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Wrench

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Everything posted by Wrench

  1. I'd look at some of the Israel tiles, either stock or Stary's hi=rez. The valley tiles are a good 'in between' for the mountain and desert.
  2. your English is more than adequate!! so the main question remains: it is worth messing around with to create a WW2 version, and what should it be called? Or does it really matter? it definitely has the enlarged oil pump bumps in the front lower cowl, and what appears to be the deeper chin scoop. but, then again, if it's a "pieces-parts" ????
  3. there's a max limit to picture attachments until a certain number of posts has been reached (unfortunately, I don't know WHAT the number is!!!) However, you can create a user gallery in our main gallery, and upload bunches and lots!! =================== nice looking model!! like the detail on the Yagis looks like a -5 with single piece blown canopy markings don't quite look right, however (tail code and VF-17 badge). But a good looking model. I take there were shot in IL2? If you look in our WW2 downloads section (US Origins), you'll find Helldivers and Shrikes. Many skins too!
  4. but, 1stGens don't have ALL the aircraft SF2 does AND a HUGE majority got remapped for SF2 so the skins don't match, and is some cases some nodes are different (but, in truth, not too many). The 99.9% have differences in the lod vs data ini, making them 99.9% incompatable with SF2 but as answered, yes -- ALL SF2 lods -including those in the terrain cats if you can believe that!, are locked on 002 cat. SF/W0* lods are still extractable, but of little use in SF2
  5. how do you plan in mounting it, and have it work?? One can covcievably 'scab it on' as a weapon station or via fake pilot, but its not going to really do anything. If use as a gunner station, it'll only shoot at air targets. Best if built in DIRECTLY to aircraft's lod, otherwise it's just (not really functional) eye candy. And then, you're still back to it being a 'self defense' gunner station (like on a B-17 or similar aircraft)
  6. Rends is asking about the 'splash screen', and as I mentioned above is relatively easy to change (although I don't remember how) EDIT: it's called INITSCREEN, and for a modded one, goes in the /Flight folder. The DAT has done this on many of their all-incusive mods as to icons ... I seem to recall there being a buttload in the 1stGen downloads someplace
  7. the only one I didn't look at!! thanks!!
  8. that's easy... make a "generic" loading screen, like I've done for the WW2 mods, and just place in the /Flight folder. The game will use that one first. look in the SF2 templates section; hangar screen template http://combatace.com/files/file/12452-sf2-hangar-screen-template/ all the others: http://combatace.com/files/file/10944-sf2-series-menu-screen-templates/ for loading screens for specific, individual aircraft, those go into that aircraft's main folder.
  9. that's the S-199 this is the S-99 (before Jumo).. So, this is supposed to be a G6?. Then the cowl bulges are waaaay to small. the the G had much smaller tire bulges this also has the radio mast and loop antenna (which, when you REALLLY get a close look, isn't even sitting flush with the fuselage!!)
  10. have we, with some amount of certainty, ever determined WHICH 109 model it was supposed to be?? been fiddling with creating templates for it (the DB version NOT Jumo), and all my books with profiles and internals and such (Modeler's Data file, In action, etc) seem to point that this might (operative word!!) be a K model, as evidenced by the super-sized tire bulges. But should the cowl breech bulges be larger, or is that a G 'thing' only?? Asking the Experten here for some guidance!! thanks! (not withstanding the lack of a center pylon for the drop tank, and other things 'not working'
  11. damn! it gets more confusing all the time!!! why not find an aircraft with a similar engine (Merlin Mustang = Merlin Spit 9 -- close enough for government work -} and adjust from there?
  12. yes, indeed. as that IS the standard for defining a point in 3 dimensional space also, SF2 can BOTH Unicode and ANSI Lods, whereas SF1/Wo* can only read ANSI. irrc, the later versions of MAX (2009???) should be able to export both formats. (someone correct me if I'm wrong!! )
  13. Are you talking about the menu buttons, or the actual icon (like for shortcuts) themselves?? Or the startup splash screen (which CAN be changed -disremember how, however) for icons, there should be some in the 1stGen downloads someplace ... I made a bunch of them. of course, to be really RUDE, you can use this... http://combatace.com/gallery/image/27608-no-3w-support/ yes, I'm in a very bad mood/place this afternoon... (and of course, the fucking image isn't linking. anything else gonna go right??
  14. Wrench

