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Everything posted by Wrench
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236 downloads
SF2 WW2 MTO P-39 Airacobra Pak by Veltro2k 6/5/2014 -- Something for the MTO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due various and sundry reasons* This is an MTO (Theatre Specific) version of Veltro2k's Bell P-39 Airacobra. This aircraft is designed to either replace or compliment the SF2 versions I did for Wolf257's Airacobra. It's the End Users choice if you wish to delete the old versions, or keep them. Skins/Units depicted are: 93rd FS, 81st FG, late 1942/43 ("yellow outlined" star-and-ball) 346th FS, 350th FG, late 43 (star-and-bar) GC 1/4 "Navare", 1943 & later, Free French Air Force All the above are units are ONLY MTO based. Do NOT use the mod in any other theatre. The skins also use the "StartDate" switch, so as to turn on at the (almost) appropriate time. I've skipped the US "red outlined star-and-bar", as it was only used for approx 3 months. All skins are in jpg format. Decal Randomization is TRUE. Damage textures are in DDS format. The engine sound is included. All the other items (bombs, drop tank, guns, etc) you should have already. All lighting is 100% historically correct. When in game, you'll see: P-39D Airacobra (v2k) Displayed on the Aicraft Selection Dropdown menu. This will diferentiate it from Wolf's or any other versions. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Happy Landings! Wrench Kevin Stein- 1 review
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the 3 sampans from VNSEA shouldn't even show up as "cargo ships", as they're TERRAIN objects, not GROUND objects. Unless someone has converted them to usable GOs. Which is an utter waste of time. If that's the case, you need MORE vessels classed with the GroundObjectRole=Cargo_Ship. look in you /Objects/GroundObject folder and see if the sampans have their own folders. If so, rename the folders to remove them. And go searching for more proper merchantmen. There's quite a few available. AFAIK, the campaign, like single missions, will randomly choose those vessels tagged as "Cargo_Ship" from the /GroundObject folder
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View File SF2 WW2 ETO RAF Airacobra Mk.1 Pak SF2 WW2 ETO RAF Airacobra Mk.1 Pak by Veltro2k 6/13/2014 -- Something for the ETO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due various and sundry reasons* This is an ETO (Theatre Specific) version of Veltro2k's Bell P-39D Airacobra. This represents those used by the RAF in Europe as the "Airacobra Mk.1", for a VERY short time! Basically, this is what would become the P-400 in USAAF service. Operational dates have been rounded to "whole months". The unit depicted is: No. 601 "County of London" Squadron The aircraft is finished in standard "Temperate Day Scheme", circa late 1941 (painted in the USA at the Bell factory). The skin is in jpg format. Decal Randomization is TRUE. Damage textures are in DDS format. The engine Sounds is included. All the other items (bombs, drop tank, guns, etc) you should have already. All lighting is 100% historically correct. When in game, you'll see: Airacobra Mk.1 (v2k) Displayed on the Aicraft Selection Dropdown menu. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Good Hunting! Wrench Kevin Stein Submitter Wrench Submitted 06/14/2014 Category Other
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174 downloads
SF2 WW2 ETO RAF Airacobra Mk.1 Pak by Veltro2k 6/13/2014 -- Something for the ETO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due various and sundry reasons* This is an ETO (Theatre Specific) version of Veltro2k's Bell P-39D Airacobra. This represents those used by the RAF in Europe as the "Airacobra Mk.1", for a VERY short time! Basically, this is what would become the P-400 in USAAF service. Operational dates have been rounded to "whole months". The unit depicted is: No. 601 "County of London" Squadron The aircraft is finished in standard "Temperate Day Scheme", circa late 1941 (painted in the USA at the Bell factory). The skin is in jpg format. Decal Randomization is TRUE. Damage textures are in DDS format. The engine Sounds is included. All the other items (bombs, drop tank, guns, etc) you should have already. All lighting is 100% historically correct. When in game, you'll see: Airacobra Mk.1 (v2k) Displayed on the Aircraft Selection Dropdown menu. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Good Hunting! Wrench Kevin Stein -
No Carriers in Okinawa Terrain in SingleMission
Wrench replied to ShrikeHawk's topic in World War II Forum
opps! forgot to tell you to add this line WaterMap=Okinawa_Water.bmp put that with the NavalMap statement my bad!! otherwise it don't know where to put the boat it should look like this when done: -
http://www.stormbirds.com/project/index.html
