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Wrench

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Everything posted by Wrench

  1. yes, you are correct. I forgot the include the ship!!! That's now corrected my apologies (note to self: don't do things so late a night!!)
  2. View File SF2 WW2 MTO Regia Marina Cargo Ship SF2 WW2 MTO Regia Marina Cargo Ship 2/20/2014 -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = Yet another repaint/repurpose of Stephan1918's EXCELLENT First Eagles cargo ships. This time, we're representing merchant ships of the Italian Navy (Regia Marina) of WW2. This will give you something other than the stock cargo ship or anything else (available or not) for auntie-shipping missions in The Med These ships ARE armed, to 2 20mm guns, so they WILL shoot back when under attack!! As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. You'll also be editing your sound list, if you haven't already, to add the ship sounds Happy Hunting! Wrench Kevin Stein edit: the ship is NOW in the zip. sorry folks! Submitter Wrench Submitted 02/21/2014 Category Cargo and Transports
  3. 172 downloads

    SF2 WW2 MTO Regia Marina Cargo Ship 2/20/2014 -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = Yet another repaint/repurpose of Stephan1918's EXCELLENT First Eagles cargo ships. This time, we're representing merchant ships of the Italian Navy (Regia Marina) of WW2. This will give you something other than the stock cargo ship or anything else (available or not) for auntie-shipping missions in The Med These ships ARE armed, to 2 20mm guns, so they WILL shoot back when under attack!! As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. You'll also be editing your sound list, if you haven't already, to add the ship sounds Happy Hunting! Wrench Kevin Stein edit: the ship is NOW in the zip. sorry folks!
  4. zip the file, and attach the zip. that (usually) works!!!
  5. the water bmp was generated by Gerwin's TFD tool, and it's worked for me before, again I don't know why thing aren't working
  6. nuts! I couldn't find the cover with the giant eels... will a pissed off giant turtle do??
  7. "the name were changed to protect the guilty"
  8. version 2 uploaded, some minor fixes and new skin
  9. that's what I was getting before fixing the terrain size. ok, I see now... I have no idea, brother. It may be something in the terrain I've missed, or shitty coding in the mission builder (which I find hard to believe, as the PTO Phillipines 44 seems to work with naval objects, iirc) asking at 3w would be of no use, as it's a 'use built terrain'.
  10. try changing the name of the (cv) water bmp to match the original ie: Norway_water.bmp, and see what happens. I think all that stuff has to match (inis, tfd, hfd, etc) I haven't looked at it for some time, having moved to south aisa (or working on Daniel's aircraft)
  11. "total conversion" basically what we're doing, but more on a individual folder/file basis. The game, stock out-of-the-box so to speak, has relatively empty folder (most will only contain the main ini, which has basic property pointers for the engine to look at and 'pull' necessary operating bits from the various cat files). Don't worry about them. In fact, many of the GroundObjects can be left alone, as they have specific start dates, well after 1945. One of the main tricks, ESPECIALLY for aircraft, is leave one player usable (like a A-4 or F-4), and one non-flyable (aka "AI controlled"), like a MiG-21. A few years back we had some issues with the game engine automaticly repopulating ALL the aircraft back one these 2 weren't there. for some screwy reason. The real hard part is downloading and install the specific aircraft, vehicles, ships, guns, weapons, etc. For the most part, we have era-specific sets ready for this. Check the SF2 Objects downloads, particully for guns and weapons packs built with WW2 in mind. It IS a lot of work; no one here has assembled a 'ready to use' theatre or region specific package with all the required pieces. OTH, the DAT has several; a PTO, MTO and Eastern Front (Russia) . But, they do have restrictions on some things before getting heavily into the modding, I'd really recommend reading both the SF/Wo* Knowledge Base (what we call 1stGens), and the SF2 Knowledge Base. Plenty of good information that is applicable, and should give you a basic working knowledge of how things is done, and how the game (usually!) works. Also, explore the folder structures of the 'mods folder' -- it's in your C:\Users\*-your name here-*\Saved Games\ThirdWire folder. And just play the regular game for week or two, just to get familiar with how things are. It will help in the long run. and I'm off ... it's 2am and time for bed!
  12. welcome, brother!! We've been playing WW2, in 'stand alone' type installs since at least 2005. Yes, it VERY doable! (as can be seen by the number of WW2 downloads we have) directly above, in the stickied threads, you'll find the basic guide: http://combatace.com/topic/74835-creating-the-eratheatre-specific-ww2-install/ now, while not fully up-to-date (I must fix that!), the instructions are fairly easy to follow. The only thing I'd change is using the SF2NA exe to build your (theatre specific) WW2 mods folder from. Now, this is only if you're planning on adding those terrains that now support carrier operations. (Central Pacific types, for instance, and one of the MTO terrains, iirc). If not, then it's advisable to use SF2 or SF2E. V and I may still have some "unique" properties that make the not really suitable for WW2 modding. But, as you're Full-5 Merged, with Exp 1 & 2, this should not be an issue First off, you must choose WHERE in the World of WW2 you wish to fly. Mind you, some of the items are NOT available here are CA. Those, in particular, built by the Dev A-Team (aka, "DAT"). For those you have to sign up at their site, and follow their specific rules. ask specific questions, and we'll try and answer them!
  13. how come you're not using the right Mk.VIII for 79 Squadron??? ----- required screen shot:
  14. post images to the gallery, then use the 'link feature', (ie: copy/paste the images url into you post) no upload limit to the gallery
  15. generator buildings are classed as "POWER_PLANT" in the types ini, as is that giant sized one on the GCE map the other to use, for quays/docks/piers/cranes/etc is "NAVAL_BASE" (converslyl, barracks and such can be classed as "ARMY_BASE" I use WAREHOUSE for static (docked) ships. Except naval vessels in-port, they stay WARSHIP to REALLY vary the types to attack, (this trick goes way back to SF1, early 2000s) extract the SingleMission.ini, place in the /Flight folder, and edit as follows: now, you can take you multi-million dollar aircraft, with weapons costing 10s (or 100s) of thousand to dollars, and blow up the 500 dollar truck
  16. Interception over the Western Desert...
  17. View File SF2 WW2 ETO Bristol Beaufighter Mk.1 series (Late), v.9 by Cocas SF2 WW2 ETO Bristol Beaufighter Mk.1 series (Late), v.9 by Cocas 2/10/2014 -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.* *Note x2: This mod represents late production Beau Mk.1s for Northern Europe ONLY! Seperate versions are in the works for MTO, PTO and CBI usage, as their start/end dates tend to differ.* These are BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. This is the second of a set of Beaufighters. This package contains 2 aircraft, representing the late production Beaufighter Mk.1 & NF Mk.1s. These marks =HAVE= the dihedral horizontal stabs (they point up). We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examination and so forth. This pack contains the following aircraft & skin/decal sets: Beaufighter Mk.1F (Day Fighter) Standard Day Scheme No. 25 Squadron Beaufighter NF Mk.1 (Night Fighter) Night Overall No. 68 Squadron (Czech) No. 604 Squadron "County of Middlesex" No. 307 (Polish) Squadron The Squadron Crest for each is used as the paint chip seen on the Loadout Screen. Skins are in jpg format, as are the bump maps. Damage textures are in DDS. Everything is included, excepting the guns (you should have all these already). No bombs or rockets; these are Mk.1s, not equipped for them. All markings are decals, and decal randomization is set to TRUE. Other squadrons can easily be reproduced by creating new squadon code letters. As is my habit, sample bmps are left in the various Decals folders so you can match the font and size. For No 68 Squadron, those letters marked with a star (*) represent those aircraft whose serial numbers have been 100% matched to their plane-in-group letters. Those withOUT the star, while having served in 68, could not be positively IDed. All other serials, while correct for the variant depicted, should be considered 'generic' in nature, as they represent no specific aircraft with the units represented. When in-game, you'll see: Beaufighter Mk IF (Late) (CAF) Beaufighter NF Mk.I (Late) (CAF) for these aircraft. The "CAF" (for Cocas Aircraft Factory) will diferentiate these Beaus from any others you may or may not have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Happy Hunting! Wrench Kevin Stein - for Cocas Aircraft Factory - Submitter Wrench Submitted 02/18/2014 Category Other
  18. 141 downloads

