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Everything posted by Crusader
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Ive fixed that problem (IIRC...) when i worked on the updated F-15E avionics Have to dig out the files and check... CCIP can be adjusted in the avionics ini for rockets, HUD section , RocketBoresightAngle= For one type or to get a usable average solution .. it also depends on another related value in the aircraft's data ini ..
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LOL yep And thats the good part of SF... everyone can find "his" field of interest .. some just planes.. skins..... other cockpits .. then there are the "aerodynamists" ;D
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But cockpits are the most important models, since they are the player's "office" .. and bad cockpits mean that the plane in quesiton is not used often or at all... If you make instruments with needles, model them with a logical position, i.e. set them to 0 value of the scale/dial or center/neutral position in case of slip balls or turn direction indicators.... that makes it easy to set them up in the cockpit ini
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Like a F-4.. energy fighter. Vertical action. hard turns only for 90° or so,. then its a brick. I flew the MIIIOFA vs a F-14A_74 , started at ~30k ft, head-on, fuel 50% both, guns only Managed to evade the numerous 20mm bursts coming from all angles fight got lower and lower at about 10k or so I got some nose position on the 14, when the 14 stalled out earlier than me and I was able to roll/slide my nose into it that got the AI driver (set to excellent) thinking (or so..) and he decided to drop his nose... which after a short time sent him into "avoid ground" and recover mode ... i used that time to dive after him and let fly with 30mm when he was busy with accelerating/extending and that was the end.
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Mirage F1C (1973-1981)
Crusader replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
bump F1C_73 file updated -
AvioDev: Mirage F-1
Crusader replied to SilverDragon's topic in Digital Combat Simulator Series General Discussion
Which E ... -
Mirage F-1C-200
Crusader replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
There are none planned .. so far! Let us finish the C and E series, + CR and CT .. then.. who knows.. -
Some notes on the new avionics F1C variants : - all versions should now have the radar with switching range scale markers - locking targets is only possible in 35 NM scale and closer BF-type RWR - Search radars not indicated - AAA radars not indicated but audio warning if they are tracking - Pulse = AI radar . flashing if missile is launched - TWS = all SAM radars, flashing if missile is launched - CW = missile launch alarm, flashing New HUD : Nav mode shows - orange magnetic compass scale on top - green pitch ladder which rotates around HUD center - yellow Flightpath symbol - yellow baro altitude scale on the right - gunsight reticle is caged on HUD center - "inverted T" centered symbol A2A modes show Always - green pitch ladder which rotates around HUD center - "inverted T" centered symbol with guns selected - gunsight reticle with default range of 500 meter without radar lock - orange magnetic compass scale on top, with radar lock this becomes radar range indicator, showing distance in NM if range is greater than 1 NM If range is closer than 1 NM the scale is changing to hundreds of meters - a small orange or yellow box is displayed to show target position within HUD FOV - yellow closure speed readout on the right, showing 000 without lock and positive or negative closure with radar lock with missiles selected - yellow radar range readout on top, showing distance in NM - yellow closure speed readout on the right, showing 000 without lock and positive or negative closure with radar lock - with radar missile the Flightpath Symbol is displayed, this has the ASE function, center it/fly towards it to lead the target for a missile attack - a small orange or yellow box is displayed to show target position within HUD FOV - with radar lock and inside minimum range for missile launch, a red light/dot is displayed in the lower half of the HUD A2G mode shows : with guns bombs rockets - orange magnetic compass scale on top - green pitch ladder which rotates around HUD center - yellow baro altitude scale on the right - gunsight reticle indicating CCIP - "inverted T" centered symbol ###################################################################### F1AZ and F1AD Avionics info: A2A ranging radar , 5 nm range, 16° cone, 6000 ft min altitude (can lose lock if below min alt/angle). Can be turned off/on like other radars. BF-type RWR - Search radars not indicated - AAA radars not indicated but audio warning if they are tracking - Pulse = AI radar . flashing if missile is launched - TWS = all SAM radars, flashing if missile is launched - CW = missile launch alarm, flashing HUD Navigation - magnetic compass scale - aircraft symbol in center - A2A reticle caged in center - A2G reticle = roll indicator, displayed slightly depressed below aircraft symbol A2A modes Always displayed - aircraft symbol in center A2A gun + magnetic compass scale, changes to radar range scale , indicates NM at 1 NM+ and hm at less than 1 NM + A2A reticle caged in center + A2G reticle = roll indicator, displayed slightly depressed below aircraft symbol + closure speed readout, to the right and below the aircraft symbol, with radar lock A2A missile + digital radar range readout in NM at the top + A2G reticle = roll indicator, displayed slightly depressed below aircraft symbol + closure speed readout, to the right and below the aircraft symbol, with radar lock A2G modes Gun Bomb Rocket - magnetic compass scale - aircraft symbol in center - A2G reticle = CCIP for gun bomb rocket If last bomb/rocket is released, compass scale and A2G reticle will disappear, select gun to display them again AS 30 Missile - aircraft symbol in center Landing mode ### WIP ###
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Ive worked on a fix for that issue (stopped in mid July), implementing the old style LCOS sight ... It started as a quick project off another avionics update... But probably ends in a bigger update since there was no good-working easy solution (iirc) It will have some so far unused functions (not sight related) ... see the pic... ( OLD WIP screenie, unfinished)
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yep, i have a map in a book which i'll scan which has the positions of MABOT and KAAOT , the latter is only a couple km away
