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Everything posted by Wrench
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As a Moderator, we "self approve" ourselves. <lol>
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"just a few the man says!"
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it's a zipper pit. will this one have the RWR gauge??? Please???*** **think of all the mods that will need updated if that's true!!!
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View File SF2 F-5A(G) Norway 'Freedom Fighter' by Suhsjake/The Mirage Factory SF2 F-5A(G) Norway 'Freedom Fighter' by Suhsjake/The Mirage Factory 10/21/2025 -For SF2 =ONLY= (Any & All, Full 4/5 Merged Recommended) This is a remod of Suhsjake's mod of The Mirage Factory's F-5A(G) "Freedom Fighter" as used by the Royal Norwegian Air Force for use in SF2. I've taken the liberty of making some significant changes, similar to seen in the F-5A (TMF) remod recently released. Unlike the original mod, this is a "Nationalized", single user, non-exported version. Although, in Real Life (tm) some were passed on to other NATO users. This mod contains 4 skins representing 2 RoNAF squadrons in differing time periods. Each skin uses the "StartDefaultDate" switch; markings change accordingly. 336 Sqdn NMF <1966 (code PX) 332 Sqdn NMF <1972 (code AH) 332 Sqdn NMF <1975 336 Sqdn Gray <1986 All skins remain in their original bmp format, at 1024x1024. All markings are decals. All aircraft have 24 historically accurate serial numbers, (almost) all matched to 'plane in squadron' letters where possible. Within the Decals folder, is a subfolder with various PSDs I used for the squadron and aircraft marking letters, plus a bunch of research papers on RoNAF F-5s (some are in Norwegian, btw) A new pilot figure and ejection seat are included. All sounds and weapons use Stock In-Game (tm) 3rd Wire items. This simplifies matter greatly. The TMF original wingtip and center line drop tanks are included, in their original colorations. The original TMF effects are included, and updated to SF2 standard. The canopy operates with the Standard Animation Keystroke (tm), Shift/0 (zero). On the Aircraft selection Dropdown on the Main Screen, you'll see: F-5A(G) Freedom Fighter (RoNAF)TMF This will, of course, keep it differentiated from any other Norwegian F-5s that may exist. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for other useless information, and (hopefully) full credits. All original read mes are included. Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein For Oli Submitter Wrench Submitted 10/26/2025 Category F-5
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Version 1.0.0
29 downloads
SF2 F-5A(G) Norway 'Freedom Fighter' by Suhsjake/The Mirage Factory 10/21/2025 -For SF2 =ONLY= (Any & All, Full 4/5 Merged Recommended) This is a remod of Suhsjake's mod of The Mirage Factory's F-5A(G) "Freedom Fighter" as used by the Royal Norwegian Air Force for use in SF2. I've taken the liberty of making some significant changes, similar to seen in the F-5A (TMF) remod recently released. Unlike the original mod, this is a "Nationalized", single user, non-exported version. Although, in Real Life (tm) some were passed on to other NATO users. This mod contains 4 skins representing 2 RoNAF squadrons in differing time periods. Each skin uses the "StartDefaultDate" switch; markings change accordingly. 336 Sqdn NMF <1966 (code PX) 332 Sqdn NMF <1972 (code AH) 332 Sqdn NMF <1975 336 Sqdn Gray <1986 All skins remain in their original bmp format, at 1024x1024. All markings are decals. All aircraft have 24 historically accurate serial numbers, (almost) all matched to 'plane in squadron' letters where possible. Within the Decals folder, is a subfolder with various PSDs I used for the squadron and aircraft marking letters, plus a bunch of research papers on RoNAF F-5s (some are in Norwegian, btw) A new pilot figure and ejection seat are included. All sounds and weapons use Stock In-Game (tm) 3rd Wire items. This simplifies matter greatly. The TMF original wingtip and center line drop tanks are included, in their original colorations. The original TMF effects are included, and updated to SF2 standard. The canopy operates with the Standard Animation Keystroke (tm), Shift/0 (zero). On the Aircraft selection Dropdown on the Main Screen, you'll see: F-5A(G) Freedom Fighter (RoNAF)TMF This will, of course, keep it differentiated from any other Norwegian F-5s that may exist. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for other useless information, and (hopefully) full credits. All original read mes are included. Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein For Oli -
We've had working infantry since the early 2000s. They work fine when set to "tank". But they move reallllllllllllllllllllllllllllllllllllllllllllllllllllllllllllyy slow. They also work good set in defensive positions, via a terrains _targets.ini. I should know
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Wrench replied to swambast's topic in General Discussion
Tannethal, nice of you drop by!!! Thanks for the kind words!!! You gave me (us) a great framework to work with. Yup, Gepard has his hands full, and is doing a GREAT job on this!! Too bad about the Da Nang layout. But, hey, it happens to us all! Stick around for a while, see how things turn out!! -
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Need some minor modeling assistance
Wrench replied to simonmiller416's topic in Mods & Skinning Discussion
FastCargo did the the USAF ASAT missile ago. Unfortunately, I disremember if it was for SF2 or SF1. (he also made the Enterprise, NCC-1701 too!) -
I'm curious wondering if it doesn't say anything to that effect (downloads are by subscription and community involvement) anywhere on the "sign up sheet" when a new member joins. At any rate, Welcome to CA!
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TK's mission editor is NOT really designed for that. It's basiclly junk (was going to use stronger wording, but has 2nd thoughts). That is ACTUALLY allows it is pure luck. That's why we terrain builder take such meticulious care and research to get things where they're supposed to be (or close enough). Let the game engine do it work, after we've done ours.
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We come from the land of the ice and snow From the midnight sun where the hot springs blow The hammer of the gods will drive our ships to new lands To fight the horde, singing and crying: Valhalla, I am coming!
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SF2 - Advanced Moddings (DLL Files editing)
Wrench replied to Eagle114th's topic in Mods & Skinning Discussion
OPenCockpit=TRUE works in SF2. I've used it a few times -
I'd have gone for "one a week" until (yet to be determined) time period for community involvement has passed. But that's just me.
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Moved to correct Forum
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did you put them in the right place???? It sounds like they're NOT in the SavedGames/Thridwire. Where EXACTLY did you install the mods? Show us a screenshot of the location.
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I was actually working on revamping the India=Pakistan terrain. With the new TOD editor, I've been thinning out the TOD buildings in the cities, and correcting the damn truck and ground attack routes (I cannot believe that I messed them up so badly!!!) No timetable for re-release, but it'll be "sometime".
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I keep dialing it up, saying "I need a exit", and nothing happens. Frustrating!!
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Nice!!!
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Nicely done! "Include Me"
