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FastCargo

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Everything posted by FastCargo

  1. Check your Graphics options...I guarantee you aren't running in the highest values. FC
  2. Well, to be fair, I've participated in some of the very same type of airshow/photography events: And we still get the same kind of calls for those who don't realize what is actually going on. Hell, the mayor could have been briefed and totally forgotten about it: "Standard USAF photography flyby scheduled for blah, blah, blah..." FC
  3. Crusader, You are correct. I had mentioned this in a PM to Eric. This model is based on the Taiwanese late model F-5Fs, with the additional sensors fore and aft, the 'shark' nose, wing fences and extended LERX. Because there were so many variants of the F-5F (including extended vertical tails, refueling probes, etc) I decided to stick with one version. I will release the F-5F MAX file to the MF to do as they see fit if they want to make eariler models, or models with different variants of equipment. FC
  4. Hey, silly question. How did the IRST sensor work in the Deuce? I assume you had to get cueing of some sort from the sensor... FC PS Never mind, just found the answer...gotta love the internet!
  5. Try the stock terrains first. If it works there, then we can continue. Also, the year is important...if you don't fly during the S-200's year of service, it won't show up. Finally, you said you're not getting S-200s at all. I need a clairfication. Are you: 1) Not seeing the missiles, but they 'fire' and the launchers/radar are still there? 2) Not seeing the missiles, and they don't fire? 3) Not seeing ANYTHING related to the S-200 (no launchers/radar/missile)? FC
  6. To the Aug 06 patch. FC
  7. Yep, I just dropped in ordway's entire cockpit version 5 upload. FC
  8. Try this: http://forum.combatace.com/index.php?autoc...;showfile=3229# I believe this is the patch you need. (Aug 06) FC
  9. Updated F-102 is up (Version 0.96). Includes fix to the intakes, you should be able to decal without bleed now. FC
  10. That's a pretty cool shot actually...like a shark swimming from the depths... FC
  11. Couple of things: 1. They are foldered like the community weps pack. 2. They now have their own separate data.inis. 3. They use a different version of the weps editor. FC
  12. Cockpit version 5 approved, included in F-102 version 0.96. FC
  13. New F-102 file up (Version 0.96). Most issues brought up since 0.95 have been fixed, including decal bleed, rudder, etc. Also includes version 5 of ordway's cockpit mod. FC
  14. New file uploaded. Fixes several issues including rudder, some 'holes' in the mesh, etc. FC
  15. Actually, I'm an idiot. Apparently, the lines I commented out actually do work properly without adversely affecting ground handling or nose wheel steering. Cliff11 was correct in uncommenting those lines...I'm sorry for not trying it before automatically dismissing it. It used to not be that way, something must have changed to allow those lines to not affect ground handling. New file will be up momentarily. FC
  16. Just met a Capt McCracken today. Call sign..."Lick". Of course, back in the day they called me Ivan Awsumtul. FC
  17. I've found that mapping isn't hard per se, but it's very tedious to do right. As MAX continues to evolve, the mapping tools have gotten better and easier to use. But, especially for complex shapes, you'll still end up at some point moving individual polygons. Good mapping can make or break a model when it comes to textures. My particular philosophy is making the skinner's life easier at the expense of efficiency. I felt bad for pappychksix, because he made these very nice skins for the T-38A and F-5B, but the mapping was so bad (it was my first aircraft model and I had learned a lot since then) that I chucked the whole mapping and rebuilt it to something a lot easier to skin. FC
  18. For you...nope! And SidDogg, I'm still waiting for your test report on the Drag Chute function, double time there mister! FC
  19. Which game? What version? What flight year? Single mission or campaign? What map? FC
  20. The cat extractor for WOE/WOV/WOI/SFP1 is not compatible with the 2nd generation of TW sims (SF2, SF:V, SF:E). FC
  21. Outstanding my friend. Nothing like getting some old and not so old aviators together to tell stories.... FC
  22. [sarcasm] Naw...really? I never saw that! [/sarcasm] The drag chute command has NEVER worked. Unless something has changed with the Oct 08 patch. Try it yourself and report back in a military manner. FC
  23. I believe so, yes. The loadout included in the release does not reflect this due to the limitations of the TW engine in regards to weapon stations and animations. You can change this yourself, but be advised, you will get visual anomalies when firing weapons with automatic bays (weapons firing through the aircraft). Bugs noted so far that were not noted in the readme include: 1. Main ini file needs tweaked to increase proper visual range. 2. Holes in the 'love handles' and pitot(?) need to be plugged. 3. Interior of the intakes needs to be detached to avoid decal bleed in intake area. Things to fix while fixing the stuff listed above: 1. Rejigger the shock values for the landing gear. 2. Possibly 'toe out' the missiles slightly. For those who have seen the 'rudder' fix posted here, realize that although this fixes the appearance and handling of the aircraft in the air, your ground handling will now be opposite of your rudder input (ie, with LEFT rudder, the aircraft and nose wheel will steer to the RIGHT, and vice versa). All the author of the 'fix' did was 'uncomment' out the lines I commented out in the first place. What really needs to happen is the aerodynamics of that particular surface need to be changed which is beyond my ability to fix. FC
  24. This does NOT fix the rudder in relation to ground handling. I wouldn't have commented those lines out in the first place if I thought that they would cause the ground handling to match the aerodynamic handling. FC
  25. Well, the only decals I know that it still needs are the decals for Pappychksix's Tawian skin... Otherwise, it's just loading/loadout/hanger screenies... And a readme of course... FC
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