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Everything posted by Wrench
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Damn!!! I MUST be getting old -- you nailed it brother!! It was a simple spelling error in the data ini, for the hardpoint!!! Now, the damn things work GREAT!!! Brother Svetlin gets "mentioned in dispatches" for fixing the issue!!
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Thank you!!! I'll get things to you over the weekend; although you DID give me an answer! I'll test the one I have with the proper RFT code, and see what shakes out. btw, since it's a USN bird, I used the 275Rocket from the LAU-3A pods
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thanks! OTH, I can send you what I've got; the aircraft, decals, experimental broken weapons, etc. You see what I tried to do, and go from there.
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Yes, I'm still trying to figure out WHY I can't get rocket pod fuel tank to not only work, but SHOW UP!!!!
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Nope. Not even in 1stGen. It never had a general release, even in 2007 when it came out
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most likely, as it came with a mid-1950 skin (VP23) needs some decaling and such like. I ordered 2 books I've always wanted from Amazon (one's already here), and found the pilot's manual pdf online, so I've got lots of reference material. I just wish for clearer images of VBP-118s nose arts; got all the historical BuNums for their birds!
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I can't stop laughing!!!
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Hey!! I won't be 70 until next April!!! Be Nice!!! Whippersnappers!!!
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The Gnat and Ajeet are almost done, and should be released before the end of this month. The "Hot Shots" jet is also nearly done, excepting for some small issues. If resolved, it'll follow shortly after, in the "What If" section. It will NOT be using the movie name, as this IS a Family Site (tm). I named it 'Bulldog' (as they hump everything ala "The Boys") I've been given permission from Torno to look over the Privateer, and make any needed 'fixes' to it. I've been waiting for this navy bomber for YEARS!!! and thank him for releasing it, and allowing me to give it some polish.
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OK, I guess I deserved that ....
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As you've all guessed by now, I'm doing the 'Hot Shots" jet. Now, it's not going to be like the movie bird; it'll be more realistic(ish). Ya know, carrying real world (tm) weapons, act 'real(ish), and so forth. What I'm having trouble with is creating something similiar to the JL100R rocket pod fuel tank as used on Mirages. I've gone round and round with this for a week now, and it'll either 1) not show up ALL or 2) not have any rockets or fuel IF it show up. (mostly the former) I've cross checked all the names, lods, punctuation, and nothing makes sense. Now, the bird will be carrying Sidewinders for defense/offense, and I just want the RPFT for A-G usage (even though I did build an IR homing A-A version for it, just for grins and giggles). It's not show stopper, but it'd be cool to have the extra firepower (when/if) needed for CAS or Armed REcon or even just shooting stuff on the ground. I've even used the JL100 data ini, and just replaced it's lod with the fuel tank, and nothing. The hardpoints have the call out for the "RPFT", like the Mirages, and ????. So, those knowledegable with some idea I'd reaching out. I'll send what I've got, including the bird and all the bits. TIA! Wrench
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It ain't dead until we see the body
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Nice, but needs some optimization! 47 megs for EACH skin map is a bit excessive!! I'd suggest converting them to jpgs, and make them a standard size (4096 or so) But it sure is nice to finally have one! I had the pilot's flight manual when I was a teenager. Always liked the look of this "evolved Liberator".
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Radar-Aviator, have you modifed the 'end of time' date in you GAME install?? By default ALL the SF2's end in 1982. It will be necessary to extend those years. See here: Other than that, I can't think of anything. Check that the new weapons are actually INSIDE the /Weapons subfolder, and spelled correctly. EDIT: yup, that's what it is. Checking the dates in each weapons data ini, many of them are AFTER the end year of the game. (Bhamos starts in 2000) You'll have to adjust the years like in the link above. You'll probably want to do that for ALL you SF2 installs.
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Unfortunately, that's the only place.
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Download section down?
Wrench replied to Svetlin's topic in Site Support / Bug Reports / Suggestions
what he said!! -
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crappy mapping on the single fuselage mesh, the intakes are VERY hard to find. Also not really going for the 'movie look', but more real(ish) BTW, many moons ago, I was at Clover Park, which is on the north side, near the end of the runway here at Santa Monica Airport. There was this funny little gray jet parked on the ramp. I says to myself "that can't be what I think it is?". Sure enough it was, most easily recoginzed by the "THE NAVY" on the nose. Of course, didn't have a camera (long before smart phones).
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May I be one of the first to extend my thanks!! Well done!!!
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"Everybody knows that the bird is the word" I LIKE 'em!! Always loved these old Sikorsky's (H-19 & H-34) Don't forget serial number decals! There's a couple of places that should have listings for various units! (I'll have to find the links tomorrow)
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what daddyairplanes said. he beat me too it!!
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No, it ain't. We've already figured that out. Check the main forums: Experts are, and have been, on the case.
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that's definately NOT capun's style of mapping -- most of theirs have a LOT of empty space on texture maps. Safe to say, that's it's most likely not a DAT bird, but the one Jimbib was talking about. If so, then it pretty sure to be OK to release the full mod, in my opinion
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IIRC, the Gunny Weapons Pack should (may?) have the practice rounds. I know the old Bunyap pack did, but I don't think it was ever converted to SF2
