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Everything posted by Wrench
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One hopes that this is NOT another ripped model from HAWX or similiar games. If so, it's gonna be gone, and the usual consequences will result. So, "SimonMaverick", the onus is on you the prove the origination of the mod. You have 48 hours to do so, then it will be removed. We have a no tolerance policy on piracy, as is clearly stated in several places, including the pinned post in this forum. thank you for your attention
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Letting End Users (tm) know what theater they're for might be a good idea
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as a one time auto mechanic, I just LOVE this kind of stuff!
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As a Californian, who's watched various parts of his state burn for, well pretty much all my life, I can sympathize with the Aussies. Look at what happened here all across the state in the last 2 years. In fact, some of our people are headed to Oz right now to assist. Counter fires (or "backfires" as they're called) are a standard procedure to create firebreaks and like you said, to eat the fuel on the battle line. All we can do at this point, is pray for rain (and if it's like SoCal here, subsquent flooding!!!) to slow it down. I wish them all the best of luck, and hope they stay safe
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Moved to the proper Forum Try to post "help me!" questions in the place where (more) help is available! Good Luck!
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2020 Critical Update for every Terrain
Wrench replied to swambast's topic in Mods & Skinning Discussion
oh my f-king g*d!!!! the one I've been using all these years is from Major Lee, and I believe HE got it from the 3W sim "First Flight" (flying the Wright 03 FLyer). Of course, I'll still use the old one for various countries (Falafal King in the Mid-East, or on the Vietnam 48 map -see below) OUTSTANDING!! DA, are you sure it was bombed from above, or destroyed via an "internal" explosion of escaping gasses??? -
(not to be insulting to anyone or anything --- this is meant as a joke!) And here I thought, when I left auto repair, I was done with working with jackasses!!!
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(not actually WW2, but post-war) Buzzing the railyard at Tourane, FIC Hmm... looks like The Legion's armored train is in town!
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Mules ExportedToEnemy=TRUE (wonder if that even works for ground objects? aircraft are treated differently. would it need a userlist ini?) thanks Gepard!
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Indeed. Happy New Year to all!!
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ECM or RWR reciever?
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View File SF2 RA-5C Vigilante Pack v.2 SF2 RA-5C Vigilante Pack v.2 9/27/2019 -For SF2, Any and All (Full 4/5 Merged Reccomended) This is a revamp of Julhiem's RA-5C "Vigilante" carrier based recon aircraft. It has has several updates/upgrades/changes to make it more SF2 compliant. This is the complete aircraft, with everything included. If you have any earlier version(s) it is suggested you delete BOTH the aircaft and decals subfolders, as this version replaces them it toto. Or at least, remove or store them elsewhere. The aircraft comes with 6 skins, including the original released single skin. These skins are: RVAH-1 'Smokin' Tigers (USS Independence 1965, CVW-7, SEA, first combat cruise) RVAH-5 'Savage Sons' (USS Ranger CVW? 19??) ** RVAH-6 'Fleurs' (USS Kittyhawk 1971, CVW-11 SEA) RVAH-7 'Peacemakers' (USS Ranger, 1978/79, WesPac, Squadron's Final Cruise) RVAH-9 'Hoot Owls' (USS Saratoga 1967, CVW-3 Med cruise) RVAH-11 'Checkertails' (USS constellation, CVW-9 SEA 1971/72) **= original release skin Almost all markings are decals, excepting some painted-on squadron insignia. Serial/BuNums are 100% historically accurate (by unit) Decal randomization is TRUE. Skins remain in bmp format, as they're not that large. The SF2 "date switch" is active. The canopy opens/closes with the Standard Animation Keystroke (tm), Shift/0 (zero). As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. See "Notes" for list of changes. If there's anything missing or "off", please let me know and I'll try to find it. This mod got lost in the shuffle with several other large projects. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 12/30/2019 Category A-5
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Version 1.0.0
508 downloads
SF2 RA-5C Vigilante Pack v.2 9/27/2019 -For SF2, Any and All (Full 4/5 Merged Reccomended) This is a revamp of Julhiem's RA-5C "Vigilante" carrier based recon aircraft. It has has several updates/upgrades/changes to make it more SF2 compliant. This is the complete aircraft, with everything included. If you have any earlier version(s) it is suggested you delete BOTH the aircaft and decals subfolders, as this version replaces them it toto. Or at least, remove or store them elsewhere. The aircraft comes with 6 skins, including the original released single skin. These skins are: RVAH-1 'Smokin' Tigers (USS Independence 1965, CVW-7, SEA, first combat cruise) RVAH-5 'Savage Sons' (USS Ranger CVW? 19??) ** RVAH-6 'Fleurs' (USS Kittyhawk 1971, CVW-11 SEA) RVAH-7 'Peacemakers' (USS Ranger, 1978/79, WesPac, Squadron's Final Cruise) RVAH-9 'Hoot Owls' (USS Saratoga 1967, CVW-3 Med cruise) RVAH-11 'Checkertails' (USS constellation, CVW-9 SEA 1971/72) **= original release skin Almost all markings are decals, excepting some painted-on squadron insignia. Serial/BuNums are 100% historically accurate (by unit) Decal randomization is TRUE. Skins remain in bmp format, as they're not that large. The SF2 "date switch" is active. The canopy opens/closes with the Standard Animation Keystroke (tm), Shift/0 (zero). As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. See "Notes" for list of changes. If there's anything missing or "off", please let me know and I'll try to find it. This mod got lost in the shuffle with several other large projects. Happy Landings! Wrench Kevin Stein -
now that's cool!!! One of the existing helo pilots (also used on the original release of the OV-10) is Dave's face (USAFMTL) I assume you have the ***.ini, ***.lod and ***.bmp (skin). once those are done, it's just entering the name into an aircraft's data ini. As the guy that helped bring the mega pilot's pack with skins by Pappychksix in the early 2000s, It's pretty easy
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collision lod = copy/paste ship's main lod up and back into the ship's main folder (it will now read as "name-of-ship_copy.lod" rename to "name-of-ship_collision.lod" enter said name into ships' data ini done.
