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Everything posted by Wrench
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not understanding the question... that's the destroyed model. are you wanting them to be 'repaired and/or rebuilt?' that's controlled in the _types ini although, unfortunately, I don't know exactly what that number means. I assume (oh! that word!!) that I higher number means a faster repair rate. Maybe Jonathon would know, as I think it's campaign related
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Happy Birthday, Ed!! Hope the day is Great One!!
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SF2 WW2 ETO Heinkel He 177 Greif Pak by Veltro2K
Wrench replied to Wrench's topic in File Announcements
I was thinking the same thing while working on it!! -
View File SF2 WW2 ETO Heinkel He 177 Greif Pak by Veltro2K SF2 WW2 ETO Heinkel He 177 Greif Pak 8/26/2013 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: Having SF2I Expansion Pak 1 is HIGHLY reccomended, as this references destroyed model for the 3W C-47A. If you do =NOT= have Exp1, you will NOT have the burning wreck on the ground. You will have to locate some other destroyed model for use. Also, due to modifications to various inis, this mod will probably -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me.** This is a reissue of Veltro2K's Heinkel He 177 Greif Luftwaffe Medium Bomber. It has been partly reskinned and decaled and had some tweeking done. Much of the work is based off Cliff11's SF/Wo* 1stGen pak, with as stated, some tweeking by me. In essence, 98.6% of his work remains intact. That having been said, further tweeking may be necessary to fully bring it to SF2 levels All original readmes are included. The single skin included, still in bmp format, represents II/KG 40 based in Western Europe. 26 New decals for the radio call letters (or whatever they are) have been created. Historically, I know this is FAR more than operationaly used, but it makes for a nice change. Decal randomization is set to TRUE. Also, there's new damage textures, in DDS format. New AvHistory Engine sounds, pilot figures, new SF2 compliant Hangar and Loading screens (in jpg format) are included. Bombs and guns are not; you should have them already. The Fritz X Glide bomb, however, is. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft. For those that still have the original releases, you may wish to examine THIS package before installing over said original. There have been some minor, but relevant changes. **The aircraft herein is released in "AS IS" Condition. The source files have been lost or destroyed, and there can and WILL be no modifications to the physical model. They 'are as they is' and you must accept it with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created** Good Hunting!! Wrench Kevin Stein Submitter Wrench Submitted 08/27/2013 Category Other
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291 downloads
SF2 WW2 ETO Heinkel He 177 Greif Pak 8/26/2013 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: Having SF2I Expansion Pak 1 is HIGHLY reccomended, as this references destroyed model for the 3W C-47A. If you do =NOT= have Exp1, you will NOT have the burning wreck on the ground. You will have to locate some other destroyed model for use. Also, due to modifications to various inis, this mod will probably -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me.** This is a reissue of Veltro2K's Heinkel He 177 Greif Luftwaffe Medium Bomber. It has been partly reskinned and decaled and had some tweeking done. Much of the work is based off Cliff11's SF/Wo* 1stGen pak, with as stated, some tweeking by me. In essence, 98.6% of his work remains intact. That having been said, further tweeking may be necessary to fully bring it to SF2 levels All original readmes are included. The single skin included, still in bmp format, represents II/KG 40 based in Western Europe. 26 New decals for the radio call letters (or whatever they are) have been created. Historically, I know this is FAR more than operationaly used, but it makes for a nice change. Decal randomization is set to TRUE. Also, there's new damage textures, in DDS format. New AvHistory Engine sounds, pilot figures, new SF2 compliant Hangar and Loading screens (in jpg format) are included. Bombs and guns are not; you should have them already. The Fritz X Glide bomb, however, is. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft. For those that still have the original releases, you may wish to examine THIS package before installing over said original. There have been some minor, but relevant changes. **The aircraft herein is released in "AS IS" Condition. The source files have been lost or destroyed, and there can and WILL be no modifications to the physical model. They 'are as they is' and you must accept it with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created** Good Hunting!! Wrench Kevin Stein -
this'll make the North Pacific a much nastier place!! thanks!!
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I have a MASSIVE amount of upgrades for B-49. Just never converted to SF2. 4 different variants, 6 different skins; all sorts of tweeks. Unfortunately, even if I do upload it, not everyone can benefit do to the lod being proprietary to the DAT
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The Burma terrain has had some minor retiling done a few month ago as an experiment, but needs to have the targets ini (which I'd already tweeked) shitcanned and rebuilt from scratch. the terrain also has some HORRIFIC height field issues in southern China. the major problem of the terrain, is it represents the 'front line' around Jan - March 42. Anything after that (excepting parts of China) were in Japanese control. All the British forces (including Indian army units) would be in what is now Bangledesh, off the map
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warrior, have you copied ALL the prop tgas into ALL the skin folders??? in SF2, I have static props.... looks like I'll be updating this one for SF2 soon
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it's a LOD issue. can't be fixed as the source files were destroyed
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another beauty!! thanks Monty!
