I believe so, yes. The loadout included in the release does not reflect this due to the limitations of the TW engine in regards to weapon stations and animations. You can change this yourself, but be advised, you will get visual anomalies when firing weapons with automatic bays (weapons firing through the aircraft).
Bugs noted so far that were not noted in the readme include:
1. Main ini file needs tweaked to increase proper visual range.
2. Holes in the 'love handles' and pitot(?) need to be plugged.
3. Interior of the intakes needs to be detached to avoid decal bleed in intake area.
Things to fix while fixing the stuff listed above:
1. Rejigger the shock values for the landing gear.
2. Possibly 'toe out' the missiles slightly.
For those who have seen the 'rudder' fix posted here, realize that although this fixes the appearance and handling of the aircraft in the air, your ground handling will now be opposite of your rudder input (ie, with LEFT rudder, the aircraft and nose wheel will steer to the RIGHT, and vice versa). All the author of the 'fix' did was 'uncomment' out the lines I commented out in the first place. What really needs to happen is the aerodynamics of that particular surface need to be changed which is beyond my ability to fix.
FC