture set data. ================= 1. Unzip the contents of the F-14SP_V132.7z file into a folder. 1a. If you have installed the Avionics70 F-14D, ensure you back up the .ini files if you haven't renamed the bird, since this install will overwrite F-14D_92, 96 and 06! 2. Open your Strike Fighters 2 mod folder (e.g., C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...) 3. CAUTION: (ONLY FOR PRE-v1.30 VERSIONS), DELETE THE PRE-1.30 COCKPIT FOLDERS!!! FAILURE TO DO SO WILL CAUSE ARTIFACTING ON THE VDI, HSD, RWR, AND POSSIBLY OTHER SYSTEMS!!! 3.a. IGNORE STEP 3 IF YOU ARE UPDATING v1.30 OR v1.31 4. Copy the contents of the unzipped Effects, Flight, Missions, Objects, and Sounds folders into your SF2 mod folder, allowing all files to overwrite (Effects, Flight, Missions, Objects\Aircraft, Objects\Weapons, etc). 4a. (RECOMMENDED) Review the flight manual for tactical employment of the F-14. 5. Go fly! NOTE: If this either a new install or an update to the F-14SP v1.30 or 1.31, follow the above procedure, allowing all files to overwrite. If this is an update to 1.14-1.22, follow step 3; for in-depth instructions, follow the F-14SP V132 Installation Instructions.pdf ================= EXTRAS: -You may choose to use the Avionics70.dll F-14D for SAR mode on strike missions. If you wish to do so, see Section 6 of the F-14 SP Update V132 word document (Para 6.1-6.3) for install procedures and recommendations. ================= Aircraft Included: F-14A (1974-1984, 1982-1995, 1996-2004) Iranian F-14A (1977-2030) F-14A+ (1987-1990) F-14B (1991-1995, 1996-2005) F-14D (1992-1995, 1996-2006, 2005-2006) ================= List of effective changes: v1.32 22 Apr 2017 1. Added Direct Lift Control, based on Cliff7600's spoiler speedbreak mod 2. Added AI Phoenix missiles with Rmax of 65nm to improve AI F-14 Probability of Kill 3. Updated flight manual to reflect DLC change and AI AIM-54 (now 75pgs) 4. Assigned White external fuel tanks to F-14A_74 and F-14A_IR (IR does not carry externals by default) 5. Fixed White fuel tank capacity (was not adjusted with grey tank prior) 6. Updated Iranian F-14A loadouts to better match most current data from ACIG 7. Updated/Added Iranian AIM-7E-3 and AIM-9J models to equip Iranian F-14As 8. Changed F-14A_IR availability date to 2030 v1.31 1 Aug 2016 1. Updated engine static thrust to match NATOPS installed measurements 2. Updated flight manual to reflect thrust change v1.30 11 Jun, 2016 1. Updated F-14A/B cockpit by Chris "ToS" with tweaks by Crusader & Caesar 2. Fixed radar scan elevation in VSL-Hi 3. Adjusted aircraft empty weights to remove gun ammo and trapped fuel 4. Added AI F-14s to improve AI survivability in a dogfight 5. Adjusted default gun tracking range to 1000ft/305m. Gun is now more accurate both with and without lock. (Crusader noticed & it was implemented) 6. Adjusted auto-departure numbers to allow the aircraft to fly and depart more naturally 7. Adjusted maximum altitude to provide player engines a buffer between 55,000 and 60,000 feet. 8. Updated cockpit avionics & weapon symbology 9. Updated Wing Sweep schedule and gave Glove Vanes smooth animation to match NATOPS 10. Reduced effectiveness of ALQ-100 & 126 11. Adjusted bands on the AN/ALR-45/50 to match published data 12. Adjusted AoA Indexer to match NATOPS (green = slow, yellow = on-speed, red = fast) 13. Adjusted F-14D_96 loadouts to remove extra AIM-7 loaded into Station 5 alongside AIM-54s 14. Adjusted Sedjil pylon allowable weight (was too low to equip missile) 15. Added inaugural cruise paint schemes for VF-1, -2, -14, -24, -32, -41, -84, -114, and -213 16. Adjusted avionics symbology 17. Added 74-page F-14 SP Flight Manual “F-14SP 01-F14ABD-1.pdf” 18. Fixed ACM Panel (Crusader) 19. Fixed F-14A_82 CAP loadout, which put the ALE-29/39 in the wrong location 20. Fixed jettison point of ECA/EFA to forward Phoenix Station 6R to match installed location 21. Changed skins to .jpeg format to significantly reduce size of mod without sacrificing detail 22. Adjusted external tank fuel quantities to 1800 lbs/tank (maximum internal and external fuel together now matches real-world 19,800lbs, rather than over 20,000lbs). 