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Everything posted by Wrench
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Version 1.0.0
295 downloads
SF2 F3D-2/EF-10B Skyknight by Coyote Aerospace 1/1/2024 -For SF2, Any and All (Full 4/5 Merged Recommended) This is the release of AngelP's F3D-2/EF-10 "Skyknight". It's being released as a "provisional Beta", due to the LOD needing more work. But rest assured, it's been 'tested to destruction', and other than needing a few more seperated meshes, is fully functional. The aircraft has been split into two differing birds, one the night/all weather fighter for the 1950s (F3D-2) and the Vietnam War era stand-off/escort jammer (EF-10B). Due to the need for certain types of electronics (avionics), 2 different cockpits have been used. The aircraft(s) include the following skin sets: F3D-2: VC-3 (USN) in standard overall Dark Gloss Navy Blue VMF(N)-513 - VMF(N)-531 - both in overall Night Black, USMC night fighters during the Korean War EF-10B: VMCJ-1 in standard Gull Grey/White Most marking are decals; excepting a few squadron flashes. Decal randomization is TRUE. As expected, as many Modex numbers as possible have been matched to their BuNums. These are marked with the star (*). Those unmarked could not be matched, or are just 'generic' in nature. Included are pilot figures, drop tanks (ini only) and the EF-10 gets external jammer and chaff pods. This aircraft is NOT carrier qualfied, although the wings fold with the Standard Animation Keystroke (tm), Shift/9, and the canopy hatch with Shift/0. When in-game, on the Aircraft Selection dropdown you'll see for each: F3D-2 Skyknight (CAF) EF-10B Skyknight (CAF) these will differentiate ours from any others you might (or most likely DON'T) have. As is always reccommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. If there's any Notes, give them a read too! :) Wrench Kevin Stein Director of Marketing, Coyote Aerospace "We Aim Higher" -
caption this ... looking for a handout, or 'fill 'er up' or, can you help a fellow American who's down on his luck??? (yeah, I fiddled with it to make the probe a manual animation)
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View File SF2 A-1H Skyraider (3W) VA-75 Skin Pack SF2 A-1H Skyraider (3W) VA-75 Skin Pack 1/11/2024 -For SF2, Full 4/5 Merged Reccomended-- must have access to the A-1H Skyraider in your mods folder(s) This here is a new skin for the stock 3W A-1H Skraider, depicting VA-75 "Sunday Punchers" in approx 1962 aboard USS INDEPENDENCE in Southeast Asian waters. Most markings are decals, excepting for the squadron color bands on the rudder. Through the magic jiggery-pokkery of Level 2 decals, the CAG color bands are also available when you select modex #500. The line birds have their correct markings. All serial numbers are 100% historically correct for this unit at this time period. It should be noted, nothing is provided to make this AI aircraft flyable; you should have alread done that. This is just the textures and decals. As is always reccomendified, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings and Good Hunting! Wrench Kevin Stein Submitter Wrench Submitted 01/13/2024 Category A-1
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Version 1.0.0
53 downloads
SF2 A-1H Skyraider (3W) VA-75 Skin Pack 1/11/2024 -For SF2, Full 4/5 Merged Reccomended-- must have access to the A-1H Skyraider in your mods folder(s) This here is a new skin for the stock 3W A-1H Skraider, depicting VA-75 "Sunday Punchers" in approx 1962 aboard USS INDEPENDENCE in Southeast Asian waters. Most markings are decals, excepting for the squadron color bands on the rudder. Through the magic jiggery-pokkery of Level 2 decals, the CAG color bands are also available when you select modex #500. The line birds have their correct markings. All serial numbers are 100% historically correct for this unit at this time period. It should be noted, nothing is provided to make this AI aircraft flyable; you should have alread done that. This is just the textures and decals. As is always reccomendified, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings and Good Hunting! Wrench Kevin Stein -
Bug with unlimited fuel in internal fuel tanks.
Wrench replied to CopperminE's topic in Mods & Skinning Discussion
I don't want to say it was aliens ..... but it was aliens -
Bug with unlimited fuel in internal fuel tanks.
Wrench replied to CopperminE's topic in Mods & Skinning Discussion
I've been playing this game since 2004, I don't ever remember seeing 'unlimted fuel''. There's an "Easy" option, not unlimted Perhaps we could be of more help if we actually had some details on the issue; f'er instance: what plane, made by whom, and when (year released) Otherwise, were just guessing in the dark -
Moved to the correct Forum. You'll find you get quicker and better answers if when asking about a specific game, you post in that game's Forum
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Is there an F-18 mod for SF2 North Atlantic?
Wrench replied to UnderTheRadar's topic in General Discussion
Now that the aircraft and it's bits are installed, the ACTUAL question can be addressed: The stock NA campaign takes place BEFORE Hornets entered the Fleet. You'd need a new campaign, expecially written to include the F/A-18s after they entered service. I'm sure, if one looks, there's one around here someplace!! -
set the nightlighton to 0.55 makes it come on 'earlier'
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'way back when, in SF (1stGen) playing the desert campaing (2004-5-ish??) I remember a Herc flying around the airbase as my flight was taking off. It's nice to see that is wasn't just some Mandella Effect!!! Great find!!
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hmm.... for some reason the C-123B aircraft folder was NOT in the original upload (and only one person noticed?) That is now fixed
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SF2 Formosa Straits Terrain Revamp (v.2) by Gepard
Wrench replied to Wrench's topic in File Announcements
never did for me. .... shmmmmm.... start cheking you have all the needed ground objects. That's all I can think of at the moment. Sorry!! -
I've had it do that with Win7 too. might be something about overloading memory?? I got the point I'd just do one or 2 tiles, save and exit, reopen the editor and start working again
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4 AMRAAMs per pylon (incorrectly) in loadout screen
Wrench replied to JPMoney's topic in General Discussion
and the data ini, as the attachment weights, locations, and allowability needs to be seen as well -
Well said, PeacePuma, well said
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I forgot Beaufighters, as I've done their skins
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No. Jugs, yes, Spits, yes. Hurricanes, yes. Wellingtons, Blenheims in the early days
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basically, USMC does not spontaneous generate as a CV based unit. They are NOT normally carrier based in-game*. You can choose them for single action missions, but for campaigns they'll have to be assigned to said carrier (think of Korea, where 2 squadrons of Corsairs were assigned to one of the CVLs). That having been said, USMC MUST be in Nations ini for said terrain. Weither or not they'll spawn of the "L" series boats is guesswork. And those would only be Harriers and/or helos. They WILL however, spawn on regular CV/CVA/CVNs. Off the top of my head, terrains that have USMC in the nations list: Korea3, NAfrica, Lybia, DBS, Formosa, the stock IcelandNA, NorthCape, Panama, Persian Gulf and others (I should know -- I worked on all of them). And of course, the PTO WW2 maps (duh!!!) *fly a single misssion off the boat in a MC bird, and see what the parked aircraft are
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I just want to drop a little thanks to all the mod makers here at CA. The last 2 weeks have seen a plethora (sp?) of new or imporved mods for the game. Been a long time since we've had so many 'all at once'. This will end the year on a high note for the community, even given what hells are happening around the world. Keep up the good work, everyone. Keep the faith Thanks Again!
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I see what you did there ...
