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Showing most liked content on 10/04/2022 in Files

  1. 1 point

    Version 2.5

    120 downloads

    Dogfight version 2.5 for Thirdwire Simulators (Strike Fighter and First Eagles Series 1 and Series 2) Major changes in 2.5 You can now select from multiple terrain positions. You can now select the texture that each flight of aircraft will use. You can now have 16 aircraft in each flight. Dogfight is a quick mission generator much like Microsofts Quick Combat and Ubisofts Quick Mission Builder. This simple little program is an attempt to add similar facility to Thirdwire products without editing Mission files by hand, or struggling with a complex Mission Editor. So, using it you should be up and flying against a selected opponent within a few seconds (once you're use to the system anyway!). The action begins at a seperation of 0.5-4 km. To use you: 1) Start Dogfight. 2) Select aircraft types, numbers and heights, Pilot training etc. 3) Press the Red WRITE MISSION button. 4) LEAVE Dogfight running. 5) Start the Thirdwire Simulator. 6) Go to the Single Mission page and then Load Mission Menu. 7) Click on the name of the mission that you just created in dogfight(default is "0 Dogfight"). 8) When you want to change the mission click on Alt and Tab simultaneously. 9) Select Dogfight, make your changes and then press the red WRITE MISSION button. 10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer). 11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Mission Menu to update the information. 12) Play the mission! Repeat 8-12 as many times as you want This sounds a bit long winded but you do soon get used to it. Installion ------------- Unzip Dogfight.zip. Find the folder called Dogfightv2.5 containing: templates (folder) df.cfg dogfight.exe readme.txt COPY Dogfightv2.5 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is an Options.ini file in this directory as well. i.e Dogfightv2.5 and Objects are at the same level. OPEN THE Dogfightv2.5 FOLDER AND CREATE A SHORTCUT FROM dogfight.exe TO YOUR DESKTOP (or wherever you want to launch if from). Testing -------- DogFight has been tested with: FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms) SF1 (chiefly SCW) WOE (Principally Wings Over Russia and Wings Over Africa). SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in. I've also tried it with some early Korean War era jets. Only briefly tried it with more modern types. The program was written using Microsoft Visual Studio Express 2017 C++ and FLTK. FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily. Without it I doubt that I would have had time to write this program. Thanks Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR. I would also like to take this opportunity to thank the many add on creators at Combatace and the Skunkworks who have given me many hours of great gaming. I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users. Gary Ireland See the Readme for more in depth instructions
  2. 1 point

    Version 2.3 GR.1, patch 2.3b

    3,101 downloads

    I used ianh755's updated V4.0 version of Dave & Sundowners original Tornado GR1 & GR4 series and F3 cockpit. All included models are optimized for . 1st, the most important thing. If you want to enjoy low level flying, you must change missioncontrol.ini file ! BACKUP ORIGINAL VALUES !!! Then use our missioncontrol, that you can find as archive in our pack. ======================================================================================= Patch 2.3 b -------------- We promise this is last patch for GR.1 ;-)) Now we are going for GR.4 . We corrected: 1) some bugs in cockpit 2) HUD (it's reworked to look more like real Tornado, thx to Fanatic Modder documentation) 3) AI attacks for british planes 4) removed Lightening pod from BL755 loadout for german ECR we added: 1) open canopy animation for cockpit view (thx ravenclaw for 3d lessons) PRESS -> SHIFT + 3 to see animation. 2) missed oil pressure indicators Patch 2.3 a -------------- We corrected: 1) Problem with wing tip vortex 2) Rudder secondary input 3) Landing speed 4) SPILS system settings 5) Fuel quantity for Saudi GR.1 6) Engines altitude power tables. 7) missing outer wing weapon stations for GR.1 82 8) ECM for brit and saudi planes moved back to pods from fuselage. we added: 1) New Sky Shadow 3d model We also did some small lift for steering sensitivity. ======================================================================================= Fanatic Modder's and Guuruu's Tornado GR.1 version 2.3 ------------------------------------------------------------------------- So, This is really serious upgrade . Only Tornado GR.1, IDS and ECR are in this pack. What is new ? ------------------- We tried to get flight model as close to real Tornado as possible, so aerodynamic model is new . All planes have correct (reworked) engines, wing-sweep positions, max G for turning and new cockpits (with lots of working lights). We tested their acceleration, fuel consumption (it's still not perfect but better it was), turning and climb rate. We also added correct skin for Italian IDS 81 . Weapons are no longer separate download, also missioncontrol.ini is inside of pack. We decided to remove GR.4 from this files. She is far from finish and will be published as separate files. You will find 11 planes in this pack: RAF: ----- GR1 82 Early production GR1 90 Better engines, more weapons than 82 model (in fact it is GR.1B with Sea Eagles) I thought there is no sense to create same plane with only +Sea Eagles. GR1 90 DESERT STORM Simply GR1 90 with desert camo (plane and weapons) GR1A Recon version of GR1 90 Luftwaffe: ------------ GERMAN ECR HARM armed Tornado with Mk.105 engines GERMAN IDS 79 similar to GR1 82 GERMAN Marineflieger IDS (with Kormorans and HARMs) GERMAN IDS 06 which is continuation of Marine IDS after they were transferd to Luftwaffe. Italians: --------- ITALIAN ECR as german ECR but Italians didn't replace engines for Mk.105 and they use GPS JDAMS ITALIAN IDS 81 very close to german IDS, can use JP233 insteed MW1 Saudi Arabia: ----------------- SAUDI GR1 93 similar to british GR1 90 SKINS: -------- Every plane has only 1 skin. INSTALLATION: -------------------- We higly recommend to remove/backup all earlier versions of OUR(!) GR.1 or ECR Tornadoes. Then unpack this download and copy/paste (overwrite if needed) all files to your MODS folder . CREDITS: ------------- ALL CREDITS GOES TO: ianh755 Dave & Sundowners for great job they did with all previous versions ravenclaw_007 for WE-177, new weapons and german Tornadoes loads. Dave (again) for B61 bomb and nuke explosion from his B1B pack Sundowner (again) for Cockpit background comms sounds Jarhead1 for F3 cockpit bobrock for Tornado F3 and everybody we forgot ;-) Thx guyz. ALL BUGS ARE OUR .


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