Jump to content

Wrench

ADMINISTRATOR
  • Posts

    28,331
  • Joined

  • Last visited

  • Days Won

    189

Everything posted by Wrench

  1. engine fires due to overheats has been modeled since at least 2005 (when I first experienced it!) yeah, it pretty cool!!
  2. that's rebuilding the GAME's nations ini, and messing with the userlists. Something not usually recommend for a 'general' install. For a stand alone, perhaps like in your case above, for 56 Suez war, it can work He's asking about the terrain itself, which was answered. In P's case, you'd not only have to edit the nations, but ALL the GroundObjects that have the EXPORTED=TRUE tag, further narrowing what available for said specific terrain and you know you can use the standard (US) format, to even further narrow it down the 'operational' window ... MM/DD/YYYY
  3. it's called "RollingRadius", and is in each of the landing gear statements BE ADVISED: messing around with that on 1stGen models ported to SF2 can cause serious malfunctioins
  4. we REALLY appreciate all the hard work. I don't think you can set a 'parking slot' in the hangar bay, but one could always build a static into the lod (but why add extra work)?
  5. those were done a looooooooooooooooooooooooooooooooong time ago. I released an Oscar Pak with several variants some years back. There still might be some lying around for 1stGEns, but mostly for SF2
  6. http://combatace.com/files/file/7573-woe-update-oct2008b/
  7. View File SF2 Post-WW2 P-38L Lightning, AMI SF2 Post-WW2 P-38L Lightning, AMI 5/01/2014 - For SF2 (Any/All - Full 5 Merged Reccomended) == Post War Lightnings, Part 2 == * Note: will most likely NOT work in 1stGen SF/Wo*, with out some modifications/tweeking. Use in 1stGen games has not, and cannot, be tested by me * This is a revamp of Spitwulf's 1stGen Post-WW2 Italian Air Force P-38 Lightning. It is based on Wolf257's Lightning. This is the complete aircaft, updated (as much is as possible) for SF2 usage. All sounds, weapons and a pilot figure are included. Guns you should already have. A NEW skin, in jpg format, was created (now with rivets!). All Spitwulf's original decals were reused, excepting the national markings, which use stock 3W decals. All markings are decals, and decal randomization is TRUE. The skin represents 3^ Stormo Caccia (1948-1954). When in-game, you'll see: P-38L Lightning (AMI) (w) on the aircraft dropdown menu. The (W) is for Wolf, diferentiating this P-38 from any others you may (or may not) have. The AMI is for, of course, Aeronautica Militare. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them!!!. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 05/16/2014 Category P-38
  8. 150 downloads

    SF2 Post-WW2 P-38L Lightning, AMI 5/01/2014 - For SF2 (Any/All - Full 5 Merged Reccomended) == Post War Lightnings, Part 2 == * Note: will most likely NOT work in 1stGen SF/Wo*, with out some modifications/tweeking. Use in 1stGen games has not, and cannot, be tested by me * This is a revamp of Spitwulf's 1stGen Post-WW2 Italian Air Force P-38 Lightning. It is based on Wolf257's Lightning. This is the complete aircaft, updated (as much is as possible) for SF2 usage. All sounds, weapons and a pilot figure are included. Guns you should already have. A NEW skin, in jpg format, was created (now with rivets!). All Spitwulf's original decals were reused, excepting the national markings, which use stock 3W decals. All markings are decals, and decal randomization is TRUE. The skin represents 3^ Stormo Caccia (1948-1954). When in-game, you'll see: P-38L Lightning (AMI) (w) on the aircraft dropdown menu. The (W) is for Wolf, diferentiating this P-38 from any others you may (or may not) have. The AMI is for, of course, Aeronautica Militare. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them!!!. Happy Landings! Wrench Kevin Stein
  9. you can't. unfortunately, they're either 'on' or 'off' (actually, "allowed" or "not allowed"; same difference). just like movement routes, they're active ALL the time you can, however, use the LimitedNations=TRUE statement in the terrain's main ini, and then build a terrain specific Nations ini, but there no way to to have a nation turn on in a certain year.
  10. alt/d twice
  11. View File SF2 WW2 Hawker Hurricane Mk.I No.1 Squadron, BoF, Skin Pak SF2 WW2 Hawker Hurricane Mk.I No.1 Squadron, BoF, Skin Pak 5/14/2014 -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment (read: decal randomization), all the features will =NOT= be working as designed.* A new skin for Raven's Hurrican Mk.1 (2-bladded Watts prop, fabric wings), representing No. 1 Squadron in early to mid-1940, but more for the Battle of France timeframe. This skin is painted in the "half-and-half' Night/White wing undersides, with French style "rudder flash" RAF color bands, and "silver dope" remaining undersides. The skin maps remain in bmp format. Also included is a modified textureset.ini for the original No.111 squadron skin, that adds the DefaultStartDate= tag (07/1940), adds decal randomization. The decals ini provided for 111 adds the Level 1 fake "SqTail" pointer to activate the Squadron name display. This is used on BOTH skins. The new serial number decals ARE historically those for early Mk.1 Hurris, but should be considered 'generic' in nature, as they represent NO particular aircraft within a specific squadron. This package ONLY contains the skins/decals (and the 111 Squadron inis). I've not included any of my usual "tweeks" to SF2-ize the aircraft. It's pretty perfect as is! (the only thing I changed was turning the Fuselage OFF in the data ini to eliminate the 'double cockpit' issue). As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. With Thanks To Raven for the bird! Good Hunting! Wrench Kevin Stein Submitter Wrench Submitted 05/15/2014 Category Hurricane
      • 1
      • Like
  12. 81 downloads

