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Wrench

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Everything posted by Wrench

  1. This: (C:\Program Files (x86)\ThirdWire\Strike Fighters 2) is the wrong location. All modifications go in the MODS folder for example: C:\Users\Kevin\Saved Games\ThirdWire\StrikeFighters2 NOTHING ever gets touched or added to the 'core install' in the /ProgramFiles/xx/xx/ folder. Unless it's an offical 3rd Wire patch or DLC
  2. I just got to scrap up the money...I DO want to give it a try!
  3. Me too! I hear it'll be released around December this year.
  4. something you don't see everyday!! About 3/4 of a mile east of my house, there's this gas station. For the last several years they've been storing all sorts of trailers and oddities, probably for movie "stuff". I've been trying to catch this with the tarp off of it since December. It's your common or garden variety M5 Stuart light tank of WW2 vintage. What the car is, I still haven't found out. Couldn't see any badges. But, since this is a bit odd to see in (relatively) quite neighborhood, I thought I share with you all! Enjoy! Wrench
  5. well, looks like he's been reading the CA boards!
  6. why not use Mue's Lod Viewer to locate the exact X/Y/Z points?? in the SF2 Forums: http://combatace.com/topic/85079-lod-viewer/
  7. sort of like the Lewis gun I added to the Tiger Moth, 8-9 years ago??? (read: gun pod, with the Lewis as the "shape")
  8. I don't see why it wouldn't !! :) easy to test (but I don't have those planes)
  9. what about using the 'remove component' trick to eliminate the gun node? then, it's just an easy text edit to remove the gun from the data ini as to the other one, that would need a new model (trying to save Stephen some work!)
  10. I've seen that on cable, I LIKED it!! I thought it was pretty well done
  11. 2 words... "niche market" (much to the detriment of the dedicated players and modders!)
  12. if there's an interest, I can pin this for others to easily find. just ask!
  13. so......what happens if one ain't got no sexbox controler, and only a joystick??? Would that person be SoL???
  14. For further notations, NONE of the decal positions on ANY 1st Gen skin mod are correct in SF2. The entire line of aircraft models (lods) were either rebuilt or reformated for SF2 use. Many aircraft had new meshes cut into their model, further complicating things. What was done, I think, was relocating the "world center" of the aircraft (iirc) more at the 0,0,0 position. This moved all the previous decals into all wrong positions. the easiest fix is to simply use the positions from a STOCK SF2 skin into the existing 1stGen decals ini (backup the original of course). Just extract the decals ini for a stock skin for whatever model, and just rewrite the pathways to fit the decals of the old one. This has been done hundreds of times; best example are the Mytai F-4 Phantom skins
  15. there is an English version, set in the proper 1898/99 time frame. https://en.wikipedia.org/wiki/H._G._Wells%27_The_War_of_the_Worlds_(Timothy_Hines_film) iirc, it's a straight to DVD release. I own, and it's "OK"; the CGI leaves a lot to be desired...but, as a period piece,......
  16. doesn't look like it would. looks (to me) like a direct port from the mobile to PC, with the arcade style "outside only view". OTH, it does look interesting!
  17. AWESOME work Dels!!! many thanks
  18. something like this, perhaps?
  19. I don't have the DEM, unfortunately and don't know which field Major Lee used when he built it in the early 2000's. I'll zip everything up (TE included) and shoot it over in the next day or 2! thanks brudda!!
  20. this is simple because, in sf2, the drop tanks are part of the physical model (the aircraft's lod). Several of patches changed how the node names were stated.
  21. but what about weapons systems????
  22. View File XvT/BoP Imperial Operation: Traitor's End XvT/BoP Imperial Operation: Traitor's End 3/12/2017 This is the 12th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to just after the Fall of the Empire. With the end of the Uprising, and the destruction of it's leaders, things have (almost) returned to normal in these outlying sectors. In this set, you'll be resuming normal duties protecting Imperial interests, and running down the last remenants of Zaarin's forces in concert with Admiral Thrawn's efforts in several nearby sectors. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonsense. There's also, for the first time, a "Hints" section. Don't read unless you want to cheat...remember the Secret Order WILL know this!! Please note that this mission set =WILL= require one or another of the available Ship/Craft Patches. When flying the Missile Boat, pay attention to the notation in all briefing descriptions: Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 Submitter Wrench Submitted 03/12/2017 Category Star Wars Games
  23. 12 downloads

    XvT/BoP Imperial Operation: Traitor's End 3/12/2017 This is the 12th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to just after the Fall of the Empire. With the end of the Uprising, and the destruction of it's leaders, things have (almost) returned to normal in these outlying sectors. In this set, you'll be resuming normal duties protecting Imperial interests, and running down the last remenants of Zaarin's forces in concert with Admiral Thrawn's efforts in several nearby sectors. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonsense. There's also, for the first time, a "Hints" section. Don't read unless you want to cheat...remember the Secret Order WILL know this!! Please note that this mission set =WILL= require one or another of the available Ship/Craft Patches. When flying the Missile Boat, pay attention to the notation in all briefing descriptions: Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000
  24. freeking awesome stuff Geezer!
  25. hmm.... might have you look at the DBS map. I've got ONE stinking airbase (Pt. Barrow's Wiley Post/Will Rogers Airport) that just won't flatten! Other than that, and writing the readme, it's done!
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