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Wrench

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Everything posted by Wrench

  1. <cough> <cough> Salvage Ops <cough> --- OTH, the YAP one, other than needing a new flight model, also has the dreaded/cursed shadow ropes, too. I have it. It's really not quite worth the effort to bring it up to date; its' doable, but.... Besides even though the Revamp Works are giving the mod away, it's still unclear on CA policy for "what was once payware, but is now abandonware". For a better stand in, you can take the F-100D_66, "recreate" it as a F-100_WW, and load it out accordingly. Backdate the ini to the start of the project, load it with cluster bombs and rocket pods. When the Shrikes arrive, use the loadout date switch. About 1/2 hours worth of work. (of course, this dosen't take into account decaling with accurate serials and such) == Looking good Steve!!!
  2. I have that same book, and a bunch of others... needed them for that recent B-57 mod i did. we have a HVAR 2-rack used for the F-84s that should be usable with some tweeking (personally, I pefer LAU-3s) as for the skin, have you looking in USAFMTL (Dave') B57 skin pack??
  3. it DOES need some work to fully make SF2 ready
  4. Thank you for the WW2 era F.3!!! Now, we few WW2 players don't have to go begging for one!!
  5. View File SF2 Formosa Straits Terrain Revamp (v.2) by Gepard SF2 Formosa Straits Terrain Revamp (v.2.5) by Gepard 11/15/25 *Full 5 Merged Installs Recommended* This terrain mod is designed to REPLACE any and all earlier versions. It also includes any previous updates from long past years. It is designed for use with the SF2-NA environment. **If you have the original version from 2023, this Newer Version 2.5 (tm) will just drop right on top of it, if you wish to do so. A separate "patch" is also available for those that just want to update. If you are new to this terrain, you need do nothing, but install it.** While the tiling has not been touched, (almost) all the target areas have been revamped, rebuilt or replaced. Several new regions have been added, and many of the other inis have been upgraded (See Notes for more changes). Several items (Ground Objects & Weapons) are supplied; in the Notes section is a list of other items you'll probably want to obtain. Be advised, you will experience longer than usual loading times, due to the weight of objects on the terrain. And yes, you can expect a plethora of 'hidden in the open' Easter Eggs. After all, it's my trademark!! (tm) As always, PLEASE read the install instructions, and the accompanying Notes and Other Nonsense for more details on other needed items. As is recommended, unzip to an easy to find location, so you can access the readme for it's full instructions. Gepard's original readme is also included, for historical purposes. Good Hunting! Wrench Kevin Stein Submitter Wrench Submitted 12/16/2023 Category Full Terrains
  6. Version 1.0.0

    336 downloads

    SF2 Formosa Straits Terrain Revamp (v.2.5) by Gepard 11/5/25 *Full 5 Merged Installs Recommended* This terrain mod is designed to REPLACE any and all earlier versions. It also includes any previous updates from long past years. It is designed for use with the SF2-NA environment. **If you have the original version from 2023, this Newer Version 2.5 (tm) will just drop right on top of it, if you wish to do so. A separate "patch" is also available for those that just want to update. If you are new to this terrain, you need do nothing, but install it.** While the tiling has not been touched, (almost) all the target areas have been revamped, rebuilt or replaced. Several new regions have been added, and many of the other inis have been upgraded (See Notes for more changes). Several items (Ground Objects & Weapons) are supplied; in the Notes section is a list of other items you'll probably want to obtain. Be advised, you will experience longer than usual loading times, due to the weight of objects on the terrain. And yes, you can expect a plethora of 'hidden in the open' Easter Eggs. After all, it's my trademark!! (tm) As always, PLEASE read the install instructions, and the accompanying Notes and Other Nonsense for more details on other needed items. As is recommended, unzip to an easy to find location, so you can access the readme for it's full instructions. Gepard's original readme is also included, for historical purposes. Good Hunting! Wrench Kevin Stein
  7. look sharp!!
  8. just a quick status report: Taiwan Straits terrain revamp nearly done. I should be able to release it over the weekend North Cape revamp has to be gone over again, as I forgot where I left off with it's rebuild! (oh, dopey me!) ArmourDave's F-105 Thunderchiefs nearly done; just trying to run down some more nose art images The F3D/EF-10 Skyknight has all it's skins, decals and ini work completed, I'm just awaiting to see if I get a new LOD with certain mesh fixes before release. If I don't have it before the end of they year, I"ll release it "as is" calling it a "provisional Beta" after Jan 1 next year. It'll be spllit into the F3D-2 and EF-10 as I've used 2 different cockpits for it's intended use in the Fleet (night fighter - F3D, Escort Jammer - EF-10)
  9. caption this: to warm up a cold winter night 'you light up my life' get your sunscreen ready (spf10000) just a ray of sunshine ...
  10. Just a couple of Thuds, from the upcoming salvage operation ...
  11. Always loved that shape ... very cool!!
  12. Wait until you see the comment I posted about Princess Peach from the latest Super Mario Bros movie. ah, huh!!!! hubba hubbbAAA!!!!
  13. Am I really that bad???
  14. Moved to the correct location. The original post was in the Forum for issues with the site itself, not specific game.
  15. View File SF2 B-57B Canberra Ini, Skin & Decal Update Pak SF2 B-57B Canberra Ini, Skin & Decal Update Pak 11/30/2023 = For SF2, Any and All = * Full-5 Merged reccomended, but can be used in any game with access to the STOCK B-57B & F-4C_67 * ** Designed to REPLACE in total, any earlier mod packages of this type ** Some ini mods for the stock 3W B-57B that add a usable cockpit (albeit not perfect!, but VERY usable & functional), new avioncs ini, and adds the Nuclear Delivery Capability (tm) they had from inception. All this will make the aircraft Player Flyable (tm). Be advised, your game install MUST have access to the stock F-4C_67, as that cockpit is used in this mod. See "Notes" for more Whys. This mod includes a new skin, for the 499th BS, 345th BG with historical serial & Buzz Numbers for 24 aircraft. It should be noted, while correct for the 345th, I was unable to locate serials specifically for the 499th. The "Bat Out of Hell" nose art IS fictious, but historical as used on their B-25s during WW2 in the Pacific. I just thought it looked cool!. Also included (as seen in the SF2 CA Forum) is a new skin for the wing tip drop tanks as used on the Natural Metal Finish (NMF) skin. As of now, it's set up ONLY for the USAF NMF skin, but is easily used on any other NMFs. See "Notes" below are more instructions. The USAF NMF skin also gets 24 correct serial & buzz number decals, but they are 'generic' in nature, representing no specific unit. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! You may with to unzip this archive FIRST before installing, to read all the crazed instructions. Also, please read the Notes section for more expositions on WHY I chose the cockpit I did. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 12/08/2023 Category B-57
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  16. Version 1.0.0