23. Adjusted engine thrust and Specific Fuel Consumption (SFC). The F110 had approximately 60% of the TF30’s SFC. The F110 was adjusted to lower SFC, while the TF30 was adjusted to increase SFC. ================= Credits: Model: Flying Toaster, Oli Cockpit: Chris (original and new update) with tweaks by Crusader and Caesar FM: ThirdWire, Caesar, Column5, Spectre8750, Cliff7600 Avionics: Crusader, ThirdWire, Sup Gen, Caesar, Dave, CrazyhorseB34 Pilots: Old_Diego, CrazyhorseB34 Skins: Dave, Spectre8750, Column5, Caesar NATOPS Textures: Chris Extra Hangar and Loading Screens: Dave Ejection Mod: Stary Testing: Caesar, Sup Gen, Dave, EricJ, Spectre8750, Saisran, Cougar_1979 Weapons: Ravenclaw, wpnssgt, Bunyap and others New Phoenix: Ravenclaw Manuals/Flight Manual: Caesar ===Dedidacted to Oli=== -
1 point
Version 1.0
1,171 downloads
Nanchang Q-5 / Q-5E / Q-5II This work started as a simple skinpack for Wrench's SF-2 Fantan pack. At last it changed so much that I decided to make a whole repackage. So at last this is only a Wrench tribute due all the old birds he always polish and upgrade for us almost every day. Thank You my friend! I tried only to complete his work on the Q-5 What's new: - All skins rework (new camos too) - Engine Intakes (by Cocas) - Brand new decal sets according Y.Gordon MiG-19 Aerofax bible - Canopy, Antennas & Rails mappings issues quick fixes - Loadout Images SF-2 Tga files Credits: - Wrench for SF-2 upgrade (for SF-1 original credits see his readme) - Cocas for new engine intake via fake pilot add - Guest for original North Korea skin - Paulopanz for all skins, decals, fixes etc. Install: - As usual all in main mod folder and overwrite North Korea Q-5E/II: - Copy from Q-5A the relative folder - Paste it in Q-5E/II folders Suggestions: - Use it over Quemoy island or Formosa strait - Make a new cold war Taiwan campaign, please That'all folks! @ paulopanz -
1 point
Version 1.0
931 downloads
This is the third of four projects I have been working on for the last 6 months. It will be followed by an F7U Cutlass Ultimate Package(when fully completed). I am also planning an F11F Tiger Ultimate package to follow . The F3H-2N and -2M were all built under contracts initially intended to cover for the disasterous F3H-1N. Following the completion of these contracts, a new Demon version was ordered in 1956-57 under a new set of contracts. This version was designated F3H-2 (F-3B after 1962). The F3H-2 could carry and launch the more capable AAM-N-6 (AIM-7C after September 1962) Sparrow III semi-active radar homing missile. The Sparrow III was a definite improvement over the Sparrow I, which was a pure beam riding missile, with no active homing capability, which meant that the guidance error was in the shape of a cone, which increased in diameter as the range inceased. The F3H-2 could also launch the AAM-N-7 (AIM-9B) Sidewinder IA air-to-air infrared homing air-to-air missile. The F3H-2 was equipped with an AN/APG-51B radar along with the AN/APA-127 Illuminator/Launch Envelope computer. The F3H-2 was optimized as a FIGHTER-BOMBER and could carry up to 6000 pounds of ordnance (bombs, rockets, or "special stores") on two fuselage and six wing stations. Late production F3H-2's also differed from the previous versions in having a slightly shorter beaver tail cone. The last of 239 F3H-2s was delivered on April 8, 1960, bringing the Demon production program to a close. Total Demon production was 519 aircraft. An interesting note is that there is NO EVIDENCE of the Demon ever being handed down to the USN Reserves. It seems almost all Demons were sent directly to NAS Litchfield Park and the scrapper. Only a handful remain today in museums......how sad. Being underpowered was its major flaw. The original Westinghouse J-40 never materialized and the J-71 was fitted instead. Pilots called the Demon the "Lead Sled" or just "Sled". This is a major rework of the existing F3H-2M demon file into the 3 variants. Almost everything has been tweeked to make it more accurate in appearance and performance. The skins have been painstakingly researched and re-created. Every squadron which flew this -2 model Demon is represented here including changes in their scheme over time. The flight model has been adjusted to fly like the Demon and give you performance worthy of its nickname. There are new Hangar and Loading Screens as well. Only Squadrons which