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starfighter006

ROOKIE
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Everything posted by starfighter006

  1. Hello, it bothered me that the needles in the LABS instrument were not moving in the A-4B and F-100D. So I calibrated them and updated the Cockpit INIs accordingly. The instruments are called [LABS_Roll_Test] and [LABS_Pitch_Test]. Example for F-100D: [LABS_Roll_Test] Type=BANK_INDICATOR NodeName=needle_labs_roll MovementType=POSITION_X ValueUnit=DEG Set[01].Position=0.0000 Set[01].Value=0.0 Set[02].Position=0.0192 Set[02].Value=90.0 Set[03].Position=0.0000 Set[03].Value=180.0 Set[04].Position=-0.0192 Set[04].Value=270.0 Set[05].Position=0.0000 Set[05].Value=360.0 [LABS_Pitch_Test] Type=PITCH_INDICATOR NodeName=needle_labs_pitch MovementType=POSITION_Z ValueUnit=DEG Set[01].Position=-0.0187 Set[01].Value=-90.0 Set[02].Position=0.0000 Set[02].Value=0.0 Set[03].Position=0.0187 Set[03].Value=90.0 Try it out if you like! Note: Of course it is not a working LABS computer, but still helpful for bombing raids I think. And better than just a static non-functional instrument F-100D_COCKPIT.INI A-4B_COCKPIT.INI
  2. I also recommend IL-2 1946. you can get it currently on GOG for 2€. With B.A.T mod, it covers early cold war jets too. And so much more. A no-brainer for this price.
  3. Does anyone have the TCS-T.7z file as mentioned in this comment: The old link does not work anymore unfortunately.
  4. Hi, I would like to report some minor data inconsistencies: 339_FuelTank is referenced, but missing the mod. Workaround: I am using now Macci_Fueltank instead, which I have in Mod folder already UAE textureset reference is incorrect in the ini --> Should be UAE1 Enddate is set to 2015 in the data ini, but in userlist Italy ends in 2005, other users expand to 2020 --> I don't actually know if this is a problem, it just doesn't quite match. A question: Is there a specific reason, why the thrust was increased? I think, the old value might be more historically correct. //SLThrustDry=17789.2 SLThrustDry=21789.2 Also, a Soundlist entry is required I think. I did one in my installation at least. Thanks and kind regards
  5. Apart from graphical mods, AI massively helps in analyzing ini files, for instance in terrain and campaign data. Many data error, inconsistencies and missing references can be avoided. Strategic nodes can be optimized, required objects can be clearly identified. Balancing issues can be better addressed. Historical context is easily researched. In my opinion, quality of campaigns and terrains could improve significantly in the future by simple AI use. I let AI now always analyze mods before installing.
    I do not recommend this campaign for users without modding experience. The campaign files contain many errors like invalid nodes from the orginal dhimar campaign, references to squadrons that are not configured in squadron ini and other issues. I am doing now a full analysis of the whole campaign configuration with the help of AI to make sure that every inconsistency is corrected. This will probably take a couple of hours. As I like tinkering and modding myself, it is fine for me, but I would stay away from this campaign if you are unwilling to do the same or you must accept these inconsistencies that might lead to strange campaign behaviour at best and likely to crashes in worst case scenarios.
  6. Thanks for your quick answers. I will just imagine the hook in my mind then Anyways, landings on carriers are no problem anymore if anyone else still uses this model.
  7. Hello, I am unable to land on a carrier with this model. I experimented with the [Tailhook] settings and found out that if I change MaxDeflection=-120.0 to MaxDeflection=60 I can easily land on a carrier. Unfortunately, this means that the extended hook is not visible on the outside views. Maybe anyone has any tips on how to completely solve this issue? Thanks and kind regards!
  8. Hello, since I downloaded the previous version just some days ago, I wonder if this version is more about adding new aircrafts or have the previous aircrafts significantly enhanced as well? In other words, is it recommended to replace the old aircrafts or are the changes rather minor? Thanks and kind regards
    I am impressed by the sheer quantity of mods and skins for this iconic aircraft!
    The author was not lying by stating this campaign as beta, unpolished and full of bugs. Avoid this campaign if you are unwilling to mod and correct it by yourself. If you need some inspiration for your own campaign or want to learn to make or fix a campaign, it might be useful.
    I would love to give this a great score, it has so much potential and I am sure there are many experienced people here who will have much fun with this terrain. The campaigns, objects or skins are so unpolished and full of missing items though, that you will be probably better off with just creating your own campaigns. Not to mention that there is no readme. So if you are a newbie and have no experience in modding or are unwilling to spend a lot lot of time in fixing ini files, you should probably avoid this or just just fly around to appreciate the landscape.
    The description states that it is suitable for any Strike Fighters 2 Series. Unfortunately it requires the cockpit of a F-100A, which is only available in Expansion Pack 2, I believe. It would have been very helpful if the pre-requisities would have been clearly stated in the description.
    It makes the game better looking and more realistic regarding bullet impacts, etc. A must-have mod, especially on modern PCs
    It makes the game better looking, especially on modern PCs. A must-have mod.
    Thanks for the model, a great enhancement for what-if scenarios. I am using it as a main carrier for a fantasy fleet in campaign.
    Thanks for the conversion! Very versatile model to add immersion. I am using it as a supplementary freighter in a carrier fleet.
    Thanks a lot! These are good looking models!
    Thanks for doing the enhancements! It‘s a great model for what-if scenarios. I integrated it successfully as a carrier plane in a campaign for a fantasy fleet.
    It is a great terrain! I was able to integrate it into the Dhimar campaign and I am looking forward playing it. Thanks a lot!
    Thanks for the conversion! It is a good looking model!
    Fantastic quality and it looks gorgeous. The model is very detailed and has additional animations like a chute. Maybe I would tone down the glass reflections a notch, because are a bit distracting. And I wish the ensigns would have been separate graphics, so that they could be exchanged. But besides that, this is a must-have mod.
  9. For anyone who wants to download this mod: You only need to download the YAP3 - Mission Set 9 Part. It includes the required LOD file. It's much smaller in size compared to the main part, which does not even include the file. You can find it on the YAP revamp page under "Legacy". I don't know if it's allowed to post external links here, but you can easily google it. It's a free download.
  10. Here are some samples of how they sound: A1LDCS022.wav W1FLGT009.wav T1LEAD020.wav T1GROP021.wav
  11. I just did it for fun to give my little fantasy mod a bit more flavor. I didn’t want to do everything by hand, so I came up with this solution. I am not planning to do a historical mod using some historical callsigns or anything. I just like to give my games a bit of a personal touch But I thought it might be useful to others too. You can just copy the script to a file and try it out.
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