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Crusader

MODDER
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Everything posted by Crusader

  1. Marcelo, TK wrote on his forum that there wont be "real" support ( FM) for helos since that would mean much new coding, and that includes new AI routines too since helos fly different ( tactically) than fixed-wing planes. So no good news on that part :( The good thing is that there will be a flyable F-16A and Kfir C2, and both have HUDs and other modern avionics, so there's hope that we will get Ground Map radar, and more capabilities for the HUD since the Kfir C2 avionics/ HUD are different than the current F-15A HUD in function. And there are the Mirage and NEsher, which again have also specific avionics, I hope that TK does something for them too. Well we'll see... Also, most peoples ( especially those who arent playing TW games for long) forget or dont know that Third Wire is almost a one-man show, theres TK doing most of the coding and he hires a handfull of artists to build the planes, paint the stuff ect.... all with limited budget. Thats why he plans his next projects always based on the previous, so he can use as much as possibe of the planes/ objects which already exist.
  2. http://www.simhq.com/forum/ubbthreads.php?...484&fpart=8 try to contact Polak at shq and get that object package
  3. Polak started to get the footprints of the stock SFP1 objects long ago. look here: http://www.simhq.com/forum/ubbthreads.php?...484&fpart=1
  4. I changed the amount of points needed to get promoted, that way I stay a ensign or whatever much longer.... never checked how it affects the AI pilots in a campaign ( squadron flight roster), but I guess there arent any bad effects. They probably enjoy the same delayed promotion chain as I do the promotion points are int he MISSINCONTROL.ini, FLIGHT folder, MissionData.cat... iirc.. the stock entries look like this ( for SF:P1): [PR] SR001=0 SR002=5000 SR003=12000 SR004=25000 SR005=40000 SR006=75000 SR007=120000 SR008=160000 SR009=240000 SR010=360000 MR001=0 MR002=5 MR003=10 MR004=20 MR005=30 MR006=50 MR007=70 MR008=90 MR009=120 MR010=150 I guess that SR = Soldiers Rank MR = Mercenary Rank I haven't figured out why the MR values are lower, it could be that a different modifier is used by the game for them. No idea. I know that if I double the SR values it takes longer to get promoted, since I need twice as many points.
  5. I second that. I flew the stubby last night.. fun fun.
  6. yessss.... I have dirty business to do.... :D
  7. yep.. the F-16A looks promising for avionics ... HUD Dogfight Mode with Snapshot sight and IR missile.... hmmmmm..... + all the other stuff we dream about LOL
  8. Hamas and Dead Sea.... PERFECT!!!!!1
  9. Crusader

    MI-8

    very nice work comrade kreelin
  10. Link to a Version Comparison at column5.us
  11. yep
  12. small but deadly eh
  13. nothing easier than that... for Zur
  14. oh yes... yes it is.... ( schedule.. whats that? )
  15. keep going!
  16. a: go low and fast.. but the VPAF AAA loves this ..... b: pump out chaff like mad and do really crazy moves with the kite... c: wait for the real anti-SAM expert to show up here and he will give you the anti-SAM dope :yes:
  17. taking a picture of it ?
  18. the flying rabbits ... cool...
  19. 4096...... .... crazy..... hehe
  20. probably a R-73 right up the turbine exhaust LOL
  21. crazy move after the 1st rocket salvo... hehe.. delivering 2.75' and the SAS all over the place
  22. Happy Birthday Mike
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