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View File SF2 WW2 PB4Y-1 (B-24J) USN Liberator, PTO Pak SF2 WW2 PB4Y-1 (B-24J) USN Liberator, PTO Pak by Veltro2K 6/4/2014 (Full 5 Merged Reccomended) This pack contains a NEW aircrft by Veltro2k; the US Navy's PB4Y-1 (B-24J) Liberator as seen in the Pacific. This aircraft uses some SF2NA 'mission statements'. It is designed for use ONLY in the PTO (Central Pac, Solomons, Phillipines, Home Island, etc). Research has not turned up any data about thes models being used in SoWesPac (particularly New Guinea, although some DID operate over Borneo). Of course, these also replaced the eariler "D" version in the Atlantic. The unit represented herein are: VPB-102, based in the Solomons in 1943 The aircraft is finished in standard USN 3-tone camo, and while 'assigned' to VPB-102, is representative of pretty much all USN VPB Liberator units as seen from the Aleutians to Australia, and (almost) all points in between. The same goes for Atlantic squadrons, fron the Arctic Ocean to the South Atlantic (although with a different paint job). The skins are in jpg format. All markings are decals (excepting the wing national markings). The BuNums are 'generic' in nature, as they represent no particular aircraft within a specific unit, but ARE for the model variant depicted. Decal randomization is set to TRUE. There are NO nose arts. Weapons, pilot figures and guns are NOT included; you should have them already. Damage textures are in DDS format. When in game you'll see PB4Y-1 (J) Liberator (v2k) The (J) expresses that this version is based of the B-24J model, NOT the D, L, or M. All USN/USMC/USCG versions were called PB4Y-1, regardless of what sub-variant. It will also further diferentiate it from any built from Pasko's B-24J. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations, in particular for in-game usage. Happy Landings Wrench Kevin Stein Submitter Wrench Submitted 06/14/2014 Category B-24
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225 downloads
SF2 WW2 PB4Y-1 (B-24J) USN Liberator, PTO Pak by Veltro2K 6/4/2014 (Full 5 Merged Reccomended) This pack contains a NEW aircrft by Veltro2k; the US Navy's PB4Y-1 (B-24J) Liberator as seen in the Pacific. This aircraft uses some SF2NA 'mission statements'. It is designed for use ONLY in the PTO (Central Pac, Solomons, Phillipines, Home Island, etc). Research has not turned up any data about thes models being used in SoWesPac (particularly New Guinea, although some DID operate over Borneo). Of course, these also replaced the eariler "D" version in the Atlantic. The unit represented herein are: VPB-102, based in the Solomons in 1943 The aircraft is finished in standard USN 3-tone camo, and while 'assigned' to VPB-102, is representative of pretty much all USN VPB Liberator units as seen from the Aleutians to Australia, and (almost) all points in between. The same goes for Atlantic squadrons, fron the Arctic Ocean to the South Atlantic (although with a different paint job). The skins are in jpg format. All markings are decals (excepting the wing national markings). The BuNums are 'generic' in nature, as they represent no particular aircraft within a specific unit, but ARE for the model variant depicted. Decal randomization is set to TRUE. There are NO nose arts. Weapons, pilot figures and guns are NOT included; you should have them already. Damage textures are in DDS format. When in game you'll see PB4Y-1 (J) Liberator (v2k) The (J) expresses that this version is based of the B-24J model, NOT the D, L, or M. All USN/USMC/USCG versions were called PB4Y-1, regardless of what sub-variant. It will also further diferentiate it from any built from Pasko's B-24J. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations, in particular for in-game usage. Happy Landings Wrench Kevin Stein -
actually, it lacked a SUPERcharger, with is very different from a TURBOcharger. One being mechanicly driven (engine -ie crankshaft driven- positive displacement Roots-type supercharger) the other an exhaust gas driven turbine-type. While both devices do, basicly the same thing, they're very different in operation. Keeping within the "mid to low" altitude operations kept the aircraft within it's element. It wasn't a bad plane it just wasn't the best. But it was amongst the "best available at the time" And there's the so called "tumbling". The Warbird Tech volume on the Airacroba has a whole chapter discussing it. Dean: I have an MTO version nearly done. One AAF, another Free French. The friendly Italian (Italian Co-Belligerent Air Force (Aviazione Cobelligerante Italiana, post Oct 43) I haven't done as they're a different model. But, it would be a simple reskin to the "D" versions, if one doesn't look too close!!. The Aussies only had less than 6 and they gave them the boot pretty quick. Stratos: nice to see it showed up in EAW (which I never had -- wish I'd had it back when) So, I take it that a resounding "yes"??