    SF2 WW2 ETO Bristol Beaufighter Mk.1 series (Late), v.9 by Cocas 2/10/2014 -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.* *Note x2: This mod represents late production Beau Mk.1s for Northern Europe ONLY! Seperate versions are in the works for MTO, PTO and CBI usage, as their start/end dates tend to differ.* These are BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. This is the second of a set of Beaufighters. This package contains 2 aircraft, representing the late production Beaufighter Mk.1 & NF Mk.1s. These marks =HAVE= the dihedral horizontal stabs (they point up). We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examination and so forth. This pack contains the following aircraft & skin/decal sets: Beaufighter Mk.1F (Day Fighter) Standard Day Scheme No. 25 Squadron Beaufighter NF Mk.1 (Night Fighter) Night Overall No. 68 Squadron (Czech) No. 604 Squadron "County of Middlesex" No. 307 (Polish) Squadron The Squadron Crest for each is used as the paint chip seen on the Loadout Screen. Skins are in jpg format, as are the bump maps. Damage textures are in DDS. Everything is included, excepting the guns (you should have all these already). No bombs or rockets; these are Mk.1s, not equipped for them. All markings are decals, and decal randomization is set to TRUE. Other squadrons can easily be reproduced by creating new squadon code letters. As is my habit, sample bmps are left in the various Decals folders so you can match the font and size. For No 68 Squadron, those letters marked with a star (*) represent those aircraft whose serial numbers have been 100% matched to their plane-in-group letters. Those withOUT the star, while having served in 68, could not be positively IDed. All other serials, while correct for the variant depicted, should be considered 'generic' in nature, as they represent no specific aircraft with the units represented. When in-game, you'll see: Beaufighter Mk IF (Late) (CAF) Beaufighter NF Mk.I (Late) (CAF) for these aircraft. The "CAF" (for Cocas Aircraft Factory) will diferentiate these Beaus from any others you may or may not have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Happy Hunting! Wrench Kevin Stein - for Cocas Aircraft Factory -
  19. hawks; either one edit: OK, I'm editing mine ... the hawk t2
  20. pull it from the cat, drop in /Flight folder, edit away
  21. oh, hell. and I just bought a case of chem light batteries... was gonna sell them at an indecent profit!! DAMN!!
  22. View File SF2 WW2 SWP Bristol Beaufighter Mk.1C, RAAF, v.9 by Cocas SF2 WW2 SWP Bristol Beaufighter Mk.1C, RAAF, v.9 by Cocas 2/10/2014 -- Something for the WW2 PTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!! Also, some statements for anti-ship/naval strike require having SF2NA as part of your merged install (meaning: your WW2 PTO mods folder built from the SF2NA exe).* *Note x2: This mod represents RAAF Beau Mk.1cs for SouthWestPacific use ONLY! This is an Australian-only, Nationalized version. Seperate versions are in the works for MTO and CBI usage, as their start/end dates tend to differ.* This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. This is part of a set of Beaufighters. This package contains 1 aircraft, representing the early procduction Beaufighters ICs. These have the flat or no dihedral horizontial stabs. We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examination and so forth. This pack contains the following aircraft & skin/decal sets: Beaufighter Mk.1C (Day Fighter/Strike) No 30 Squadron, RAAF This pack represents RAAF Beaus 1Cs, as they when they first arrived in- theatre, and their use in SoWesPac (Read: New Guinea and Darwing maps) through 1944. The Squadron Crest for each is used as the paint chip seen on the Loadout Screen. Skins are in jpg format, as are the bump maps. Damage textures are in DDS. Everything is included, excepting the guns (you should have all these already). All markings are decals, and decal randomization is set to TRUE. As seen on the Loadout Screen, those letters marked with a star (*) have their serial numbers matched 100% to their plane-in-group letter. Those withOUT the star, while having served with 30 Squadron, could not be matched to thei individual aircraft. When in-game, you'll see: Beaufighter Mk IC (RAAF) (CAF) The "CAF" (for Cocas Aircraft Factory) will diferentiate these Beaus from any others you may or may not have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Good Hunting! Wrench Kevin Stein - for Cocas Aircraft Factory - Submitter Wrench Submitted 02/17/2014 Category Other
  23. 134 downloads

