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Showing most liked content on 08/17/2023 in Files

  1. 1 point

    Version 1.0.2

    266 downloads

    --------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA, project development, textures editing and decals Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire Mk12
  2. 1 point

    Version 1.0.0

    258 downloads

    The S-300 PT is a long-range surface-to-air missile systems produced by NPO Almaz. The S-300 PT is intended to defeat current and future air targets in all conditions of their combat employment under intensive ECM and multiple-threat environments, such as government precincts, industrial facilities, command posts and headquarters, military bases, strategic and tactical airfields and nuclear sites. The S-300 PT system was first deployed by the Soviet Union in 1979, designed for the air defense of large industrial and administrative facilities, military bases, and control of airspace against enemy strike aircraft. The project-managing developer of the S-300 is Russian Almaz corporation which is currently a part of "Almaz-Antei" Air Defense Concern. S-300PT was using 5V55 missiles developed by MKB "Fakel" design bureau. The S-300 PT is also capable of destroying ballistic missile targets and is regarded as one of the most potent anti-aircraft missile systems currently fielded. Its radars have the ability to simultaneously track up to 100 targets while engaging up to 12. S-300 deployment time is five minutes. The S-300 PT missiles are sealed rounds and require no maintenance over their lifetime. A typical battery would be equipped with three 5P85 TELs, each with four SAMs, or double the SAM complement of the S-75/SA-2 it replaced and permitting 2 rounds per launch. The designation of this TEL following a mid-life block upgrade became 5P85-1. INSTALLATION: Drop everything from archive to your "Objects" folder. LICENSE: All models are made by me from the scratch. You can use them and everything included for personal non-profit use for Thirdwire Strike fighters 2 game only. CREDITS: ThirdWire for making this outstanding simulator. Combatace.com for its dedicated support for this game. SOFTWARE USED: Blender 3.0 Substance Painter 3d Max 2009
  3. 1 point

    Version

    3,794 downloads

    Flanders Terrain for First Eagles Terrain by Me. Tiles by Bill Gates, Third Wire, and Me. Static Aircraft and other bits by the A-Team. Ground Crew and other ground objects by Geo. Moored Zeppelin by Hinchinbrooke. Hi Res Buildings by Max188. Special Thanks to TK for a Great Flight Sim and the A-Team for doing twenty-one really great WWI aircraft; and Aladar, MontyCZ, EmlD, Bortafarm and others for many more spectacular aircraft. Let me personally thank Charles, Capun and Geo for all their help and support with this. These fine gentlemen make modding a lot of fun. Installation: 1. Put the Flanders folder in your Terrain Folder 2. Select in Menu 3. Fly To Delete just remove the folder. Known Issues: Nothing in Life is Perfect. COMING SOON First Eagles Flanders 1916-1918 Campaign for the Royal Flying Corps, Royal Naval Air Service and German Air Service to follow. It will include all the great available aircraft. Edward
  4. 1 point

    Version 1.0

    2,196 downloads

    First Eagles seasonal Tiles by Jan Tuma ------------------------------------------- This is a set of new seasonal textures together with environmental mod (Trees, Forests, Farms, and new city objects) to enhance the look and feel of default First Eagles "Verdun" terrain; Expansion Pack 1 "Cambrai" terrain and aditional Flanders and Vogesen terrain. Different textures and environmental for each of 12 months. Please note that due to things work in the series terrain engine, you cannot destroy nor collide with buildings or trees. There may be some performance drop on older systems (drop off framerate during flight), you have been warned! ---------------------- Installation: ---------------------- First make backups of your existing terrains folders!!! In case something goes wrong during the install... A) Installation for all terrain (Werdun, Cambrai, Flanders and Vogesen): Extract this package to First eagles main directory (not in Terrain folder), if asked, overwrite. So will supplementeds all files in Terrain folder at a time. B) Custom Installation: 1) Unzip this package and open "Terrain" directory 2) Copy "Seasonal_tiles" folder in Terrain directory 3) For installation new Tiles to Werdun terrain copy "wwiVerdun" directory from installation package to "Terrain" folder, if asked, overwrite 4) For installation new Tiles to Cambrai terrain copy "wwiCambrai" directory from installation package to "Terrain" folder, if asked, overwrite 5) For installation new Tiles to Flanders terrain copy "Flanders" directory from installation package to "Terrain" folder, if asked, overwrite 6) For installation new Tiles to Verdun terrain copy "Verdun" directory from installation package to "Terrain" folder, if asked, overwrite You may want to change the Ground Objects setting from Medium or High to Unlimited for better look (above all cities tiles) ---------------------- Uninstallation: ---------------------- A) Best would be to restore the directory you BACKED UP, don't tell me you didn't! or B) 1) Delete "seasonal_tiles" folder in Terrain directory 2) Delete all *.TOD files in "Terrain\wwiVerdun" folder. Move or copy all files found inside of "Terrain\wwiVerdun\backup" directory to "Terrain\wwiVerdun" folder, if asked, overwrite 3) Delete all *.TOD files in "Terrain\wwiCambrai" folder. Move or copy all files found inside of "Terrain\wwiCambrai\backup" directory to "Terrain\wwiCambrai" folder, if asked, overwrite 4) Delete all *.TOD files in "Terrain\Flanders" folder. Move or copy all files found inside of "Terrain\Flanders\backup" directory to "Terrain\Flanders" folder, if asked, overwrite 5) Delete all *.TOD files in "Terrain\Vogesen" folder. Move or copy all files found inside of "Terrain\Vogesen\backup" directory to "Terrain\Vogesen" folder, if asked, overwrite ---------------------- Credits: ---------------------- This mods was created by Jan Tuma Vesion: 1.00 13.2.2010 THIS MOD IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT. Remember to give me credits and include original readme. Have fun, again watch that Hun in the sun! Jan Tuma http://www.tuma.tenzor.cz
  5. 1 point

