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Wrench

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Everything posted by Wrench

  1. Early days, AeroNavale (46-49-ish) Flotille 1 Seafire MkIII Flotille 3 SBD Dauntless Flotille 4 SBD Dauntless Flotille 8 PBY-5A Catalina More to come! Next, the Mk. IX Spits!
  2. As some of you may know, there is a mod in the works for the 1st Indochina War. I'm going to share some of the aircraft that will be in the mod, eventually Everything used herein is available here at CA, or are stock aircraft "adjusted" to fit. Nothing from anywhere else will be used or discussed. Unless someone want to build new ones... The terrain (VietnamSEA) is in heavy rework, as Menrva has scrapped off everything above the bedrock, and we are rebuilding it, litteraly, from the ground up. It will, however, remain the "stock" 63% size. Reminder: several of the aircraft will not be seen as they're "unavailable". To remedy this, stand in's or aircraft used by the units will have later versions implemented earlier (ie: C-47 for Toucan). Several aircraft used are VERY old, and do have several flaws (mesh bleeds with decals, shadow ropes, incorrect shapes, etc) Please try and hold your questions until all the images have been posted! DO NOT POST THEM WITHIN THIS SCREENSHOT THREAD -- THAT'S NOT WHAT THE SCREENSHOT FORUM IS FOR!!! POST THEM IN THE GENERAL DISCUSSION FORUM, IF NEEDED. This thread was created ONLY to show you all what will be available when this mod is finished. Thank you! --------- Early day, directly post-WW2, to 1947 GC I/7 Provence, Ki=43iiI GC II/7 Nice, ex=RAF 273 Squadron Spitire Mk.VIII (as there are no photos or other visual evidence, the aircraft remains in RAF SEAC camoflague GC I/6 Corse, Mosquito FB Mk.VI GT II/62 Franche-Comte C-47 Skytrain (Dakota)
  3. Nope. No can do. SF2 uses lods in Unicode. SF1/Wo* uses ANSI coded lods. 1stGens can't see those lods. (converserly, SF2 sees both. Which is why NextGens are better)
  4. I'd go with the grayer one (just personal preference)
  5. are those 302s Crapuns or new ones??
  6. Did you toss a coin to your Witcher??? Just curious
  7. You're welcome. If every in doubt about "is this plane player flyable or AI only", check the aircraft selection drop down on the single mission menu. Saves shitloads of time
  8. did it (the game engine) rewrite them back to AI only?? was the SPAD written into the campaign to start with??
  9. you mean the struts, or the doors? Doors aren't that hard. Never done struts, but it shouldn't be much different
  10. I think it's all pretty much been already done. Might want to start browsing the download sections. And remember, the game isn't designed for player flyable bombers -- all sorts of "issues" crop up. So, be advised
  11. ain't Mue's Lod Viewer a great tool???
  12. oh man, that is seriously fucked up. I take it you had no backups??
  13. as the 1st and 2nd gen games all use the same folder structure, I'd think they all go in the /Menu folder. Although, oddlly, in SF1/Sf2, the "loading screen" (main loading screen, not for individual aircraft) goes in the /Flight folder!
  14. well, there is a thread here by Shousa, about using a tablet. Look for "SimDashboard", i think that's it.
  15. Jarek, I never even noticed you skin mods (until I went looking for them yesturday). I must say, they're REALLY good!!! Wish I'd known (ok, remembered) them when I was doing the Vigi pak! I"d have used them!!
  16. Yes, there is NO question a joystick is required. Take it as gospel from those of us that have been flying it since the original came out in 2003.
  17. RA-5C's don't carry any weapons. So, it wouldn't be using a 'fake pilot' for anything. (I take it you not using the most recently uploaded Recce Vigi??)
  18. Yes, Sokol, you can call the DAT by their name. Incurs no penalties (LOL!) Sorry, that wasn't me! Unbelieveably, I've never built a campaign. I'm like Weyland-Yutani, I just build worlds.
  19. There's a British Mk.XII and an American Mk.13, both are set as cruise missiles. Aircraft data inis need the added statements for "torpedo" attacks (read: cruise missile). Check the Coastal Command Beaufighter for examples
  20. they're scattered with EACH of the sub-sections of the Downloads. So, you'll be looking all over, but in specific areas (Aircraft, Skins, Ground Objects , etc)
  21. did you order them to attack? Are you using the correct torpedo? Are the data inis fully updated to SF2NA standard? Because all mine (Beaufort, Beaufighter, TBM, B-25/PBJ, B-26, AD, etc) work fine
  22. out of curiosity, why would this even be necessary? Everyone already has a keyboard for their computer, and 98.6% have a full HOTAS setup (throttle/stick) with hot keys/buttons already mapped? Please explain in more detail
  23. it's in the MissionData001.cat extract and place the lst in the /Flight folder in your mods folder. If you ain't got one, create it (the /Flight folder that is)
  24. Given the guy has 1 post, and no history of activity here, always raises a flag. This happens all the time; I've seen it all to often over the years. They disappear, never to be seen again, after uploading a questionable mod. The gods forbid that uploaders should follow site policy, and actually give a decent description of the item INCLUDING where the hell it comes from and who built it. Not necessary to post the entire readme (even IF they wrote one), but at least tell us the minimum requirements. I'm going to leave this up for a while, unless Erik says different, in the (vague) hopes this "person" responds in the correct manner.
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