    SF2 WW2 Hawker Hurricane Mk.I No.1 Squadron, BoF, Skin Pak 5/14/2014 -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment (read: decal randomization), all the features will =NOT= be working as designed.* A new skin for Raven's Hurrican Mk.1 (2-bladded Watts prop, fabric wings), representing No. 1 Squadron in early to mid-1940, but more for the Battle of France timeframe. This skin is painted in the "half-and-half' Night/White wing undersides, with French style "rudder flash" RAF color bands, and "silver dope" remaining undersides. The skin maps remain in bmp format. Also included is a modified textureset.ini for the original No.111 squadron skin, that adds the DefaultStartDate= tag (07/1940), adds decal randomization. The decals ini provided for 111 adds the Level 1 fake "SqTail" pointer to activate the Squadron name display. This is used on BOTH skins. The new serial number decals ARE historically those for early Mk.1 Hurris, but should be considered 'generic' in nature, as they represent NO particular aircraft within a specific squadron. This package ONLY contains the skins/decals (and the 111 Squadron inis). I've not included any of my usual "tweeks" to SF2-ize the aircraft. It's pretty perfect as is! (the only thing I changed was turning the Fuselage OFF in the data ini to eliminate the 'double cockpit' issue). As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. With Thanks To Raven for the bird! Good Hunting! Wrench Kevin Stein
  13. if it's really wanted, I can upload all 3 fonts to the /Templates section Amrillo USAF USAAF Code USAAF Stencil I still have my zips archived, as for some unknowable reason, I can't log into simmerspaintshop.com to get to ANYTHING!! fonts or color swatch or whathaveyous the particulars are, AAF Code was used a lot in SoWestPacific (New Guinia, Sololmons) for plane-in-squadron letters/numbers. I haven't seen in used for ETO or MTO markings in any of my researches. Amrillo used for serials, as is the Stencil. One needs to consult photos/profiles as it really DID vary from squadron to squadron If one uses Amrillo USAF, you can be 95% sure is damn close, no matter where or when. Now, the nightmares are IJN and IJAAF fonts; to say nothing of some of the Luftwaffe outlined letters...never that good at them! :(
  14. there's another thread in there someplace, about the Loadout.ini
  15. outstanding!!!
  16. serial number aren't showing .. here's the fix: open the decal ini, and scroll down till you find the "SNum" listing change the mesh name from Aft_Fues to AftFues they'll show up now
  17. Amrillo USAF works for USN as well, from WW2 to present). Can also be used for WW2 AAF, depending on where (some theatres - SWP- used a slightly different font, USAAF Code)
  18. look in the Objects/Effects (or something like that) in the downloads section -- Stary has done a buttload of stuff. Although I find his black ships smoke FAR to dark --- ships stopped using coal in the 1920s (especially naval vessals). Everything went to fuel oils by then, and the stock smoke is MUCH more correct. The smokestackeffect is a light(ish) brown/white color -- look at the generator buildings on any terrain, and you'll see it. you won't find anything in any of the terrain cats relating to those effects -- those are called in the terrain's _types ini, and reference those items in the /Flight cats what exactly are you trying to do?
  19. France, 1940 ... BEF Hurricane Mk.1s, No. 1 Squadron (I've always wanted to do the split undersides!!)
  20. in the HUDData.ini and (possibly) in the MissionControl.ini there's listing that can be turned off
  21. are you talking about the ParticleSystem.ini, or specific effects themselves? most likely in the FlightData.cat
  22. The very reason ™ we have a Knowledge Base http://combatace.com/topic/9323-adding-weapons-to-sfwovwoe-a-tutorial/
  23. oh yes, indeed. lets support piracy.
  24. wouldn't it depend on the era one want's to fly in?
  25. Indeed. One should make the basic assumption that DAT mods do NOT exist. Those with the ini dancing skills can add them themselves. There are plenty of freeware ships readily available. A note on armed merchant ships: unless they're specifically a naval vessel (ie: an AK/AP/AO etc class) are illegal by international maritime law. They could be, and in some cases ARE, considered pirate vessels, and accorded the same treatment as any militant/combatant or naval vessel would be. The precedent was set in WW2, when for example, our Liberty and Victory ships while still carrying civilian registry, carried USN gun crews, keeping with the treaty conventions. These are still in place. That's the main reason we terraformers THINK in 100 year spans for terrain mods, and build accordingly. With FULL terrain mods and your moored ships are STILL backwards in their slips. For an accurate representation the Canal Zone and it ports, I'd suggest the "Eastern Med" map (modern rebuild of the ww2 North Africa). You'll see what I mean, when flying over the ports
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..