    Wrench's Images

    just a little of this and that
  15. Wrench

    No 3w support

    From the album: Wrench's Images

  16. View File SF2 WW2 MTO Bristol Beaufighter Mk.VIF, v.9 SF2 WW2 MTO Bristol Beaufighter Mk.VIF, v.9 by Cocas 2/10/2014 -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.* *Note x2: This mod represents VIFs as used in the MTO =ONLY=. This is the AI equipped NFs (Mk.VII), WITH dehidral (upwards pointing) tailplanes, but NO turret gun. I've allowed for other mission statement like 'Armed_Recon'. This aircraft carries NO bombs or rockets. You'll have to do with guns-only. Until the later model VI, X and TF.X arrive.* This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examination and so forth. This pack contains the following aircraft & skin/decal sets: Beaufighter Mk.IVF No. 600 "City of London" Squadron As seen in late 1942/early 43 time frames. The aircraft is finished in standard overall MSG with disruptive Dark Green. The Squadron Crest for each is used as the paint chip seen on the Loadout Screen. Skins are in jpg format, as are the bump maps. Damage textures are in DDS. Everything is included, excepting the guns (you should have all these already). No bombs or rockets; these are Mk.VIF NFs, not equipped for them. All markings are decals, and decal randomization is set to TRUE. Other squadrons can easily be reproduced by creating new squadron code letters. As is my habit, sample bmps are left in the various Decals folders so you can match the font and size. All serials, while correct for the variant depicted, should be considered 'generic' in nature, as they represent no specific aircraft with the unit(s) depicted. When in-game, you'll see: Beaufighter Mk VIF (Early) (CAF) for this aircraft. The "CAF" (for Cocas Aircraft Factory) will diferentiate these Beaus from any others you may or may not have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Happy Hunting! Wrench Kevin Stein - for Cocas Aircraft Factory - Submitter Wrench Submitted 03/07/2014 Category Other
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  17. 132 downloads

    SF2 WW2 MTO Bristol Beaufighter Mk.VIF, v.9 by Cocas 2/10/2014 -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.* *Note x2: This mod represents VIFs as used in the MTO =ONLY=. This is the AI equipped NFs (Mk.VII), WITH dehidral (upwards pointing) tailplanes, but NO turret gun. I've allowed for other mission statement like 'Armed_Recon'. This aircraft carries NO bombs or rockets. You'll have to do with guns-only. Until the later model VI, X and TF.X arrive.* This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examination and so forth. This pack contains the following aircraft & skin/decal sets: Beaufighter Mk.IVF No. 600 "City of London" Squadron As seen in late 1942/early 43 time frames. The aircraft is finished in standard overall MSG with disruptive Dark Green. The Squadron Crest for each is used as the paint chip seen on the Loadout Screen. Skins are in jpg format, as are the bump maps. Damage textures are in DDS. Everything is included, excepting the guns (you should have all these already). No bombs or rockets; these are Mk.VIF NFs, not equipped for them. All markings are decals, and decal randomization is set to TRUE. Other squadrons can easily be reproduced by creating new squadron code letters. As is my habit, sample bmps are left in the various Decals folders so you can match the font and size. All serials, while correct for the variant depicted, should be considered 'generic' in nature, as they represent no specific aircraft with the unit(s) depicted. When in-game, you'll see: Beaufighter Mk VIF (Early) (CAF) for this aircraft. The "CAF" (for Cocas Aircraft Factory) will diferentiate these Beaus from any others you may or may not have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Happy Hunting! Wrench Kevin Stein - for Cocas Aircraft Factory -
  18. check the data ini for the proper shader statements (ala SF2)
  19. SA-3 quad launcher (and the other SA3s) goes back to Pasko's SAMs and Vehicle Pak of 2005, with the associated EW and SAM Radars.
  20. no, sorry. only US/NATO maybe one of the GMG 3d guys can whip out a low-poly static Hip?
  21. depends on the launcher SA-2s don't SA-3s will (with dual or triple launchers. disremember about the singles)
  22. just those AND locked cloud altitudes
  23. check the Cuba OTC+; there's some H-34s, and (possibly!) some SH-3. The sea kings also show up on the Midwest USA and Persian Gulf terrains. I have templates and edited lods for those (Chocktaw and Sea King), if you need/want them and there's an S-76 in "The Factory Place"
  24. GFD-12 -- gepard, iirc? Floodlight12m -- pureblue, anatolia Hangar_Open/closed -- are these the halle3? if so, mitch from 'the factory place' MBTank -- florian, iirc from DS Radio_twr -- amradio tower? (red and white??) unknown, from ww2 terrains Cooling_Tower -- possibly gepard? FactoryWarehouseC1 SupportBuilding_G1 FactoryMainOffice Fabrikboden gross Fabrikboden gross2 FactoryServiceSegme all above, wingwinner halle4 halle_gross factory1 satantenne -- these 4 by mitch, from "the factory place" SMALL_CONTAINER_A ContainerShip -bandidos team SovietTanker UkFuelTruck UkFuelTruck_2 has_sml_building_v3 TowerComplex Crane2 DWall50m DWall100m -- these 2 possibly from Sundowner's airfield dress-up paks SunShelter170m - pureblue, anatolia Road_Runway CamonetParking wall02 UKJeep1/2 UKTruck_Cover UKCommandVehicle -- these 3, kesselbrut, from original Falkland mods Mi-8_Static -- dev a team (you'll probably want to remove it. permission only item, no permissions granted Boxcar -- if af64traincars, from Polak's Object Library 1, if not, see below TankCarNV FlatCarNV LocomotiveNV -- possibly YAP? or renamed from gepard's train stuff??? (need pics to ID) that's all I can remember off the top of my head
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