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No Carriers in Okinawa Terrain in SingleMission
Wrench replied to ShrikeHawk's topic in World War II Forum
you're missing the critical statement Add this below the Lat/Long lines NavalMap=TRUE that should make it work -
Terrain Gurus please take a look at this
Wrench replied to Peugeot205's topic in Mods & Skinning Discussion
You're welcome! -
Personally, I'd put X-4 missiles on the Stroch, but that's just me !!!
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anyone interestered in it? After all, historically, it was a failure in Western Europe, with an approx. 6 month operational life. But I hate to waste a mod. (there's a screenie in the screenshots thread, title "Rarest of the Rare") For grins and giggles, it might be interestering to see, gaming wise, how it might have done against the Luftwaffe. Even for that short time. Let me know!
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No Carriers in Okinawa Terrain in SingleMission
Wrench replied to ShrikeHawk's topic in World War II Forum
1st off, WHICH Okinawa terrain? Did you build your PTO mods folder FROM the SF2NA exe? What does the top section of the Okinawa.ini look like? (copy/paste it in your response) Does the terrain folder have the proper Okinawa_water.bmp, with the 2 colored "CV zones"? (there should be 4, 3 friendly, 1 enemy off the coast of Shikoku) Cause mine works fine If you had to add various CVs and other ships, I'm reasonably certain you aren't using the latest version, cause I added them (types ini should have a date of 9/1/2012) -
Terrain Gurus please take a look at this
Wrench replied to Peugeot205's topic in Mods & Skinning Discussion
be advised, the terrain I mentioned is WW2 ONLY!!! It's not the "modern" version of the EAW map. You need to look through all the files in that terrain folder -- the data ini, hm_bmps, and the tga tiles as well -
Strike Fighters 2 Europe: Problem with addon aircraft
Wrench replied to Santitm's topic in Mods & Skinning Discussion
Delete the mods folder, let the exe recreate a NEW one) DO NOT RE-ADD THE NEW AIRPLANES!! Then play the game normally, and report back. Also, WHICH aircraft did you install? Provide the links Can't give you much help with so little data; more information is required. -
Terrain Gurus please take a look at this
Wrench replied to Peugeot205's topic in Mods & Skinning Discussion
fully updated to SF2? http://combatace.com/topic/54856-converting-sfwo-terrains-to-sf2-usage/ I could almost bet the sea and sea-land transition tgas probably aren't The (rebuilt) WW2 version works just fine -
I'd suggest re-reading the section I posted above on "Why Bombers Exist in the 3W Series". There's nothing wrong with the radar. This isn't Falcon4; you can't lock ground targets in 3W games. In fact; I'm pretty sure you can't do it Real Life either (but I expect those more knowledgeable, with Real World experience to correct me. After all, we have an Bone driver on staff)
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SF2 WW2 PTO P-400 Airacobra (Export) Pak by Veltro2k
Wrench replied to Wrench's topic in File Announcements
Version 2 uploaded Fixed reported decals pathway issue. Sorry, but you'll have to redownload. After unzipping, just drop EVERYTHING over the existing install. Allow the overwrite. You may also, if you wish, delete the empty 67thFS decals folder, as they all reference decals from the 39th's folder -
Terrain Gurus please take a look at this
Wrench replied to Peugeot205's topic in Mods & Skinning Discussion
might also REALLY help to know what terrain! -
which is beyond OUTSTANDING!!
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hence the need to carry the belly tank all the time. A simple edit of the loadout ini (after extraction and placement in the Meteor's folder) will fix this. They ALWAYS carried it on Ops, all the way back the Mk.III of WW2
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It's called "Conformal Carry", and has been used for missiles since the F-4 Phantom
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easy: radar bombing doesn't work in these games. the very reason ALL bombers are, and should be, left under AI control. As I put in EVERY readme for all the Heavies I've work on.... and there ya have it.
