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Everything posted by Wrench
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Chinese territorial claims
Wrench replied to Ice Man's topic in Mission & Campaign Building Discussion
damaged model should be left blank, as there's no "dmaged sign' lod. For the destroyed model, sometimes a crater1 or nothng, just have the fire buring. I don't thing I've ever used them in a region so close to the water, which might be why I've never experienced the 'sinking' issue. Mostly in cities and air bases, that were (are) pretty flat. It may just BE the sign lod, but ????. I'm leaning more towards something on the island's height field, but who knows!???!!! place one someplace inland, and see what it does, would be the experiment I'd try next -
View File SF2 FJ-3 Fury Ini Update & Skin Pack SF2 FJ-3 Fury Ini Update & Skin Pack 2/19/2016 = For SF2, Any & All (Full-5 Merged Reccomended) = This package contains an update kit for NAA FJ-3/3M Fury (v2), available at the following URL: http://combatace.com/files/file/14053-sf2-naa-fj-3m-fury-ver2/ If you don't have it already, you'll need that mod first. Like many (ok, most) of the other Sabres recently updated, the following items have been changed, added to, adjusted and whatevered: updated hit boxes/collision points corrected mis-named nodes activated nose wheel steering Exported now "TRUE", years now match Userlist (I'd forgotten US Marines is a seperate nation!!) FM remains the same; I've just performed some very basic and small tweeks. A new skin is included for VF-191 "Satan's Kittens" (that I'd forgotten to finish from 3 years ago!!) All markings are decals, and the skin is in jpg format. The aircraft is finished in standard USN Gull Grey/White. I've supplied 18 modex number decals, and decal randomization is TRUE. The skin is basicly "blank", making it fairly easy to create other units, via decals. As always the standard, fairly easy to follow, yet detailed install instructions are included. Please READ them! Happy Landings! Wrench Kevin Stein *Please note the mod has been placed in the "F-86 Skins" section, as there isn't one specificly for FJ Furys Submitter Wrench Submitted 02/19/2016 Category F-86
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162 downloads
SF2 FJ-3 Fury Ini Update & Skin Pack 2/19/2016 = For SF2, Any & All (Full-5 Merged Reccomended) = This package contains an update kit for NAA FJ-3/3M Fury (v2), available at the following URL: http://combatace.com/files/file/14053-sf2-naa-fj-3m-fury-ver2/ If you don't have it already, you'll need that mod first. Like many (ok, most) of the other Sabres recently updated, the following items have been changed, added to, adjusted and whatevered: updated hit boxes/collision points corrected mis-named nodes activated nose wheel steering Exported now "TRUE", years now match Userlist (I'd forgotten US Marines is a seperate nation!!) FM remains the same; I've just performed some very basic and small tweeks. A new skin is included for VF-191 "Satan's Kittens" (that I'd forgotten to finish from 3 years ago!!) All markings are decals, and the skin is in jpg format. The aircraft is finished in standard USN Gull Grey/White. I've supplied 18 modex number decals, and decal randomization is TRUE. The skin is basicly "blank", making it fairly easy to create other units, via decals. As always the standard, fairly easy to follow, yet detailed install instructions are included. Please READ them! Happy Landings! Wrench Kevin Stein *Please note the mod has been placed in the "F-86 Skins" section, as there isn't one specificly for FJ Furys -
yubba, you should try the later GHs, they make the original GH look like stock. Oh, wait, they're for SF2 --- never mind
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which Iraq map is it using, as I don't recall being ASKED if mine could be modified... just saying; that's my policy you're also missing the hangar_1.bmp for your flagpole
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have you "folderized" the individual weapons, and create new, individual ***_data.ini, "main".ini, and so forth? In this respect, it's exactly the same as SF2 the individual weapon folder should look like this:
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look like F-40s? maybe? don't forget the updated data inis I uploaded recently for more on the serials / lettering, look here, in the "F-86 Sabre" section http://www.millionmonkeytheater.com/ForgottenJets.html
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Is there anywhere else I can download mods from?
