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November 11 Update - Core Upgrade ×

Wrench

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Everything posted by Wrench

  1. new B-25s (many variants) New A-20s (many variants) Lists of required marks available on request I've got buttloads of decals for all, but they need a "new" home Cocas was working on a P-47C Razorback, which I'd hoped we'd also build a D and D-35 (with fin extension) from. But, he's not been around for a while Also, we had several late mark Beaufighters planned (at least 4 different physical models). But .... ????? for those that don't see the stickies: http://combatace.com/topic/77259-what-freeware-aircraft-would-you-like-to-see/ albeit a bit outdated (some of the 'requested' aircraft have been released) Ed, any plans for the J model Liberators?
  2. yes, it is "at the moment"
  3. SF2NA, iirc
  4. mine work fine. do you have the actual 88mm_flak36 gun in you /Guns folder??? (the folder will have that same name) you can always open the data ini for the 2 88s and swap out the gun for "85mm_KS12" and test. But ONLY for the flak36, as there's an arty version as well
  5. and a beer Important Safety Tip NEVER drink and mod!!! The extracted file goes into the MODS FOLDER, /Flight folder -- it doesn't stay in the 'core install'. If it does, it don't do nothing
  6. hmmm... one can take the title 2 ways. glad you didn't use "gives thatcher the bone" sorry...mind the gutter this weekend!
  7. you don't. you drop the edited file into the /Flight folder. Create one if one doesn't exist.
  8. Just a nice day for flying over the Med
  9. you released an early version of the Airacobra in 2010, but it 'vanished'. We could USE a newer one for sure!! If you do, don't forget UVMaps so we create a new template for it (hint hint) for various skinning purposes ------ Ed, I have the 4+ book on the Tempests, if it'd be any help to ya. Lots of 3 and 5 views
  10. BTW, Alfie, the AD-6 was the A1-H AD-4s don't have an equivilant post-McNamara designation, having been retired in 56/57 another reason why I use only decals for marking. makes things easier, eh?
  11. It is an A-9 by the DAT
  12. View File SF2 WW2 ETO RAF Coastal Command Fortress IIA Pak SF2 WW2 ETO RAF Coastal Command Fortress IIA Pak 5/10/2014 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: Having any SF2 series game is HIGHLY reccomended, as this mod references the stock destroyed An-12. Also, due to modifications to various inis, this mod will probably -NOT- work in 06/08 level 1stGen game installs. This has not/cannot be tested by me. SF2NA is REQUIRED as part of you game installs, as this aircraft uses several NA-specific mission tasking for it's Naval Search and so forth.** *This is a "Theatre Specific" & Nationalized release of Veltro2K's NEW!!! B-17E Flying Fortress Heavy Bomber. This package contains the Fortress IIA for RAF Coastal Command, in Europe =ONLY=.* There is 1 skins/decal set in this pack: No. 220 Squadon, RAF Coastal Command, as based in Northern UK and Northern Ireland, for North Sea and Atlantic patrols. The Skin is in jpg format. The serials ARE historically correct for the aircraft, but should be considered 'generic' in nature, as they represent no specific aircraft in a particular squadron. All markings are decals. All lighting is historically correct. Damage textures are in DDS format. It should be noted, this mod is for use -ONLY- in an ETO-centric mods folder; research seems to poin to these aircraft having only been used over the Atlantic. In this case, RAF Fortress IIAs were replaced by Liberator GR.V/VI/VII in 1944. When in-game, you'll see: Fortress IIA (V2K) on the aircraft selection. While no other E models exist, this is simply done as a convenience. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations. Happy Landings!! Wrench Kevin Stein Submitter Wrench Submitted 05/25/2014 Category B-17
  13. 219 downloads

