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Everything posted by russouk2004
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I remapped the berra and redone most of the textures....remade some parts that were chunky...will post screens in a bit. small bits to add like decals,warnings etc etc then adapt the old skins.
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SF2 Black screen II
russouk2004 replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
reinstall...1st move all ur mods....then afer install...add them back 1 by 1 until you find which mod is causing problem... -
or just maybe they havent been working on it as they cant get to work in lockdown...im happy to wait if it turns out to be good.
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- sf2
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flanker Good database on worldwide Flankers and more
russouk2004 replied to JosefK's topic in Military and General Aviation
yeah I have the sites bookmarked m8 :)- 2 replies
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- russian aviation
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View File EE-9 Cascavel.7z Brazilian Army EE-9 Cascavel for SF2 copy supplied types text to your terrain of choice Types ini...add these lines adding next number in line replacing the XXX..and drop EE-9 Cascavel folder into Groundobjects folder to use. [TargetTypeXXX] Name=EE-9 FullName=EE-9 Cascavel TargetType=MISC ActiveYear=0 TargetValue=75 UseGroundObject=TRUE GroundObjectType=EE-9 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect DestroyedModel=TANK_DESTROYED.LOD SecondaryChance=100 Freeware conversion for freeware use.. NOT to be uploaded outsied of CombatAce.com unless permission sought. Submitter russouk2004 Submitted 06/26/2020 Category Ground Object Mods
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TU-160 Blackjack project
russouk2004 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
just change pivot from where it is now to Z axis.....or just rotate it in affect pivot only mode.....rotate it 90degrees up.. -
Version 1.0.0
112 downloads
Brazilian Army EE-9 Cascavel for SF2 copy supplied types text to your terrain of choice Types ini...add these lines adding next number in line replacing the XXX..and drop EE-9 Cascavel folder into Groundobjects folder to use. [TargetTypeXXX] Name=EE-9 FullName=EE-9 Cascavel TargetType=MISC ActiveYear=0 TargetValue=75 UseGroundObject=TRUE GroundObjectType=EE-9 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect DestroyedModel=TANK_DESTROYED.LOD SecondaryChance=100 Freeware conversion for freeware use.. NOT to be uploaded outsied of CombatAce.com unless permission sought.- 1 review
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TU-160 Blackjack project
russouk2004 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
in right picture the leg is clearly out of alignment..shock travel is front to back...it doesnt go up and down m8 looks like it set to Y axis in max. -
View File Bae HawkT1a Cockpit.7z Bae HawkTmk1A cockpit for SF2 by me Russouk Hawk cockpit contents... Accurate ish pit of ealy Hawk cockpit before the SatNav box fitted to later versions. Instructions................ copy Cockpit folder,and avionics and Cockpit.ini to Hawk folder. Add this to the Hawk ini CockpitDataFile=T1A_Cockpit.ini AvionicsDLL=Avionics70.dll AvionicsDataFilename=HAWK_AVIONICS.INI Tested in new hawk model,so if you use my current model....open its data.in and copy pilots position to the new cockpit.ini...so... [CockpitSeat001] ModelName= OpenCockpit=FALSE Position=x.x,x.x,x.x Animations...controls... Shift and Zero opens canopy.... H (hook) ket turns on gauges lights....basic but works... Animated canopy latches,brake lever,pilot feet and rudders,and working stick. also notice pilots digital watch....scoth taped to hud lol...... Cockpit uses opencockpit=False to use default value remove the line from the cockpit.ini. [CockpitSeat001] ModelName=Hawk_Cockpit.LOD OpenCockpit=FALSE I prefer the setting included as it give illusion of real ish shadows etc..... Files are freeware and NOT to be used for any other purpose... also Files herein NOT to be uploaded outsie of CombatAce.com,under ayn circumstance,unless permission given. contact me at Russouk2004@gmail.com. Hope you like flying this pit....new hawk out soon...ish...time permitting. cheers. Submitter russouk2004 Submitted 06/25/2020 Category Jet Cockpits