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indeed, as you've rebuilt it from the bottom up so to speak, it's yours to do with as you see fit
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a surprise WIP from angelp. Still a long way off, but has much promise! Reusing the decals from my old DAT Boston mod. There's a gun-nosed A-20G in the works (also reusing my decals from the ETO Havoc). It looks really good close up; i've sent him over 300 megs of e-books on the Havoc. So, it's gonna be done right! Been begging for a new one for years....
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The B-45, iirc, was from one of the South American groups. I actually have his max files archived on one of my externals (i hope!). I just don't remember the dude's name!!
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all the "stands" use the same effect, the stock smoke stack effect. There's no reason why it can't be "duplicated" and edited to use a different smoke tga. Like the marker rockets and such. I'm not that much of an effect guy, but you should be able to assign that effect in the ini (and thanks for noticing it smokes! It's destroyed effect is an ammo dump explosion. just imagine if you'd eaten the food there!!!) We also have the varying height smoke stakes; in the terrain's types ini, you just assign the effect to the object. With those, you have to get the height and center point (mind you, I did all these LONG before Mue's lod view was even a dream) examples: //50 meter height// [TargetType197] Name=Smokestack1 FullName=Smokestack ModelName=smoke_stack_50.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=40.0 ArmorValue=300000.0 ArmorType=1 RepairRate=0.050 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=10000.0 DamagedModel= DestroyedEffect=LargeShortStructureCollapse DestroyedModel=smoke_stack_dest.lod SecondaryChance=100 SecondaryEffect=SmallExplosionEffect Effect=SmokeStackEffect EffectOffset=0.0,0.00,50.25 //72 meter height// [TargetType198] Name=Smokestack2 FullName=Tall Smokestack ModelName=smoke_stack_72.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=40.0 ArmorValue=300000.0 ArmorType=1 RepairRate=0.050 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=10000.0 DamagedModel= DestroyedEffect=LargeShortStructureCollapse DestroyedModel=smoke_stack_dest.lod SecondaryChance=100 SecondaryEffect=SmallExplosionEffect Effect=SmokeStackEffect EffectOffset=0.0,0.00,72.25 if you have a factory with multiple stacks, you can create a "fake" on. Of course, you need the height of the building. IIRC, the one below is used on some of Julheim's factory buildings on the WW2 Formosa and (unfinished) WW2 CBI terrain. Height can be adjust accordingly [TargetType206] Name=Smokestack4 FullName=fake Smokestack ModelName=oildrum1.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=40.0 ArmorValue=300000.0 ArmorType=1 RepairRate=0.050 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=10000.0 DamagedModel= DestroyedEffect=LargeShortStructureCollapse DestroyedModel=smoke_stack_dest.lod SecondaryChance=100 SecondaryEffect=SmallExplosionEffect Effect=SmokeStackEffect EffectOffset=0.0,0.00,105.00 you just have to place in very exactly
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Enjoy your Holidays, and practice fire safety or else…
Wrench replied to swambast's topic in Mods & Skinning Discussion
love it!! (what, no Smokey the Bear driver??) -
Smart way is always one package for each theater. Safe to assume they're DAT P-38s, only available to 5 or 6 people here, eh? ============================= required screenshot Indochina, 1946-ish
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I'd have thought the Mitchell III would have been the glass-nosed bomber version?? Still, a great looking skin!!
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I added a bunch a little "rivers" and such, now I"m getting started on filling in the stuff in the cities. I'd like to send you the whole mods folder; let me see how much I can zip it down, simply for all the aircraft and ground objects. Or I can just send the terrain itself.
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Ok, I"m not sure how that works, Can you send me more details via PM (don't want to clog up the "in progress" thread. I'm using Photoshop 6 (or 7 if need be) thanks, brother!