    SF2 WW2 ETO RAF Coastal Command Fortress IIA Pak 5/10/2014 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: Having any SF2 series game is HIGHLY reccomended, as this mod references the stock destroyed An-12. Also, due to modifications to various inis, this mod will probably -NOT- work in 06/08 level 1stGen game installs. This has not/cannot be tested by me. SF2NA is REQUIRED as part of you game installs, as this aircraft uses several NA-specific mission tasking for it's Naval Search and so forth.** *This is a "Theatre Specific" & Nationalized release of Veltro2K's NEW!!! B-17E Flying Fortress Heavy Bomber. This package contains the Fortress IIA for RAF Coastal Command, in Europe =ONLY=.* There is 1 skins/decal set in this pack: No. 220 Squadon, RAF Coastal Command, as based in Northern UK and Northern Ireland, for North Sea and Atlantic patrols. The Skin is in jpg format. The serials ARE historically correct for the aircraft, but should be considered 'generic' in nature, as they represent no specific aircraft in a particular squadron. All markings are decals. All lighting is historically correct. Damage textures are in DDS format. It should be noted, this mod is for use -ONLY- in an ETO-centric mods folder; research seems to poin to these aircraft having only been used over the Atlantic. In this case, RAF Fortress IIAs were replaced by Liberator GR.V/VI/VII in 1944. When in-game, you'll see: Fortress IIA (V2K) on the aircraft selection. While no other E models exist, this is simply done as a convenience. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations. Happy Landings!! Wrench Kevin Stein
  14. YAH!!! THAT'S the skin we need! Check NDiki's Mustang IV pak for a buttload of premade decals and such
  15. stay with decals for the code letters and national insignia as much a possible. It de-complicates things. The only thing you want to paint on are the "specifics" -- like ID bands, Invasion stripes (and use start dates in the texture set inis, so you'll need at least 2 of each squadron -- one with, one without. Don't forget, for the most part, even the 'under stripes' were gone by November/December 44) The only thing the template WON'T have is the actual metal skin, as I suck at NM texturing.
  16. Bribe Congress??
  17. nope, on the left side since WW2
  18. Something fun for you all to spend the weekend reading! Remember like the B and C, the D was built in Inglewood, CA, and the K in Dallas, TX Other than that, same aircraft. Enjoy!! And speaking of the new test FM, I'd change the WEP start throttle position to WEPThrottle=0.95 might make it "last" longer. 0.99 would be better, but I don't think it'd allow that. The section in the manual on WEP is informative.
  19. Limping for Home (you can't see it on this pic, but there's now panel and rivet lines under amariani's skin. Should have the full templates done next week)
  20. well, at least it's working now! not all the weapons are available for loading on each aircraft. The ODS weapons pack has a lot of stuff, for Coalition and Iragi forces. You should be able to copy that entire weapons folder over, with no issues. It's at the 08 level. You can even add the Hornets if you want. You can always use the "Community Weapons Pack" http://combatace.com/files/file/7791-weapons-pack-252-by-the-wosfp1-community/ It's a HUGE compilation, and unfortunately, you'll have to install the entire thing. Another disadvantage of the 1stGen Weapons system (ala the Game Engine). But that pack IS valid for the 08 patch level. With that pack, you should be able to add just about any aircraft available for for the game (meaning: add-on, 3rd party aircraft). IF you choose that route, rename your existing /Weapons folder to "hide" it from the game engine (or move it to a storage folder)
  21. the Crusader Detail and Scale book says in December 68 they went in for the conversion to K models. So, call it 1969??? Maybe 1970, given how the Military-Industrial Complex ™ works. It also says, no upgrade to the original radar (AN-AWG-3, with AN/APS-67 and EX-16 fire control), addition of 2 more wing pylons, as in the F-8E, and cockpit upgraded to F-8E standards. Engine remained the J-57P-16 or 16B. So, what I'd do, is reference the F-8E lod, F-8E cockpit, but keep the F-8C avionics ini. Using F-8E data ini, but down grad the engine to the C's. Use F-8E's loadout ini. see why I have 1/3 of terabyte HD just full of books on pdf????
  22. Information statement added for users that may purchase, or have purchased the DLC A-4L from 3rd Wire. DO NOT MIX THESE AIRCRAFT!!
  23. wait, what??? there's a DLC A-4L??? no shit!!! wonder what squadrons he used...
  24. ok...looking at the SF2 A-4L mod I did (and Malibu linked to above) one of the major issues is the use of the avionics hump, either as a 'weapon' or 'fake pilot', as they're painted for specific squadrons. I'd started a VC-2 skin, but couldn't figure out the hump -- you're get stuck with the VC-13 painted hump In other words, use of the A-4C lod is the issue ... can't use the A-4F, as the nose and refueling probes are different, let alone the hardpoints EDIT: ok, the A-4E_67 has the hump, and the A-4F is mapped identically. So, using the templates I did, in theory, you could paint, or use a decal for the various squadrons the only other issue, most likely fixed by data ini edits, is the outer hardpoints. You just don't use them on the loadout ini. Give me a couple of weeks, and I might be able to come up with something usable. (hope my skills are up to it!!)
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