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Showing most liked content on 04/15/2023 in Files

  1. 3 points

    Version 1.0.0

    94 downloads

    USN / USMC Skins for Fast Cargo's F-5F. Read me included. Hope you guys enjoy, Pappy
  2. 2 points

    Version 1.0.0

    102 downloads

    Built as a successor to the PBM Mariner, it had better engines, an improved hull, and a single vertical fin tail. The P5M-1 was followed by 116 P5M-2 planes. These had a T-tail to put the tail surfaces out of the spray, an AN/ASQ-8 MAD boom at the rear of the tail-tip, no tail guns (the gun position replaced by he antenna for the AN/APN-122 Doppler Navigation Set), better crew accommodation, and an improved bow to reduce spray during takeoff and landing. WHAT'S IN: - 30 Skins (27 USN; 1 USCG; 2 MN) - decals / serial historical numbers by Squadron - loadout.tga image CREDITS: - A-TEAM original model - pappychksix original skins - paulopanz edited & new skins; decals, loadout.tga. ini edits TO INSTALL: - (*) you need P5M-R0c.lod from original A-TEAM Beta package or if you use the P5M-R1.lod from modern planes section you have to change P5M.ini like this: [LOD001] Filename=P5M-R1.LOD Distance=100 [LOD002] Filename=P5M-R1.LOD Distance=250 [LOD003] Filename=P5M-R1.LOD Distance=500 [LOD004] Filename=P5M-R1.LOD Distance=2000 [LOD005] Filename=P5M-R1.LOD Distance=15000 - put it inside AIRCRAFT/P5M folder - put all the new package in your SF-2 folder NOTES: I made this pack because I love this plane and hate texture painted serial numbers. The model I used is a beta and has some easy to fix mapping bugs (I could show), that I tried to mask as better I can, because as many others - I fear - it'll not be ever fixed. The realise lod has the same problems (unfixed bugs) as the beta so you can use both. Enjoy @ paulopanz
  3. 1 point

    Version 1.0.0

    103 downloads

    Canadair CF-104S "Super Starfighter" (what If...) by Wrench 2/10/2023 -- For SF2, Full 5 Merged REQUIRED -- *** Please note: your game's mod folder/install =MUST= have access to the stock 3rd Wire CF-104_76 Starfighter to make use of the mod. You must ALSO have access to the A-7D_75 as this mod makes use of that cockpit. Hence, the "FUll 5 Merged requirement. *** This is a modification of the stock CF-104_76 into a "What If..." CF-104S Super Starfighter of the Canadian Forces, Royal Norwegian Air Force, and Royal Danish Air Force. The mod is supplied with 5 skins, 2 of which are "generic" for Any Other Users You Can Think Of (tm). CAFCamo - a 2-tone dark Euro style (no squadron affiliation) RDAF - Dark Green Overall (Esk 726) RNoAF - Light, "Air Superority Grey" Overall (Skv 331) For Other Users: Standard European 2-tone camo Standard "SEA" type 3-tone camo All markings are decals, and the serial numbers are based off the CAF style post 1980s. 24 serials are supplied for each skin, excepting the Euro & SEA which share the same pool of 24 serials (which just happens to be historically correct CF-104 serials). Decal Randomization is TRUE. With the use of 'all decals' for markings, the 2 generic skins are easily re-badged for any other Friendly Nation (tm) that might have recieved these Super Zippers (see notes for more backstory). All skins have individual Hangar Screens. All are in jpg format. This is a "full use" aircraft; it is speced for medium range missiles (Sparrow, Aspide, Skyflash), Sidewinders, and all manner of air-to-ground weapons. THis is a full strike fighter, minus the RCAF/CAF's nuclear mission for NATO. It's cleared for use with all NATO, UK and USAF weapons. Be advised, the DRAF/CF use the same anti-ship missile, while the RNoAF uses it's own Penguin. Most weapons used are stock in-game items, excepting the "F104S pylon set". This has been edited to not conflict with the AMI or Turkish F-104S series. Other weapons are included; of these, all have had the 'end of service/export years' extended to at least 2045. All items have been included for ease of installation. Excepting those items who's LODs we can't access (cockpit!). Ini's do the trick. The canopy is also activated via the Standard Animation Keystroke (tm), Shift/0 (zero). As always, =READ= the enclosed readme for full, detailed instructions. PLEASE read it!!! Happy Landings! Wrench Kevin Stein
  4. 1 point

    Version 1.0.0

    264 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: General Atomics MQ-9 Block 30 ER Reaper weapon included: AGM-114K AIM-9X AIM-92D ATAL Brimstone GBU-12D GBU-38 GBU-54 M272 Gorgon Comm. Gorgon Recce. Hatchet MQ9 EA Pod MQ9 ESM Pod MQ9 RWR Pod MQ-9 Tank All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=MQ-9 [MQ-9] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE FrequencyControl=TRUE NumBuffers=4 MaxDist=1500.000000 MinDist=100.000000 InsideConeAngle=60 OutsideConeAngle=180 ConeOutsideVolume=90 If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net 1.0.0 Credit goes to the following: Third Wire for making this outstanding game. Compufat for editing the data file and testing, making all the texture for the Drone. angelp for making the new weapons/texturing all the new weapons. as well as the data files for the model. and finally making the required addon in 3ds max for the model. ravenclaw_007 for GBU weapons. Zurawski for using his outstanding MQ-10A Kodiak cockpit Coupi for making the screenshots also the hangar and loading screens Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. //For any feedback or any correction that you find that needs to be corrected, please can you send me a //PM. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  5. 1 point

    Version 1.0.0

    54 downloads

    Canuck FAW.4 "What if" RAF version by Spinners !!! IMPORTANT : this mod is NOT release under the CombatAce Modders Licensing Agreement rules !!! (see readme) This is a "What if" version of the CF-100 Mk4B in service with the Royal Air Force. The main interest is the 3 skins : - RAF 151 sq - RAF 153 sq - Irish Air Corp Credits go to : Sundowner : Aircraft model, cockpit model, various ini work, some skin work, research. 1977Frenchie : Skins, decals, hangar and loading screens, research. Baffmeister : Flight model, some ini work, some research, package compilation and readme. Wilches : Beta testing and research. Crusader : Research. Bunyap & 331KillerBee : weapon. and : Spinners : RAF what-if version, skins edits, decals, hangar and loading screens. Cliff7600 : ini edits and readme. Read the readme file for installation and important notes.
  6. 1 point

    Version 1.0.0

    90 downloads

    Yak-28P/PM Firebar Stary's Cockpit minor tweak. 1.Russian Cyrillic Marks/Labels (as possible). 2.Static Reticle (K-10). 3.Avionic tweak ("Oryol-D" System, used also early Su-15). Thanks Stary for this cockpit. Thanks FLOGGER 23 (Oryol-D Avionics). Thanks Pasko (Plane 3D) This cockpit is only a modification of the Stary's cockpit for the Yak 28. For usage, read the original note from Stary. https://combatace.com/files/file/15318-yakovlev-yak-28p-firebar-cockpit/ ** Installation options: You can use it like Yak-28P with these mods: 1. Saunders Roe by Spinners (Yak-28P LOD by Pasko): 2. Use Data and other files (included) with Lod files Yak-28P/PM by lindr2 for SF1, it works in SF2.


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