    SF2 WW2 SWP Bristol Beaufighter Mk.1C, RAAF, v.9 by Cocas 2/10/2014 -- Something for the WW2 PTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!! Also, some statements for anti-ship/naval strike require having SF2NA as part of your merged install (meaning: your WW2 PTO mods folder built from the SF2NA exe).* *Note x2: This mod represents RAAF Beau Mk.1cs for SouthWestPacific use ONLY! This is an Australian-only, Nationalized version. Seperate versions are in the works for MTO and CBI usage, as their start/end dates tend to differ.* This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. This is part of a set of Beaufighters. This package contains 1 aircraft, representing the early procduction Beaufighters ICs. These have the flat or no dihedral horizontial stabs. We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examination and so forth. This pack contains the following aircraft & skin/decal sets: Beaufighter Mk.1C (Day Fighter/Strike) No 30 Squadron, RAAF This pack represents RAAF Beaus 1Cs, as they when they first arrived in- theatre, and their use in SoWesPac (Read: New Guinea and Darwing maps) through 1944. The Squadron Crest for each is used as the paint chip seen on the Loadout Screen. Skins are in jpg format, as are the bump maps. Damage textures are in DDS. Everything is included, excepting the guns (you should have all these already). All markings are decals, and decal randomization is set to TRUE. As seen on the Loadout Screen, those letters marked with a star (*) have their serial numbers matched 100% to their plane-in-group letter. Those withOUT the star, while having served with 30 Squadron, could not be matched to thei individual aircraft. When in-game, you'll see: Beaufighter Mk IC (RAAF) (CAF) The "CAF" (for Cocas Aircraft Factory) will diferentiate these Beaus from any others you may or may not have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Good Hunting! Wrench Kevin Stein - for Cocas Aircraft Factory -
  24. I'll test that out on the Mk.1 late (with the dihedral stabs), as I'm assembling that package over the next couple of days Got a couple of extra skin/decal sets to do (standard day and the NF versions) thanks!
  25. sure, put some small ships in the canal, or tied up to the city's river banks in town (that's easy! I do it all the time!) width (or beam) of the ships would determine which ship model could be used. Would be dependent on which tiles are used for the canal. If city-river, you can still fit the stock 3W cargo ship (as there are "pull outs" all along the canal for shipping to pass in both directions). If city-2-sea type, still not a problem, as the distance across (say, using a SC50A or B) is apporx 3-400 meters ( as measured by stock 3w bridge sections, which by an odd happenstance, are 100m spans, with 50m end sections) or repaint one of Stephan1918's ships, as I've been doing, and just have it parked there.
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