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Wrench

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Everything posted by Wrench

  1. wasn't that the point of the excercise? to remove the 'external' canopy framing of the aircraft's lod?? well, then, you need to start running down individual node names of the framing in the cockpit lod, and remove them in the cockpit.ini. Or, just don't look up Just out of curiosity, which Hind it?
  2. well, one must first know the node name in the _data ini, try this: in the main component listings, for example... ]Fueselage[ ShowFromCockpit=FALSE (or if NOSE, same thing)
  3. Wrench

    X Wing remod?

    me wants!!
  4. Moved to proper forum
  5. then, you aren't looking hard enough. I've found plenty of resources on Japanese weapons. Unfortunately, I never bookmarked the sites. I do, however, have a FM on their "Explosive Ordanance" In truth, neither the IJA or IJN had a large selection. The naval guns were more "dual purpose" like the US or RN (including the 18 inchers) The ground forces really did have a rather limited number of weapons.
  6. that would be my thoughts as well, somehow pivioting the entirety of the aircraft (possibly via thrust vectoring?). It seems a bit far to go though.
  7. on the colored tails Ponies, lower the serial number decal about 0.05 (or at most, 0.10). That should center it in the "square"
  8. I like it! For Florian's Orion?
  9. remember, that doesn't exist in 1stGen games, only SF2
  10. probably not, as the thrust line is straight-through the centerlilne. There's no way to make a "tailsitter" out of it. Been tried for long time. You might be able to make "fake" landing gear, holding the aircraft at an angle, but takeoff and landings will still be probelematic. In 2010 I did a bunch of rezamping, but don't remember what my final results were. Have to find, it, and go back and see. I know for certain, it would need complete remapping, as it really doesn't have a skin (per se).
  11. might want to ammend you credits, as the original F-86A skins, with 99.9% accurate serials (as are ALL my KAW Sabre skins) Even the E and F models, those are all mine too. unless, of course, you wasted all sorts of time reinventing the wheel... all these have been available for several in my KAW Sabre Packs
  12. how sad. I hope you can find those pics, Ed!!
  13. they just do that there's nothing that can be done (that I remember). TGA vs TGA issues
  14. http://combatace.com/forum/189-adding-weapons/
  15. since someone couldn't be bothered to put a response in English .. let alone necrothreading a post from over a year ago.... a translation
  16. Was is a goof in the _types. ini?? I've had that myself. Also, did you put all the bits INTO the terrain's folder, or are you using it from the /GroundObjects folder?? just curious, as your edit says you fixed it
  17. Blaster Boomer ???? sounds a bit gassy to me.....
  18. to give them more "hang time", increase the drag. that what I had to do for the para-flares I made for KAW
  19. On this day in 1977, Episode IV A New Hope premiered! been a long time!!
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  20. Wrench

    Proud Manchester

    We're with you!
  21. just to let you all know, I moved this thread from The Pub to here, as it'll be seen more often by those that can assist. Enjoy!
  22. i like it!!
  23. I won't list my favs (as most are my work) but i agree with Stratos -- Rends GermanyCE is outstanding! but, in my view, the key to a good terrain is historical accuracy. The proper placement of "items" as close as possible to their "Real Life ™" locations
  24. um.... if this is supposed to be a Sea Fury campaign, the aircraft is missing (or are you assuming that all End Users already have Do335's package?) Why the RF-80 is included is ????? In your screen shot, the "O" on the tail is for HMS Ocean. HMS Theseus used the "T" included in the SF2 KAW Sea Fury (skippy bing) package uploaded in 2015. just being picky.....
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