    Version 2.0

    416 downloads

    Vosges Terrain (inkl. 1916 campaign) 1.2 Re-worked Vosges terrain V2.0 ***************************** New: V2.0 - Including winter season INTRODUCTION The Vosges Front is a mountainous area ranging from the Donon in the north and the Grand Ballon in the south. The old border between the German Empire and France from 1871 to 1918, now in Alsace and the Lorraine, was the only area of the Western Front to see mountain fighting during the Great War With transportation infrastructure and technology, impacts on the landscape and strategic challenges related to climate and geographic constraints, the Vosges mountains were the scene of numerous battlefields. DETAILS - This version of the Vosges front is 'based' on the work of Stephen1918 and Gepard. But virtually everything was modified (height-map to a massive degree, towns, front line, rivers, etc.) - Existing versions of this map will NOT be overwritten with this version, since the folder is named 'wwiVosges'. - You'll find a new map within FE called 'Vosges, France'. - I've tried to include as much as possible into the terrain folder. This means certain object were made 'static'. - Certain targets are at the very edge of the terrain. This might cause certain issues when flying into the virtual 'wall', e.g. edge of the map. - To minimize the repetitive feeling of flying over tiles I've added a lot of green fields (fields without trees). - The included campaign is just a small one with the possibility to fly recon and bombing missions (France/Germany). NEW STUFF - Train lines and trainstations (major cities and minor towns) - 'Waterfalls' and shipping locks - Small airfields and very large airfields - Zeppelin airfield - A rather busy frontline (make sure you've the needed objects) - Switzerland as neutral country, altough it doesn't work 100% but that's an issue based on the game-engine. Including two Swiss airfields and a border with various gates, flags, bunkers, etc. INCLUDED - Vosges terrain/front WW1 (incl. two seasons) - Ground objects - German/French reconnaissance campaign set in 1916 FAQs Q: Is it based on the already existing 'Vogesen' map? A: Yes, but actually only as a basis. Everything was changed/adapted (heightmap, tilemap, targets, etc.). Q: Does it include more than one season? A: No, currently not. Q: Is the frontline correct? A: Yes as good as it gets, representing late 1916/early 1917 with certain omissions. Q: Are all the named towns and cities correct (placement and naming)? A: Yes as good as it gets. French denominations and German denominations. INSTALLATION 1. Make a backup copy of your First Eagles folder (just in case) 2. Extract the file into a temporary folder (like c:\temp\) 3. Copy all the relevant folders into the respective First Eagles game folders (example: c:\temp\Vosges\Terrain\Vosges into your c:\Program Files\First Eagles\Terrain folder) PREREQUISITES - FE Gold (might work also with FE2, sorry guys don't know), with the latest patch - Aircraft for the included campaign: CaudronG4 RumplerC1 Nieuport10 Nieuport11 Nieuport12 Voisin3_150 Voisin5 AlbatrosC3 AviatikC2 FokkerEIIIa FokkerD2 AviatikC2 Dfwci Walfisch LloydC2 CREDITS As usual I want to say thank you to all guys who helped me to create the Vosges terrain: TK, Jan Tuma, Stephen1918 (for the improved Vogesen version from Gepard), Geezer (great ground objects), ojcar, Gepard (for the initial Vogesen version), Heck, geo, quack74, Edward, A-Team (airplanes not included), Guitarclassic55 (for the wonderful menu) and a lot of others. Of course Gerwin's TFD Tool was instrumental in the making of this terrain. Sorry if I've forgotten someone. Please contact me if you want to be named at this place. Thanks for files, suggestions, testing, bug findings etc. DISCLAIMER The Vosges terrain is freeware. You are free to modify and share it, BUT Commercial use is prohibited. If you find bugs please post them in First Eagles section of Combatace.com forum. Hope you enjoy it. Sincerely gterl
  6. 1 point