operated this -2 variant of the Demon are included in the skins. SQUADRONS REPRESENTED: VF-13 Aggressors VF-14 Tophatters VF-21 Freelancers VF-31 Tomcatters (2 skin versions) VF-41 Black Aces (2 skin versions) VF-53 Puking Dogs VF-54 Silver Kings VF-64 Freelancers VF-92 Silver Kings VF-101 Grim Reapers VF-121 Pacemakers (2 skin versions) VF-131 Nightcappers VF-141 Iron Angels VF-151 Vigilantes (2 skin versions) VF-161 Chargers VF-193 Ghost Riders (3 skin versions) VF-213 Black Lions YES....THAT IS 23 SEPARATE SKINS!!!!!!!! All are researched and re-created here. Bureau Numbers are accurate for 3 blocks of the F3H-2 Production line (blocks h,p and t). A new weapons file for the AIM-7A Sparrow I missile is included. LET IT OVERWRITE any previous AIM-7A's you may have. This one is a new and CORRECT model. There are separate ini files to allow the user to operate Air to Ground Missions (with different ordanance pylons). PLEASE SEE READ-ME for details A read-me file is enclosed which contains installation instructions and credits. -
1 point
Version Version 1
963 downloads
Here is the long awaited Jauguar A for the french Air Force It should be compatible with SFP1 and SF2 (all versions) The base work is from BPAO, in 2005. Skins are 1024x1024, but a 2048 version is planned for version 2. It comes in 3 versions : - early 1972-85 (presently the JagA Lot1) : no laser bombing capacities - intermediate 1978-95 (presently the JagA2 Lot4) : can carry laser guided munitions, but no designator - late 1996-2006 (presently the JagA3 Lot5) : can deliver and designate laser guided ammunitions. Each version is subdivided into two sub-version for simplicity and compatibility with SF1 : With European camo fuel tanks and with Desert camo fuel tanks The weapon pack requires further refinements, but this will be done as an update Install : Just insert the content of the jaguar directory in your addon install, overwriting files when prompted to do so Credits : all 3D work is by BPAo , aircraft and pit (thank you chap, we don't forget you) The basic textures,skins and decals by Tom Venom and Sony Tuckson. skin updates and additional skins paulopanz, Coupi, ludo.m54 Decals by JAT, additional decals by paulopanz The flight Model is based on the Jaguar GR1 (http://combatace.com/topic/67434-jaguar-gr1-for-sf2-series/) by column5, kreelin, baffmeister and was adjusted (engine, mass ...) for the Jaguar A version.) Effects : Deuces, JSF_Aggie, BPAo, Sony Tuckson Special thanks to UF_Josse and various memebers of the C6 forum for their information Jeanba : bugs, historical mistakes, delays and some packaging Crusader : Correcting Jeanba's bugs, basic packagings, weapons, historical researches Tk : for the game Additionnal thanks to rollnloop for your tests No animal were harmed during the creation of this model (except for bbq). Legal stuff: This mod is freeware. Commercial use is not allowed. It is not allowed to include part ore totality of this mod in a commercial software. If uploading part or all this addon, please include porper credits in the readme -
1 point
Version 1.0
423 downloads
French Navy Jaguar M More info here: http://www.netmarine.net/aero/aeronefs/jaguar/index.htm Very important, Please READ: In order to play this MOD you MUST have installed the original Jaguar A , in order to have the 3D files. How to install it: 1-Drag all the folders from the rar file into the MOD folder. 2-Go to Objects/Aircraft/ 3-Open the folder called "JaguarA" 4-From that folder copy the folder "Cockpit" and the files: JagA.lod JagA-001.lod JagA-002.lod JagA-003.lod JagA-004.lod JagA_01_holes.TGA JagA_02_holes.TGA JagA_03_holes.TGA JagA_04_holes.TGA JagA_05_holes.TGA JagA.SHD JagA.OUT Jag_Light.TGA F-4E_DAMAGE1 F-4E_DAMGE2 5-Drag them into the folder JaguarM 6-Fly it A mission called "French Navy (Jaguar)" has been added in order to operate the plane from an aircraft carrier. Important remarks: The plane is unperpowered and difficult to land in an aicraft carrier, please never attempt to land it with one engine or fully loaded. Credits of version M: Skin: Cangas Flight Model tweeks: Cangas Screens: Cangas PA-Clemenceau and Foch: Cangas, original model by Hinchinbrooke Credits of the original Jaguar version "A": Here is the long awaited Jauguar A for the french