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View File SF2_DC-117D.7z Beta Douglas Super DC-3 C117D for SF2 converted from freeware models from FSX. by me Russouk ( a lot of hard work and some frustrating times lol) Contents........... 3 different versions....Civil,USN and USAF also dedicated C-117D cockpit. The cockpit has some Digital display for the later versions.....if you use the Pre WW2 ...I suggest using the DC-3 Cockpit I uploaded a while back....and copy pilot co-ords to the DC-3 cockpi.ini [CockpitSeat001] ModelName=C117_COCKPIT.LOD Position=-0.35, 6.6, 0.58 alter this line in DC3 pit if used. Pack contains 3 different a\c folders. DC-117D_CIVIL (6 skins) DC-117D_USAF (1skin ATM) and DC-117D_USN (5 skins) with damage model,and distance lods.. drop into objects \ Aircraft folder also contained is ssj100 pilot...If you prefer other pilots...open data.ini and alter the line.. PilotModelName=SSJ100_Pilot ......for the pilot you want This is a Beta so....The skins are not decal friendly yet....I will upload edited skins and templates for each so as to enable adding decals. If you prefer no spec maps just remove the spec maps from the skin folder......and change the spec options to stock C47 ones. Specular= Glossiness= Reflection= controls. default Gear and flap,brake keys also Cargo doors are Shift zero wipers shift and 8 for cockpit. H key turns on cabin light ...just for fun not effect on lighting. Engine spoiler flaps are auto...as are windows of cockpit Gear,Flap,Brake levers are animated ...not user contrrolled but auto. animated feet rudders etc.....Control sticks work too. Templates to follow shortly... Remember its a beta and any errors I might have overlooked I will fix.... Think ive covered everything.. NOT to be uploaded outside of Combat.ace.com under any circumstances.This item is freeware and not for any comercial use..... have fun and let me know if any probs. UPDATE.... All USN and Civil skins with insignias removed to enable decals.... Removed Insignias.7z Submitter russouk2004 Submitted 06/25/2020 Category Other
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Version 1.0.0
181 downloads
Bae HawkTmk1A cockpit for SF2 by me Russouk Hawk cockpit contents... Accurate ish pit of ealy Hawk cockpit before the SatNav box fitted to later versions. Instructions................ copy Cockpit folder,and avionics and Cockpit.ini to Hawk folder. Add this to the Hawk ini CockpitDataFile=T1A_Cockpit.ini AvionicsDLL=Avionics70.dll AvionicsDataFilename=HAWK_AVIONICS.INI Tested in new hawk model,so if you use my current model....open its data.in and copy pilots position to the new cockpit.ini...so... [CockpitSeat001] ModelName= OpenCockpit=FALSE Position=x.x,x.x,x.x Animations...controls... Shift and Zero opens canopy.... H (hook) ket turns on gauges lights....basic but works... Animated canopy latches,brake lever,pilot feet and rudders,and working stick. also notice pilots digital watch....scoth taped to hud lol...... Cockpit uses opencockpit=False to use default value remove the line from the cockpit.ini. [CockpitSeat001] ModelName=Hawk_Cockpit.LOD OpenCockpit=FALSE I prefer the setting included as it give illusion of real ish shadows etc..... Files are freeware and NOT to be used for any other purpose... also Files herein NOT to be uploaded outsie of CombatAce.com,under ayn circumstance,unless permission given. contact me at Russouk2004@gmail.com. Hope you like flying this pit....new hawk out soon...ish...time permitting. cheers. -
Version 1.0.0
292 downloads
