Jump to content

Crusader

MODDER
  • Posts

    4,169
  • Joined

  • Last visited

  • Days Won

    40

Everything posted by Crusader

  1. ... -.-. --- --- - . .-. / .--. --- .-- .- .- .- .- .- .- .- .- .-
  2. "There is no MoonJumper at CA.... believe me !!!!1"
  3. The game engine isnt capable for soviet avionics.. you can get a Target Designator Box, gunsight and range readout .. and thats about all. The radar function of the HUD ( displaying the contacts and their info ect ) cant be done .
  4. Crusader

    Tucano

    wohaooo... very cool looking Marcelo.. I like those colors
  5. that thing is mounted that way on one of the kites in a museum somewhere.... looks funny eh just 'cause its mounted that way on a museumkite doesnt meant thats its correct....... of course... for reclamations I suggest to go to www.thirdwire.correctalbpit.com ..... LOL
  6. very
  7. http://kreelin.free.fr/
  8. N27 pits, the animation of the rudder pedal is reversed. easy to fix though.
  9. LOL "hot" story for sure
  10. this kite is still on the workbench and gets more nice things implemented already has missile rails stay tuned "two weeks"
  11. OK.. I've found them... they are kinda invisible when using low texture settings
  12. Set "Cockpit Reflections" to ON in the graphics Options Menu ... or read the README
  13. Dels, on your camo skin, the left side is missing the CM dispensers.
  14. make sure that your pylon has the correct weapon class names: AllowedWeaponClass=.......,RCN,EP RCN = for Recon Pods EP = Electronic Pods, thats for Jammers and Dispensers
  15. MIG-23 and -27 can be fitted with two KDS-23 dispensers ( 6 cartridges each) on the wing shoulders, firing upwards. Usage depends on country, service years etc. Some versions ( mostly the -23BN , the -27 series and the -23MLD could be fitted with an additional KDS dispenser inthe centerline pylon. The -23MLD had two the long, BVP-50-60 dispensers mounted on the top of the fuselage. MiG-21 series, some had a flare dispenser ( 3 cartridges ) IIRC... mounted in the tail fin base, but those were for signalling only, they were ineffective for decoying IR missiles.
  16. try to put a exe of the other games in the WOE folder..... so that the prog can find it....
  17. Dels, nice kite again ! Hope you find some time to make the old school pit for it. Dont worry about the shadow, the next patch will bring a change, then the shadow is directly casted off the main lod... The First Eagles Expansion Pack 1 is already using this new code, as seen in the ini entry from the Fokker DVII below: [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=800 No extra shadow lod anymore
  18. nice model - the ailerons have the animation reversed, easy to fix be setting the "ReverseModelOrientation=" entry to false or remove it in the data ini - and in the MiG-9.ini, the view distance for the lod is set to only 1000 meters, which means that the the lod appears very late ...
  19. " two centuries "
  20. kewl!
  21. WOE uses ALT+D as default to change the "HUD" ( means the info boxes ont he screen) You can switch between 3 displays (default) with that key command: - info boxes onthe left/right bottom corners - same as above with FPS readout at the top center - all info shut off - And - if you enable "DisplayDebug=TRUE" in the HUDDATA.ini - you can display the debug info readouts too
  22. german pilots drop handgrenades... hehehe...
  23. baghdad bob will deny this...
  24. You'll have to wait until TK releases the new weapon editor, the current version doesnt work with the new code.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..