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Everything posted by Wrench
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SF2 EE Lightning F Mk.6, No. 5 Squadron Skin Pack
Wrench replied to Wrench's topic in File Announcements
Couldn't have done it right without your help!! -
The green IS historically correct for most, if not all Red Side guns. Don't forget the accounts from Vietnam of "basketball slzed green balls flying past the airplane" it's coded in the gun's data ini; it's a simple text edit to switch it from Commie Green (tm) to Western Red -- just look at the data is for, say, the Mk.12 20mm or the Vulcan. It's the callout for the 'tracer**.tga' You WILL probably have to create a 'new' data ini for the Shilka's 23s, and create a /Guns sub folder in you /Objects folder, then put the modified inis (both a main and data) in there. Or find one of the weapons packs with the various guns already set up, and install and edit that one. the autocannon you're looking for is 23MM_AZP23 edit -- be advised, if you change JUST the tracer tga, that's a GLOBAL change and will screw up EVERY other gun that uses it. So, be careful what you do
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we have a 75 gallon napalm tank (oddly, made iirc from the 75 gallon drop tank) here ya go; from one of my WW2 installs 75GalNapalm.7z
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Version 1.0.0
23 downloads
SF2 EE Lightning F Mk.6, No. 5 Squadron Skin Pack 3/20/2026 -For SF2 =ONLY= (Full/5 Merged w/Expansion Pack) *The stock Lightning F.Mk6 is REQUIRED for this mod* Here we have a new(ish) skin for the stock 3rdWire Lightning Mk.6, from the SF2E expansion pack. It is finished in the 'Barley Grey' uppers, with Lo-Viz markings. It depicts No. 5 Squadron wearing it's "Shark Mouth" nose markings, and reuses the stock 'RAFGrey1' as it's base. All markings are decals, and decal randomization is TRUE. All 26 serial numbers are historically correct for F.Mk6s used by No 5 squadron. Those with a star (*) have been matched exactly to the plane-in-group letters. Those with the cross or plus sign (+) could not be matched to letter. Those with no mark, while having served in #5 as some point were either used on aircraft with the same letters, or could not be matched. This skin makes use of the SF2 "date switch" and will automatically turn on in 1982. Also included are a slightly modified cockpit, data, and loadout inis, and repainted gunsight tgas, making them brighter for those of us with not so good eyes, no matter the monitor!! <gr>. A skin specific Hangar Screen was also created for the mod, in (semi) wide screen (1152x864). The data ini adds some 'hardening' to the airframe, and a manual opening canopy, using the standard animation keystroke (tm), Shift/0 (zero). The loadout ini adds the drop tanks for all mission tasking, when possible. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for any other useless bits of information, and full credits. I've also included Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Good Hunting & Happy Landings! Wrench Kevin Stein- 1 review
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View File SF2 EE Lightning F Mk.6, No. 5 Squadron Skin Pack SF2 EE Lightning F Mk.6, No. 5 Squadron Skin Pack 3/20/2026 -For SF2 =ONLY= (Full/5 Merged w/Expansion Pack) *The stock Lightning F.Mk6 is REQUIRED for this mod* Here we have a new(ish) skin for the stock 3rdWire Lightning Mk.6, from the SF2E expansion pack. It is finished in the 'Barley Grey' uppers, with Lo-Viz markings. It depicts No. 5 Squadron wearing it's "Shark Mouth" nose markings, and reuses the stock 'RAFGrey1' as it's base. All markings are decals, and decal randomization is TRUE. All 26 serial numbers are historically correct for F.Mk6s used by No 5 squadron. Those with a star (*) have been matched exactly to the plane-in-group letters. Those with the cross or plus sign (+) could not be matched to letter. Those with no mark, while having served in #5 as some point were either used on aircraft with the same letters, or could not be matched. This skin makes use of the SF2 "date switch" and will automatically turn on in 1982. Also included are a slightly modified cockpit, data, and loadout inis, and repainted gunsight tgas, making them brighter for those of us with not so good eyes, no matter the monitor!! <gr>. A skin specific Hangar Screen was also created for the mod, in (semi) wide screen (1152x864). The data ini adds some 'hardening' to the airframe, and a manual opening canopy, using the standard animation keystroke (tm), Shift/0 (zero). The loadout ini adds the drop tanks for all mission tasking, when possible. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for any other useless bits of information, and full credits. I've also included Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Good Hunting & Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 03/20/2026 Category Lightning
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It's called the F-104S, SA, and SASA(M) should still be available in the 1stGen downloads, when you've been activated
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https://www.nbcnews.com/news/obituaries/chuck-norris-dies-86-action-hero-walker-texas-ranger-actor-rcna225833 We all thought he'd be immortal Condolences to his family!!
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Ya learn something every day!! I did NOT know this was a stock skin (for all the F-4B & J models!! DLC #18 has it)
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don't forget the RAF used them for beer, too!!! (or was it the Americans???)
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Well well!!! this is a nice surprise!!! Nicely done!!!
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Ok, then think about this. I was giving you AN answer, without giving you THE answer. The information you seek is provided within that mod. If not, I can think of 3 others, all stock aircraft, that have the needed avionics data in their inis. I'm not being vague on purpose; this is how we all learned modding. For the most part, the answers are never handed outright. (thinking of the 1st time I had to rebuild a differential ... was shown how to reassemble it, then the guy took it all apart, handed me the pieces and 'your turn')
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why not just download the F-111B, navy version that's already set up for A-A??