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they have to go into a "category", not just the first page. in the case of the Stuka, SF2 downloads /Add on Aircraft/ WW2 Aircraft/ German Origin/ Other (as we don't have a category for Ju-87s) give that a try Monty!
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Need Help Flattening Terrain For Airfields
Wrench replied to JSF_Aggie's topic in Mods & Skinning Discussion
it that a MAX render?? is that ONE piece?? meaning, all one lod?? or tile plus lods and how big is it??? -
my wish exactly, brother!! some are just too nice to loose, or to force someone to start fresh wish we could get Pasko's MAX files for ALL his planes ... so much needs tweeking on those, not the least of which are the decal bleeds. and animation fixes!
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looks like the alpha channel isn't "hard" enough on the transparent edges. I build my decals from bmps, then do the tgas. try painting the RGB layer(s) full black, and see if it hardens up. If you look at TK decals, you have the transparent sections in the alpha, and the RGB layer is full black should be able to do it all in GIMP
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Need Help Flattening Terrain For Airfields
Wrench replied to JSF_Aggie's topic in Mods & Skinning Discussion
airfields should be 5x5 km in squareness (or maybe roundness?) minimum. For runways 1,4,5 & 6 I use 6x6 land water transitions should read HasWater=1 tiles without water, shouldn't even have the HasWater= statement I'm surprised you've gotten Gerwins tool to flatten anything ... all it does form me when adjusting HFD is lockup and crash. I do it ALL in TE. do you just copy/paste the new HFD into the terrain folder, and allow the overwrite? Try this: rename the HFD to today's date (as a safety backup --8-24-2013***.HFD), then, generate the new one, and drop it in. also double check the coordinates in the 'edit cities' dropdown. I don't even generate full city lists anymore. I just create one, with only the one city (airfield) listed, and do it that way. I'd asked TK about that several years ago, and that's what he said to do. So, I have a "kj-*nameofterrain*-cities.ini, with only the one at a time to be leveled region listed. That way, it won't mess up any others. of course, I'll be glad to look at if you want (of course, I"ll need the terrain's TE -so I don't have to build a new one, and the terrain itself) -
you meant 000
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have you looked in the /Aircraft folder? That's where you'll find them.....
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View File SF2 Lavochkin La-9 FM Tweeks Pak SF2 Lavochkin La-9 FM Tweeks Pak 8/21/2013 = For SF2 (Any/All; Full5 Merged Reccomended!) **This mod will -NOT- work in 1stGen game installs** This pak contains a new _data.ini for the recently re-released La-9 packakage by PauloPanz. It incorporates a new FM, much closer to SF2 standards, that will prevent the aircraft from 'mushing' into the ground on AI controled wingmates. See "Notes" for (mostly) coherent Change List Good Hunting! Wrench Kevin Stein ps: wilches prop fix has already been applied to this data ini Submitter Wrench Submitted 08/24/2013 Category Other
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123 downloads
SF2 Lavochkin La-9 FM Tweeks Pak 8/21/2013 = For SF2 (Any/All; Full5 Merged Reccomended!) **This mod will -NOT- work in 1stGen game installs** This pak contains a new _data.ini for the recently re-released La-9 packakage by PauloPanz. It incorporates a new FM, much closer to SF2 standards, that will prevent the aircraft from 'mushing' into the ground on AI controled wingmates. See "Notes" for (mostly) coherent Change List Good Hunting! Wrench Kevin Stein ps: wilches prop fix has already been applied to this data ini -
Kamchatka is in the hanger even as we speak, undergoing a MAJOR overhaul. as to the main question,, don't know!
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which DLCs??? don't forget the last 2 pack were AI-only aircraft, and therefore "invisible" to the player (unless may player-flyable)
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View File KM Graf Zeppelin (CVL) KM Graf Zeppelin Aircraft Carrier For SF/WoV/WoE WW2: ETO/SWOTL Installs A definate "What If..." style of ship, based off Hinchbrook's HMS Eagle (and yes, I know the after deck was fully enclosed, as was the bow - it's the best, closest fit we have) As a WARSHIP, it probably (and hopefully) won't show up in single, anti-ship missions, but can be used in single missions created with the Kreelins Mission Editor or La Missionuer (sp?) With many thinks the Hinch for allowing me to mod his faux-Eagle into something 'passable' for the Krieg Marine. Simply put, this is mostly for fun. So, enjoy it! Wrench Kevin Stein Submitter Wrench Submitted 08/27/2007 Category Aircraft Carriers
