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Everything posted by Wrench
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View File XvT/BoP - Independant Operation: Corbin Resists XvT/BoP - Independant Operation: Corbin Resists 10/28/2015 (works with original CD versions and new GoG version) The story line: You are a member of the Corbin Defense Force, a people that is proud, strong, if not haughty. They have refused to join the Empire, and have in such manner been punished by the Empire. Not wanting to seek refuge in the so called Alliance, they have decide to take it up to themselves to pay back the Empire and get revenge for all the lives lost on Corbin V. All missions are in order, and it is up to your honor only to proceed to the next one only after having won the current mission. Of course, they are all fun and can be easily be played out of the story. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein original mission set by Xcrown, circa 199-something Submitter Wrench Submitted 10/31/2015 Category Star Wars Games
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13 downloads
XvT/BoP - Independant Operation: Corbin Resists 10/28/2015 (works with original CD versions and new GoG version) The story line: You are a member of the Corbin Defense Force, a people that is proud, strong, if not haughty. They have refused to join the Empire, and have in such manner been punished by the Empire. Not wanting to seek refuge in the so called Alliance, they have decide to take it up to themselves to pay back the Empire and get revenge for all the lives lost on Corbin V. All missions are in order, and it is up to your honor only to proceed to the next one only after having won the current mission. Of course, they are all fun and can be easily be played out of the story. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein original mission set by Xcrown, circa 199-something -
cockpit moving map displays (usually) read the terrain you're flying over planning maps. unless there's something wrong in the cockpit ini itself
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my question is: why is an American MP guarding an East German MiG?? Defector, maybe??? but truth, nicely done set ups!
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F-15S Saudi Strike Eagle Nationality issue help?
Wrench replied to Spudknocker's topic in General Discussion
have you checked the nation in the skin's texture set ini? does it use decals or painted on markings? can you post the relavent sections of the data ini, and texture set ini, and decals ini (if used) -
if I could find that nat geo map, I would definitely include it!!! :) edit: I think the actual count of 'specials' for Hanoi is 11 tiles -- the river/city ones, the lake in the middle, the large lake to the n/w, etc
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no, it would be easier to actually rebuild "a specific tile" by redoing all the TOD building on it, to create the open space wanted to place the SAM truck. This means creating (what I call) a "special" tile that's only used for that purpose (3 examples below, all of Hanoi circa 1945. there are at least -as I don't exactly recall- 5 custom specials for just Hanoi)
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unfortunately, no. which means having to make templates ourselves. Not too difficult, but time consuming. (also, one would need to expand the original skins several times -- 1024 would be a good starting point, do the coloring, redraw lines etc. then you can shrink it back to "stock" size.)
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yup. they're just pirates and thieves. scum of the internet. wouldn't be surprised if some of capun's stuff is there as well
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i need some help with editting some stock terrain
Wrench replied to Gulfwarfighter's topic in General Discussion
you would need a 3d guy to build an entirely new runway layout, that (more or less) follows the 3w N/S orientation. From there, it's a (fairly) simple matter to place the various buildings. The hardest part would be setting up the airfield ini, with the takeoff/Landing positions, taxi positions and parking slots. to say nothing of setting the positions for the runway and taxi lighting I totally agree that the stock 6 airfields kinda blow <grin> They don't match military OR civilian types -
XvT/BoP - Independant Operation: A Pirate Dawn
Wrench posted a topic in Star Wars File Announcements
View File XvT/BoP - Independant Operation: A Pirate Dawn XvT/BoP: Independant Operation: A Pirate Dawn 10/20/2015 (works with original CD version and new GoG version) For XvT =w/Bop= Addon, or the new GoG version As the old Republic crumbles, its pieces absorbed into the newer and more powerful Empire...as brave refugees of the remnant governments band together into a desperate Rebel Alliance...as the two forces join in battle after battle for the hearts and souls of the galaxy, more rational minds produce better ideas for taking advantage of the situation. Thieves, murderers, and other criminals -- once guilty in the eyes of the Old Republic -- find freedom in the New Era as pirates preying on Rebel and Imperial alike. Forming their own underground societies and putting into power their own merciless masters, the pirates profit off the chaos and lawlessness allowed by the Galactic Civil War. You are a member of one of these vicious bands. Unwilling to fly for the Imperial governors and unbelieving in the cause of the Alliance, you instead put your valuable piloting skills to use participating in the operations of The Cat Clan. You know that the riches, power, and glory you desire can be best attained as one of these heartless killers...as one of these honorless robbers...as one of these pirates. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein original mission set by Aristotle Vinuya, circa 1994 Submitter Wrench Submitted 10/28/2015 Category Star Wars Games -
17 downloads
XvT/BoP: Independant Operation: A Pirate Dawn 10/20/2015 (works with original CD version and new GoG version) For XvT =w/Bop= Addon, or the new GoG version As the old Republic crumbles, its pieces absorbed into the newer and more powerful Empire...as brave refugees of the remnant governments band together into a desperate Rebel Alliance...as the two forces join in battle after battle for the hearts and souls of the galaxy, more rational minds produce better ideas for taking advantage of the situation. Thieves, murderers, and other criminals -- once guilty in the eyes of the Old Republic -- find freedom in the New Era as pirates preying on Rebel and Imperial alike. Forming their own underground societies and putting into power their own merciless masters, the pirates profit off the chaos and lawlessness allowed by the Galactic Civil War. You are a member of one of these vicious bands. Unwilling to fly for the Imperial governors and unbelieving in the cause of the Alliance, you instead put your valuable piloting skills to use participating in the operations of The Cat Clan. You know that the riches, power, and glory you desire can be best attained as one of these heartless killers...as one of these honorless robbers...as one of these pirates. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein original mission set by Aristotle Vinuya, circa 1994 -
Conterindicated: after the 7/2013 patch, and the introduction of SF2NA into "the merge", borders are now locked and cannot be adjusted from their stock settings.
