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Wrench

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Everything posted by Wrench

  1. remember, the hangar is generic -- to be used by both sides, OTH, it's easy to paint a logo out (done if before!)
  2. a shopping mall!!! LOL!!
  3. yah, maybe add the offices tucked up against the side wall (i guess?) most of the floor space should be clear
  4. well, it's a bit on the small side. I mean, I know it's first go around.... C-5 galaxy convention courtesy of my upping the parking change percentage the stary hangar 6 on the left is 32x32 m the stock hangar 3 on the right is 72x72 so, this needs to be 120m by (at least) 90 and the finished unit must be mapped internally and externally, so you can't see through the walls from the inside. thank you brother GKabs!!
  5. Since I started this mess, I'm MORE than happy to place on a terrain and see how it fits!! That was really fast! Thanks!!!
  6. not really, the coordinates can be set and labeled for ONLY LargeParking, based on the wingspan setup in the airfields' ini (LargeParkingMaxSpan=). But they're spawning is always a bit random
  7. re: hangars yes, something like that!! But due to how the airfields are built, closed at one end
  8. well, if you run of out things to do, some REALLY large, open door hangars could come in handy. You know, tall and wide enough to fit a 747 or B-52 sized aircraft into. Be nice to replace the 3W large(ish) hangars on the various airbases, and be able to have it as a large parking spot. just throwing that out there....
  9. you need tiles like these "standard 3W river" (desert, VNSEA, GCE) to IsraelME "river" -- more like a stream than a river. I can't find the PSDs I used to make these, but the tiles themselves are in my IsraelME upgrade/rebuild/correction. or I could just send (whoever) the 2 tgas, and you can work from those. They're only 'stock' size (256x), but you can figure out to upsize as needed. As you most likely won't be actually using these, they'd be a great starting point.
  10. Gents, I've been browsing it, and let me tell you, it's not just western & modern aircraft ...WW2 (both sides) and plenty of RedAir - reading Russian is a requirement!! seriously, French, British, Italian, Russian/Soviet, Swedish ... I mean, like wow!!! ya' know??
  11. think how much deck room would be saved with the shorter wings on that; no need to have them fold for storage!
  12. yes, with the turbine engine
  13. I had the kit so many times (like the Revell 1/72 B-17F,) that I didn't need the instructions anymore!!! I miss those days.... I wonder if I still have the "box art" hangar screen archived???
  14. that one in the green coveralls with his arm raised looks like Mr. Spock!!
  15. No, sorry not without having the MAX file for the cockpit, and adding the required nodes.
  16. amazing!!! great stuff Russ!!! (don't suppose I could ask for a static, parked version when you get the flying one done? I've been populating army bases with aviation assets, and we only have 6 units to do that with, and they're mostly late 60s and up Hex editing & renaming stuff in/for the SH3- lod gives me 5 more, but, they're just repaints)
  17. damn! I already have the B-25 book!! thanks Allen!
  18. Avialogs, one of the best sources for aircraft manuals on PDF is now free for 3 months go to avialogs.com for more details (saw this on WW2Aircraft.net -- also a really good message board!)
  19. thanks for the link! that also allows me to 'repair' the broken screenshots for the download. it looks like Paulo uses the stock Mirage 5D. I'd extract a new data and loadout ini from ObjectData007.cat. AFter looking it over, the 2 outer station don't have any provisions for IRMs. I think that's how the real birds (tm) are. I don't know if the "sidewinder rails" are built into the pylons or not. The LOD Viewer only shows "bomb rack" type attachments, so probably not. Conversely, on the Mirage 3 you can see the "magic_rail" on the outer pylon But, I'd extract them and see anyway. Although I doubt that if you load the IRM, it'll look 'right"
  20. sound like the one in the download section is made from something NOT 3W. Can you post the link? as time permits, I'll take a leak at it.
  21. no, but you don't want these to show up on anything else. this would also require cloning (duplicating) the HVAR stations on the Mustang to be ONLY station specific for the IRM HVARs. Nothing to it.
  22. well, that's great! now all we need is 3d Guru to volenteer!!!
  23. someone's been watching too many Iron Eagle movies. And don't we just love things hanging in space. None of this is new; this has been screwed around with since the first piston birds started showing up in 2005 or 06 Falcons require a station specific code. and they don't work for shit anyway. if you're going to step that deep into fantasy land, why not just build IR tracking HVARs ** and use the Mustang's built in rocket stubs (also been done 'way back when, with a different Mustang) ** ie: build/clone a new weapon from the existing 3W HVAR, as all that's required is ini work
  24. don't know, I've flown it!! (ie: made it flyable)
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