    Version

    1,216 downloads

    Little mod of the Spad VII to turn it into a Spad XII (apologies and acknowledgement to Gr.Viper who went before me) Model changes: removal of the nose humps and reskin XXX_data.ini changes: tweaked flight model reflecting the much heavier weight, more powerful engine (220hp nominal), wing stagger, better aerodynamics, and more wing area New weapon (37mm S.A.M.C.) New (it’s a mod of stock) reloading sound for the canon (its slow), New firing effect for the canon (cockpit smoke) New hanger and loading screens The canon is on the secondary fire button and takes 12 sec to reload (new sound more or less reflects this) It has 12 reloads I have seen the A.I get infrequent hits with this setup (I’m pretty infrequent too) --------------------------------------------------- A few “Facts” The Spad XII was a beefed up version of the Spad VII with a new engine (Hispano-Suiza 8Cb 220hp) and a slightly more refined fuselage, more wing area and the most obvious difference, slight wing stagger (something we can’t do with the stock model) It had a 37mm S.A.M.C. semi-automatic canon with twelve reloads mounted to fire through the prop hub and with the breech situated between the pilot’s legs Because of the breech placement the controls were of the Deperdussin type (wheel) After initial enthusiasm for the aircraft by the French ace Georges Guynemer, the Aéronautique Militaire placed an order for 1000 airframes, However the Spad XII proved very difficult to fly with its unfamiliar controls, the new weapon filled the cockpit with smoke on firing and was difficult to aim and reload, and to cap it off, the new Hispano-Suiza proved to be unreliable Its doubtful that more than twenty aircraft were completed and these were issued singly to individual Aces of the Aéronautique Militaire, There were never more than 6-8 on the front at any one time and they were widely spread throughout the Escadrille’s --------------------------------------------------- Top speed 220kph at SL Ceiling 7000m Empty weight 628kg --------------------------------------------------- Files New Reloading sound: gun_reloadlg.wav goes in the Sounds folder The SOUNDLIST.INI must be modified to add the sound (this must be extracted to the flight folder if you haven’t already) see below New gunfire effect: 37mmSpad.ini must be placed in the effects folder New cannon must be added to the bottom of your GUNDATA.INI (this must be extracted to the Objects folder if you haven’t already) see below, and then the GUNDATA.INI must be opened and saved with the gun editor New aircraft folder SPAD_XII placed in the Objects/aircraft folder This contains 4 skins (the French aces, Nungesser of Esc65, Madon of 38ESC, Fonck of Esc103 and Guynemer of Esc3), the Ini’s necessary for the craft, a hanger screen and two version of the loading screen: wide(default) and normal (you must rename it to use it) --------------------------------------------------- SOUNDLIST.INI Add near the top of the file: --------------------------------------------------- SoundFile0XX=gun_reloadlg /////////////////////XX is the next number in the sequence above --------------------------------------------------- And at the bottom add: --------------------------------------------------- [gun_reloadlg] Priority=HIGH 3DSound=FALSE NumBuffers=1 Looped=FALSE --------------------------------------------------- GUNDATA.INI Add at the bottom of the file --------------------------------------------------- [GunData0XX] //////////////////////////////////XX is the next sequential number TypeName=37MM_SAMC FullName=37mm SAMC Moteur canon Caliber=37.000000 ROF=1.000000 MuzzleVel=400.000000 AmmoWt=0.650000 WarheadWt=0.035000 Reliability=97.000000 Accuracy=70.000000 AddLight=TRUE MaxLightRange=1000.000000 FireColor=0.150000,0.100000,0.100000 GunFireEffect=37mmFireEffectEnH GunFireSound=TankGun EffectClassName=37mmEffects EffectTime=10.000000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE --------------------------------------------------- Important: the GUNDATA.INI must be saved in the gun editor after manual editing Have fun :yes: V
  7. 1 point

    Version

    839 downloads

    The contents of this zip file are the sole property of their Author,Bortdafarm who has granted me permission to upload them to CombatAce. Bwf. -------------------------------------------------------------------------------------------------------------------------------------------------------------------- FOKKER DIII For FIRST EAGLES revised model and textures up-dated 04/07 INSTALL TO THE AIRCRAFT FOLDER... MADE WITH 3DS MAX BY BORTDAFARM feel free to fart about with the bits n bobs notes;;; fm- player version (hard) complete model/texture rework as of 11/04/07 this version comes with a shadow file tho you will need to switch this on in the config file like thus [shadow] CastShadow=TRUE other notes; reversed rudder control on your system?;;; open the FokkerDIII_DATA.INI (right click/-open-/with notepad) edit this entry [Rudder] SystemType=CONTROL_SURFACE InputName=YAW_CONTROL ReverseInput=FALSE to [Rudder] SystemType=CONTROL_SURFACE InputName=YAW_CONTROL ReverseInput=TRUE


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