Air Force It should be compatible with SFP1 and SF2 (all versions) The base work is from BPAO, in 2005. Skins are 1024x1024, but a 2048 version is planned for version 2. It comes in 3 versions : - early 1972-85 (presently the JagA Lot1) : no laser bombing capacities - intermediate 1978-95 (presently the JagA2 Lot4) : can carry laser guided munitions, but no designator - late 1996-2006 (presently the JagA3 Lot5) : can deliver and designate laser guided ammunitions. Each version is subdivided into two sub-version for simplicity and compatibility with SF1 : With European camo fuel tanks and with Desert camo fuel tanks The weapon pack requires further refinements, but this will be done as an update Install : Just insert the content of the jaguar directory in your addon install, overwriting files when prompted to do so Credits : all 3D work is by BPAo , aircraft and pit (thank you chap, we don't forget you) The basic textures,skins and decals by Tom Venom and Sony Tuckson. skin updates and additional skins paulopanz, Coupi, ludo.m54 Decals by JAT, additional decals by paulopanz The flight Model is based on the Jaguar GR1 (http://combatace.com...for-sf2-series/) by column5, kreelin, baffmeister and was adjusted (engine, mass ...) for the Jaguar A version.) Effects : Deuces, JSF_Aggie, BPAo, Sony Tuckson Special thanks to UF_Josse and various memebers of the C6 forum for their information Jeanba : bugs, historical mistakes, delays and some packaging Crusader : Correcting Jeanba's bugs, basic packagings, weapons, historical researches Tk : for the game Additionnal thanks to rollnloop for your tests No animal were harmed during the creation of this model (except for bbq). Legal stuff: This mod is freeware. Commercial use is not allowed. It is not allowed to include part ore totality of this mod in a commercial software. If uploading part or all this addon, please include porper credits in the readme Have fun Cangas -
1 point
Version 2.0.0
542 downloads
SEPECAT Jaguar FGR.3 for STRIKE FIGHTERS 2 This is a simple mod of the excellent 'The Mirage Factory' Jaguar GR.1 to give a 'what if' Jaguar FGR.3 tactical fighter with markings for No.45 and No.58 squadrons of No.38 Group, RAF Strike Command. This revision now also includes a desert camo skin for No.112 squadron and uses a revised 3D model. BACKSTORY In 1974 a cancelled export order for 50 Jaguar Internationals left the SEPECAT consortium with a headache as many 'long lead' items had already been ordered and assembly was already underway on the first 12 airframes. At this time the RAF were keen to order more Jaguars to form a second wing of No.38 Group, RAF Strike Command and, with the delays in the Tornado production programme meaning a shortage of work at BAC's Warton factory, BAC pushed the Labour government into accepting a deal for all 50 aircraft. Some consideration was given to standardising the aircraft to match the RAF's GR.1 force but the uprated Adour engines and different avionics saw the aircraft confusingly designated as the Jaguar FGR.3. Entering service in early 1977 the Jaguar FGR.3's served with No.45 and No.58 squadrons as part of No.38 Group and also with a reformed No.112 Squadron detached to RAF Near East Air Force. The FGR.3's uprated Adour engines and early introduction of overwing missile rails made them something of an elite element within the RAF's Jaguar force and they were deployed to many hot-spots around the world until their somewhat premature retirement in 2002. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the JaguarFGR3 folder into your Aircraft folder. 2. From the DECALS folder drag and drop the JaguarFGR3 folder into your Decals folder. 3. Empty the contents of the WEAPONS folder into your Weapons folder 4. Empty the contents of the PILOTS folder into your main Pilots folder. 5. From the SOUNDS folder drag and drop the Adour sound file into your Sounds folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. Massive thanks to everyone at 'The Mirage Factory' (RIP Oli). Special thanks to sundowner for both skins used in this revised upload and also for his permission to use his revised LOD with built-in drop tanks. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 23/08/2020
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