    89 downloads

    SF2 B-57B Canberra Ini, Skin & Decal Update Pak 11/30/2023 = For SF2, Any and All = * Full-5 Merged reccomended, but can be used in any game with access to the STOCK B-57B & F-4C_67 * ** Designed to REPLACE in total, any earlier mod packages of this type ** Some ini mods for the stock 3W B-57B that add a usable cockpit (albeit not perfect!, but VERY usable & functional), new avioncs ini, and adds the Nuclear Delivery Capability (tm) they had from inception. All this will make the aircraft Player Flyable (tm). Be advised, your game install MUST have access to the stock F-4C_67, as that cockpit is used in this mod. See "Notes" for more Whys. This mod includes a new skin, for the 499th BS, 345th BG with historical serial & Buzz Numbers for 24 aircraft. It should be noted, while correct for the 345th, I was unable to locate serials specifically for the 499th. The "Bat Out of Hell" nose art IS fictious, but historical as used on their B-25s during WW2 in the Pacific. I just thought it looked cool!. Also included (as seen in the SF2 CA Forum) is a new skin for the wing tip drop tanks as used on the Natural Metal Finish (NMF) skin. As of now, it's set up ONLY for the USAF NMF skin, but is easily used on any other NMFs. See "Notes" below are more instructions. The USAF NMF skin also gets 24 correct serial & buzz number decals, but they are 'generic' in nature, representing no specific unit. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! You may with to unzip this archive FIRST before installing, to read all the crazed instructions. Also, please read the Notes section for more expositions on WHY I chose the cockpit I did. Happy Landings! Wrench Kevin Stein
  17. more from Salvage Project #7 == 562nd TFS and 563rd TFS F-105D (armordave). serials/buzz decals are stand ins for now
  18. Sharp looking!!!
  19. Salvage Project #4 : F-105D by ArmorDave. Even though we have the stock 3W one (which is MUCH better ...) 149th TFS, Virginia ANG
  20. cool! I'll get those sent over to you soon also, i repurposed the static H-19 as a Mil-4 Hound. it's "close enough for goberment work'
  21. even in-game, it primered in zinc-chromate!!!! ??? !!! LOL!!! looks good!
  22. JimBib: do you have Russo' Cessna T-50 on floats, and the Catalina. Russ did a Kamov 27 helo, standard and "folded" but it sinks into the ground, so not really usable
  23. Don't forget the static WW2 birds, and the helicopters (we could use some more Red Choppers, as all we got is the Mi-8) Is that a Caravelle & Comet I spy??
  24. Me too. The aircraft were very well done! (even the CGI) The Mossi SOUNDED like a Mossi!
  25. Yup, because, again, in SEA that space was used for fuel. Which it desperately needed on every mission
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