Wrench replied to Kermanint's topic in Mods & Skinning Discussion
3d modelers are in short supply... I have a collection of MAX files from Cocas, and a few others, mostly WW2 aircraft, that need finishing.... just saying! :) -
View File Canadair Sabre Mk.6 Late (GAF) Update Pack Canadair Sabre Mk.6 Late (GAF) Update Pack 2/13/2016 = For SF2, Any & All (Full-5 Merged Reccomended) = This package contains an update kit for GMG's German Air Force Canadair Sabre Mk.6 (Late) aircraft pack available at the following URL: http://combatace.com/files/file/9459-canadair-cl-13b-mk6-sabre-late-sf2/ If you don't have it already, you'll need that mod first. It's one I heartly reccomend! Ravenclaw and the GMG did an OUTSTANDING job on this aircraft!!! Like many (ok, most) of the other Sabres recently updated, the following items have been changed, added to, adjusted and whatevered: updated hit boxes/collision points added destroyed model callout new FM (ala KAW Sabres) activated squadron name display via fake "SqTail" decal decal numbers now randomized "brightened" gunsight (for us old folks!) added avionics statements, and avionics ini for radar-ranging gunsight Removed "Exported=TRUE", nationalizing to ONLY West Germany Added SF2 "short name" display Changed Start Year so camo skins only are used. These changes will bring this superb mod up to the latest standards, FM wise. Nothing else has been changed -- nothing else really needed to be!! See "Notes" for things I did =NOT= do. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list. Happy Landings! Wrench Kevin Stein with special thanks to Ravenclaw and the GMG Submitter Wrench Submitted 02/17/2016 Category ini File Edits
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113 downloads
Canadair Sabre Mk.6 Late (GAF) Update Pack 2/13/2016 = For SF2, Any & All (Full-5 Merged Reccomended) = This package contains an update kit for GMG's German Air Force Canadair Sabre Mk.6 (Late) aircraft pack available at the following URL: http://combatace.com/files/file/9459-canadair-cl-13b-mk6-sabre-late-sf2/ If you don't have it already, you'll need that mod first. It's one I heartly reccomend! Ravenclaw and the GMG did an OUTSTANDING job on this aircraft!!! Like many (ok, most) of the other Sabres recently updated, the following items have been changed, added to, adjusted and whatevered: updated hit boxes/collision points added destroyed model callout new FM (ala KAW Sabres) activated squadron name display via fake "SqTail" decal decal numbers now randomized "brightened" gunsight (for us old folks!) added avionics statements, and avionics ini for radar-ranging gunsight Removed "Exported=TRUE", nationalizing to ONLY West Germany Added SF2 "short name" display Changed Start Year so camo skins only are used. These changes will bring this superb mod up to the latest standards, FM wise. Nothing else has been changed -- nothing else really needed to be!! See "Notes" for things I did =NOT= do. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list. Happy Landings! Wrench Kevin Stein with special thanks to Ravenclaw and the GMG -
didn't baffmeitster fix those on one his data inis? maybe the "BoB" versions? edit thought so... back up the original data ini FIRST!! before changing these
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Chinese territorial claims
Wrench replied to Ice Man's topic in Mission & Campaign Building Discussion
yes, "noise texture" doesn't work any more in SF2 (look at stock terrain data inis) I also noticed it's listed twice, with differing values -
the russian bird in question is a Yak-3RD. It's in the downloads section as to the "AST-1", that is pretty much the Vought XF5U, Unfortunately it was never (really) finished, and the author has not been around to do so. Some of us DO have it for our WW2 flying. I think my version is the "most complete" ini wise, but the model needs more work. But without 100% proof of "who done it", can't be released
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it won't, as it's not part of the airframe. open cockpit should never be used on the Rhino -- the restriction of vision is a VERY well known fact of life on the F-4s (one of the reasons there's so many and so large rear view mirrors). It should only be used on such things as bombers or transports, and only when the internal structure of the aircraft (meaning those parts of the lod are skinned and painted --and most ain't) would be "visible". Best example would be the cockpit tweeking I did for the B-66 Destroyer; used open cockpit, and a myriad of removals to show the external framing (and even then, it's far from perfect). This is completely unnecessary on the Phantom.