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i need some help with editting some stock terrain
Wrench replied to Gulfwarfighter's topic in General Discussion
my expanding borders trick no longer works after the 7/13 patch and SF2NA -
never, never EVER mess with the date range on an aircraft's data ini. 99.9% of the time, they ARE correct. You have to correct the game's date range, just like EJ said, in the main options ini. There's several (at least 3 posts) about that very subject in the SF2 Knowledge Base
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thanks! now, once we've gotten the apartment (re)settled down, I can start research on markings
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hey, it's Ant's skin. What could be bad???
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XvT/BoP - Imperial Operation: Heading to the Unknown
Wrench replied to Wrench's topic in Star Wars File Announcements
don't say that until you play it through a time or two. :) I did the best I could with it ... some of the missions were quite flawed! Many of them are VERY long!!! But, I hope everyone enjoys it! -
speaking if WIPs, angelp, any news on that F1M "Pete" of Cocas' I sent you some time ago??
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i need some help with editting some stock terrain
Wrench replied to Gulfwarfighter's topic in General Discussion
SF2NA IcelandNA does NOT work with any of the editors. Anything to be added has to be done the "old fashioned way". It's not worth messing with. As the NA terrain is lod based, not TFD/HFD there's nothing to extracted and "seen" by the terrain editors. Only the original 4 terrains, and all out addons. 32km length bridge each bridge section 100 metes (not counting the 2 ends) 32000 sections? even at 63% scaling you'll be putting down thousands of sections (50,793 by my calculations -- I think that way above the allowed limits.) You're also forgetting "The Wall" as to airfields, you're stuck with what we have (6, the largest is runway 4, the '2 crossing' plus whatever ones that were used on Rends GermanyCE rebuild) take it from the Terrain Guru...(and I hope I'm not offending!) going down this road for someone without the experience and knowledge of the engine, only leads to madness. Even those of us that DO have the knowledge and experience and skill, are quite mad.... You're also forgetting "The Wall". In the image below, please take note of the darker border regions. That starts 80km IN from the outermost edge of the map. Anything therein is inaccessible during game play. You also do NOT want to place any target areas with 50km of innermost edge of The Wall, otherwise very odd things will happen. -
what a great story FC!!! (totally loved the pictures & captions too!!)
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i need some help with editting some stock terrain
Wrench replied to Gulfwarfighter's topic in General Discussion
considering that the 3 stock 3rd wire bridges are 100m long (the ends are 50m) ... that's a hell of a lot of items to place while the TFD tool is fine for quick and dirty editing, you'd better start learning the 3W Terrain editor ... as you'll be doing things that can only be done from there -
Somewhere in Earth's atmosphere.....
Wrench replied to Fubar512's topic in Sci-Fi/Anime/What If Forum
search for FastCargo's Secret Mod -
Debris from jets that get hit by missiles.
Wrench replied to DEVIL11's topic in Mods & Skinning Discussion
the "falling debris" and "damage textures" are 2 completely different things. the bits and pieces are generated by the game. the damage textures are either residing in the various object cats for stock aircraft, and are always listed in the main ini. For add-on aircraft, they have to be custom fit to the skin maps, and have the exact same name as the skin maps, and must reside within that aircraft's main folder. the "shredded.tga" for the most part is no longer used. So, just ignore it YOU should never have to screw around with these ever. It's the model builder/skinner's job to provide the necessary damage textures.