Douglas Super DC-3 C117D for SF2 converted from freeware models from FSX. by me Russouk ( a lot of hard work and some frustrating times lol) Contents........... 3 different versions....Civil,USN and USAF also dedicated C-117D cockpit. The cockpit has some Digital display for the later versions.....if you use the Pre WW2 ...I suggest using the DC-3 Cockpit I uploaded a while back....and copy pilot co-ords to the DC-3 cockpi.ini [CockpitSeat001] ModelName=C117_COCKPIT.LOD Position=-0.35, 6.6, 0.58 alter this line in DC3 pit if used. Pack contains 3 different a\c folders. DC-117D_CIVIL (6 skins) DC-117D_USAF (1skin ATM) and DC-117D_USN (5 skins) with damage model,and distance lods.. drop into objects \ Aircraft folder also contained is ssj100 pilot...If you prefer other pilots...open data.ini and alter the line.. PilotModelName=SSJ100_Pilot ......for the pilot you want This is a Beta so....The skins are not decal friendly yet....I will upload edited skins and templates for each so as to enable adding decals. If you prefer no spec maps just remove the spec maps from the skin folder......and change the spec options to stock C47 ones. Specular= Glossiness= Reflection= controls. default Gear and flap,brake keys also Cargo doors are Shift zero wipers shift and 8 for cockpit. H key turns on cabin light ...just for fun not effect on lighting. Engine spoiler flaps are auto...as are windows of cockpit Gear,Flap,Brake levers are animated ...not user contrrolled but auto. animated feet rudders etc.....Control sticks work too. Templates to follow shortly... Remember its a beta and any errors I might have overlooked I will fix.... Think ive covered everything.. NOT to be uploaded outside of Combat.ace.com under any circumstances.This item is freeware and not for any comercial use..... have fun and let me know if any probs. UPDATE.... All USN and Civil skins with insignias removed to enable decals.... Removed Insignias.7z -
Files disappearing ?
russouk2004 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
IIRC game reverts to default...I think it assumes extraneous files are errors....try write protecting them. -
yeah logan is a gent...dont want to keep pestereing him tho lol... mues editor is god send for checking stuff heres so far... gauges fine now...just mirrored pivots.. panel lights are via H key (unused arrester hook key in this exterior models case...) needs tweaking as I used the gauges as lights...only prob is...moving gauges like compass wheel are wrong when lights on as the compass(light) mesh wont turn... I have an idea how to fix this...by using a transparent tga coloured for lights so gauges visible through the "light" thats why adi`s have no light...the way I propose will allow lit adi`s too....also lights for gauges etc is quite low in poly count too,which is a bonus. rollbar pivot needs tweak too...
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I know theres a few things about with info...thread about the types etc but nothing definitive. for example.. how Pressure_Altimeter Pressure_Altimeter_1 , _2 and _3 differ.. how data,affects when lights come on... what confuses me is values and positions... basics like gauge amounts ok.. things like [HydraulicSystem-pressure2] Type=OIL_PRESSURE_INDICATOR NodeName=HYD2_Pressure_NDL MovementType=ROTATION_Z ItemNumber=1 Set[01].Position=0.0 Set[01].Value=0 Set[02].Position=87.58 Set[02].Value=25.0 Set[03].Position=178.36 Set[03].Value=50.0 how are they arrived at ? Iassume fuel light eg is...if plane carries 1000kg then in ini its 1001 means empty see what i MEAN.. confused .com. why ? using basically same gauge as another a\c I have this [Altimeter] Type=PRESSURE_ALTIMETER_3 NodeName=ALTim_Needle CounterNodeFormat=alt_dig%d MovementType=ROTATION_Y ValueUnit=FEET Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=1000.0 and now counters go backwards...though pivots etc are correct... also same for two altimeters and they differ in height displayed... im starting to regret doing pits lol.... one example.....in my c117 pit... I have a light texture set as light_ON in cabin....and its set to a dummy hook key and light comes on in new pit exact same but no show.... I think we need a thread where such can be posted.
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Graphics Problem
russouk2004 replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
shitty pc = shitty performance etc etc. -
Take-off climbing
russouk2004 replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
sometimes I have opposite they barely lift off before runway ends lol....probably an ini issue. more often than not tho they lift off ok...unless base under attack