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View File Canadair Sabre Mk.6 Early (GAF) Update Pack Canadair Sabre Mk.6 Early (GAF) Update Pack 2/13/2016 = For SF2, Any & All (Full-5 Merged Reccomended) = This package contains an update kit for GMG's German Air Force Canadair Sabre Mk.6 aircraft pack available at the following URL: http://combatace.com/files/file/9456-canadair-cl-13b-mk6-sabre-early-sf2/ If you don't have it already, you'll need that mod first. It's one I heartly reccomend! Ravenclaw and the GMG did an OUTSTANDING job on this aircraft!!! Like many (ok, most) of the other Sabres available, the following items have been changed, added to, adjusted and whatevered: updated hit boxes/collision points added destroyed model callout new FM (ala KAW Sabres) activated squadron name display via fake "SqTail" decal decal numbers now randomized "brightened" gunsight (for us old folks!) added avionics statements, and avionics ini for radar-ranging gunsight Removed "Exported=TRUE", nationalizing to ONLY West Germany Added SF2 "short name" display These changes will bring this superb mod up to the latest standards, FM wise. Nothing else has been changed -- nothing else really needed to be!! See "Notes" for things I did =NOT= do. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list. Happy Landings! Wrench Kevin Stein with special thanks to Ravenclaw and the GMG Submitter Wrench Submitted 02/16/2016 Category ini File Edits
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105 downloads
Canadair Sabre Mk.6 Early (GAF) Update Pack 2/13/2016 = For SF2, Any & All (Full-5 Merged Reccomended) = This package contains an update kit for GMG's German Air Force Canadair Sabre Mk.6 aircraft pack available at the following URL: http://combatace.com/files/file/9456-canadair-cl-13b-mk6-sabre-early-sf2/ If you don't have it already, you'll need that mod first. It's one I heartly reccomend! Ravenclaw and the GMG did an OUTSTANDING job on this aircraft!!! Like many (ok, most) of the other Sabres available, the following items have been changed, added to, adjusted and whatevered: updated hit boxes/collision points added destroyed model callout new FM (ala KAW Sabres) activated squadron name display via fake "SqTail" decal decal numbers now randomized "brightened" gunsight (for us old folks!) added avionics statements, and avionics ini for radar-ranging gunsight Removed "Exported=TRUE", nationalizing to ONLY West Germany Added SF2 "short name" display These changes will bring this superb mod up to the latest standards, FM wise. Nothing else has been changed -- nothing else really needed to be!! See "Notes" for things I did =NOT= do. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list. Happy Landings! Wrench Kevin Stein with special thanks to Ravenclaw and the GMG -
ok, that more understandable! I don't think you can "turn your head far enough" to see the seat, in the stock cockpit ini. But that's easily tweeked [CockpitSeat001] ModelName=F-4E_pit Position=0.0,6.28,0.62 ViewAngles=0.0,-2.0,0.0 MaxYaw=152 <------ MinYaw=-152 <------ MaxPitch=90 MinPitchFront=-47 MinPitchRear=-35 the yaw angles would be the ones
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Is there anywhere else I can download mods from?
Wrench replied to Kermanint's topic in Mods & Skinning Discussion
C5's site, for al intents and purposes, is pretty much closed. None of the mods stored there have been updated since 2009. Those that are updated, are here at CA. It's exists mostly for historical purposes gotta love that them words, trotski!!! -
Chinese territorial claims
Wrench replied to Ice Man's topic in Mission & Campaign Building Discussion
yeah, that IS a bit odd, isn't it?? Note the van is sitting normally!! -
excellent! that 's what I needed. what I'd thought of doing, and rejected due to the possibility of fouling up campaigns like in NATO Fighters, was combining the Early and Late aircraft into one package, converting the skins to jpg, and using the SF2 "date switch" to turn them on when the change occurs. There's no (real) differences between the 2 aircraft, just the skins. When Sidewinders are added, that could/can be done wtih a "year & country specific loadout statement' in the loadout ini. But, I really don't want to add more (re)work to the campaign guys! So, it'll stay at 2 aircraft, the early ending in 62, and the late starting in 62! many thanks!
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i'm not a all understanding what is trying to be accomplished here... if you're simply swapping out the seats (like say, replacing the stock one with ravenclaw's Martin-Baker) that's a simple text edit of the data ini. if you're trying to activate the RIO position, the cockpit has to have been built that way from the start in MAX. AFAIK, you can't do it with ini edits. Aren't there already hi-res cockpit repaints? Check the SF1 downloads sections for those -- but all may not work in SF2 for all the available Rhino versions. I absolutely would NOT use "open cockpit" setting on this bird. Just LOOK at the airframe, and how relation of where the pilot/rio sit. If you're trying to hide a node, you can also do so from inside the cockpit ini, depending on position -- which as I see them from the above screenies, is WAY off (and don't use the shift/f5 view to check things, that's all sorts for screwed up, as it sits >1 meter above the aircraft) A lot more clarity on what is being attempted is required here!
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ok, another question, pertaining to the GAF "Late" version, the camo one. When did they change occur, from NM to camo? Both the late and early mods use the same operational year ranges (1957 - 1966), and that can't be quite right? I know they were delivered and used in the NM, then where repainted. But what year? None of my source books say anything about that.
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Chinese territorial claims
Wrench replied to Ice Man's topic in Mission & Campaign Building Discussion
that's been bothering me too, for awhile (have some drydocks on other terrains). I just left mine flooded.... the only answer I've come up with is "need a ship model that the world center is the keel, not the waterline" -
although, you should ask them directly