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To check it, when it starts to growl, then stops, PAUSE the game. Then UNpause the game. See if the sound comes back. This has been an issue with SF2 ever since SF2NA came out. Something, somewhere, just shuts off sometimes. This happens with ALL sound effects. There is NO fix, other than the Pause/UnPause
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Most Interesting!!!
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You might be able to convert the SF "EAW WW2 Europe" terrain; a lot of editing to the targets would be needed to remove ww2 stuff. But it IS doable (oh, and added new tiles for the Front Lines might necessary, too) Gertl: Nice screenies!!
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If I may be so bold to suggest, adding the drop tank capability, for WW2 perverts like me, that might want to backdate their usage for operations in the various WW2 theatres. For RHAF usage, it's easily left out of the loadout ini, thereby removing it from view. If built in, that is. Otherwise, I'd like to suggest just having the pylon available to use the existing Spit drop tanks. For the Trops, Volks only or both Volks and Abukir filters? Can't quite tell from the pictures thanks!
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Guided Rockets - MK4 Mighty Mouse test for APKWS
Wrench replied to TheStig's topic in Mods & Skinning Discussion
Didn't I fix that years ago???? Did the same thing for the Scorpion and Delta Dart's rockets -
As some of you may have noticed, we've been trying to (finally!) rebuild the image base for the downloads since the glitch some years ago. What we've been doing, when the download file has no image, is use the "blank" seen below. What I'm asking is, if any of you HAVE an image, or are the original uploader that has an image, if you all could "do the edit" and (re)add a new one. While this blank is nice, its' not proper advertising, if you follow my drift. If you can't upload a new image, or don't know how to edit the file, drop me a line and/or send the image; jpg preferred, via PM and I'll do my best to get it installed. There's SO much good stuff here, the "market" needs to see the product so they can obtain it!! Thanks for you help! Wrench Kevin Stein
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As some of you may have noticed, we've been trying to (finally!) rebuild the image base for the downloads since the glitch some year ago. What we've been doing, when the download file has no image, is use the "blank" seen below. What I'm asking is, if any of you HAVE an image, or are the original uploader that has an image, if you all could "do the edit" and (re)add a new one. While this blank is nice, its' not proper advertising, if you follow my drift. If you can't upload a new image, or don't know how to edit the file, drop me a line and/or send the image; jpg preferred! via PM and I'll do my best to get it installed. Of course, tell what mod it for!! I'm not up to speed on my WWI stuff! <gr> There's SO much good stuff here, the "market" needs to see the product so they can obtain it!! Thanks for you help! Wrench Kevin Stein
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As some of you may have noticed, we've been trying to (finally!) rebuild the image base for the downloads since the glitch some year ago. What we've been doing, when the download file has no image, is use the "blank" seen below. What I'm asking is, if any of you HAVE an image, or are the original uploader that has an image, if you all could "do the edit" and (re)add a new one. While this blank is nice, its' not proper advertising, if you follow my drift. If you can't upload a new image, or don't know how to edit the file, drop me a line and/or send the image; jpg perfered! via PM and I'll do my best to get it installed. There's SO much good stuff here, the "market" needs to see the product so they can obtain it!! Thanks for you help! Wrench Kevin Stein
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View File SF2 CF-104(72) Desert Camo "What If..." Skin Pack SF2 CF-104(72) Desert Camo "What If..." Skin Pack 3/13/2026 -For SF2 =ONLY= (Full 4/5 Merged Recommended) *The CF-104_72 Starfighter is REQUIRED for this mod This is for the 3rd Wire Starfighter ONLY* During the reorganization of the downloads section here at CA, I came across this little cutie in the SF1/Wo* skins collection. You'll probably recall the post in the SF2 "What If ..." screenshots thread. Well, here's the completed mod, slightly updated for SF2. This represents a very nicely done 2 tone desert camouflage for the stock F-104G 'Starfighter', as the Canadair versions don't exist in 1stGen games. I chose to use it on the CF-104 (72), but it's easily adapted for use on any other stock F-104 in game. The only exceptions would be the F-104C (61) and (66); their refueling probe mapping WILL need repainting to match. Instructions on swapping to other Zippers in the "Notes" section below. Even though 'partly new' (ie repainted to remove painted on markings), the skins remain in bmp format at 1024x1024. All marking are now decals; decal randomization is TRUE. As far as I can tell, the supplied serial numbers are historically correct for RCAF/CAF/CF Starfighters. All original decals have been slightly repainted to remove any 'ghosting' on the edges. The aircraft has been "assigned" to No. 421 "Red Indians" squadron. A new hangar screen is included. While I've given you nothing to make it flyable, I HAVE included a modified data ini with some adjustments towards aircraft 'hardening', and a modified cockpit ini. The cockpit ini only as the 'start time' for the cabin lights turning on adjusted to be earlier. If you use the 'Read Only" trick for you CF-104s, you'll have to turn that off, before playing the game otherwise the skin won't load itself. Of course, turn it back on afterwards, otherwise the Game Engine will re-write the main ini, and revert the aircraft back to AI only. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for other useless information, and full credits. I've also included Littlesmoke's original release read me in included within the skin folder. Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Good Hunting & Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 03/13/2026 Category Fictional/What If Skins
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