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Wrench

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Everything posted by Wrench

  1. just copy the gunsight tga from one cockpit folder to the other; that should fix it
  2. iirc, it was only the Pit1 that cast the 'shadow beam'. the other 2 are ok
  3. ok, I see now. The INDIVIDUAL object's ini that would be an awful lot of work, extracting all 100 and something ini, and tweeking them. But it wold definately do the trick, as the individial ini, irrc, can take precedence over the _types entry
  4. didn't I do that mod 10 years ago for Gen 1??? Your's looks better, though!
  5. targets ini is just a listing of "where" something is. Could you elaborate on the distance in the targets ini?? totally agree with adjusting the view distance in the _types ini. I know many as set rather close (or not far enough)
  6. you did remember to change the year spans in the Options, ini, too, right?? takes getting used to.. some of us have been doing it for so long, it's almost insticntual; we just do it without thinking about it.
  7. follow all the procedures for creating a seperate/new install, and you MUST have the ww2 nations ini
  8. holy crap... man, that's just unbelievable!!
  9. for JRL
  10. single nation only, with the year spans matching those in the data ini. That's for the "home user" export users year spans have to match the exported start and end years from the data ini for example, in data ini: in userlist ini: so, cannot have the same user with multiple entries with differing service year spans. Only one entry per nation
  11. they look good the boat! (just wish the model was better....)
  12. isn't it supposed to be a sequel to "Cloverfield"?
  13. can any of our Russian speaker help out in making some decals (or even a plain bmp) for me, in proper Cyrillic? I need 3 ship names Borodino Sevastopol Kinburn all caps (or whatever Cyrillic uses). The image should be 256x256, with black lettering on a white background. I've tried using my fonts, but it looks too "american" Many thanks, in advance!!
  14. I'd say yes
  15. the old 1stGen trick was similar, excepting you moved the ***.cat file into the terrain folder in question, and then renamed it to match the terrain's name. odd that Winge10 is now case sensitive to inis residing in particular folders, as I would more believe THAT to be more related to the game engine. But, hey, it can't hurt, right?? (and yet another reason for W7 users to NOT go the winge10)
  16. what I've got is an aircraft with a total fuel capacity of 464 gallons, split between 7 tanks 2 inner wing 2 outer wing (larger tanks) 2 tip tanks 1 fuselage tank (smallest) nothing I've searched out has any information on how much which tank holds. Other than the total this is what I have at the moment (and KNOW is wrong!)
  17. thank you, kind sir!!
  18. but won't she get cold without the coat??? wouldn't want her .. ah...assets to freeze off!!
  19. Wrench

    Enough Rope

    karma's a BITCH!!!
  20. If I might make a request (and/or) suggestion ... I know you have a boatload of various models; ships, aircraft, vehicles, figures, buildings and what not. If these items are not going to be entering the 3W game world, would it be too much to ask that the MAX files be uploaded to the Modders Depository for others to use, finish, play with? In this respect, other 3d folks can have access to them, and perhaps continue the work. Especially for some of those very cool 1930s items If so, you can upload them yourself, or I'll be happy to do so.
  21. indeed, thanks these helos are BEAUTS!!!
  22. Indeed, congrats!! It's sad to see you leave the modding community; EVERYONE appriciates your work. I hope you stick around for LONG while!!
  23. not to divulge state secrets, but there may be a new Banshee in the works.. as to Razbams, streak, I don't know if you've seen these: http://combatace.com/files/file/14889-sf2-kaw-f2h-2-banshee-tweeks-pak-for-razbam-banshees/ http://combatace.com/files/file/15415-sf2-f2h-3-banshee-tweeks-pak-for-razbam-banshees/ http://combatace.com/files/file/15417-sf2-f2h-4-banshee-tweeks-pak-for-razbam-banshees/
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