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Everything posted by Wrench
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any map can easily be converted for CV usage. you just need the lines added to the main ini for NavalMap, and the correct style _water.bmp (in proper formatting) with the CV zone painted on
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Can't get A6 cockpit to work in Vietnam
Wrench replied to 1Patriot-of-many's topic in General Discussion
check within the A-6A's main aircraft folder for the existence of a /cockpit subfolder, along with the A-6A_avoincis.ini, A-6A_Cockpit.ini. within the cockpit folder you should have a parts list, as below if not, well, you'll have to find them -
In the early days, when SF1 was first released, he did. It was the community (albeit no one still around) that through their comments and harassments, that made him go underground (so to speak). I was there, saw it all. But, yes, it is disappointing and disconcerting that nothing has been mentioned about the W10 upgrade. I do, however, take into account the total shitstorm the last 14+ months have been. So, even while still on W7, I can afford to be paitient for The 10.
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why, of course. why would ask??? in truth, i was thinking of USN 8 in gun cruisers from ww2, that were used in Korea and SEA. however, some RN and soviet post-war to 1960s would be cool, too.
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If you take a break from missile carrying boats, there's a wealth of guns-only we could use. Just saying.... (i have a short list, if you're interestered...)
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this is the way.. (excepting I use photoshop. can't be any different, really, then making decals for aircraft)
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that might have been what I was thinking of...????? but I know that's adjusable too, as Comprnt's runway light mod was on all day and night
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Eagle114th's new SF2 Menu Project - WIP
Wrench replied to Eagle114th's topic in Mods & Skinning Discussion
with or without picnic tables??- 72 replies
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I always thought that, along with "daylight hours" in (some) dll or another (terrain engine?), that this line in the cockpit ini controlled external lighting: I know that a lot of the originals (all the way back) were set at like 0.25. I seem to remember that setting it to 0.50 or higher made the lights come on earlier (of couse, I may be disremembering as i'm getting old --<gr>). I do know that In Enemy Territory (tm), wingmates lights go off.
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Installing New Icons for Strike Fighters 2
Wrench replied to Kirby2012's topic in Mods & Skinning Discussion
I think he's talking about shortcut icons. we've got all kinds around here. I know there should be a bunch in the SF1 downloads, 'cause I did 'em. They're easy enough to make. Where I put them, is right into the core install's main folder. Then, it's just a simple matter to change it like Dr. Quest said -
thank you! I LOVED that revell kit from the '60. Had both the navy and usaf version with floats. many times!!! :)
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View File SF2 H04S (CH-19E) HC-1 SkinPack SF2 H04S (CH-19E) Hc-1 SkinPack 4/24/2021 -For SF2 =ONLY= (Full 4/5 Merged Recommended) This is a new skin for the recently released UH-19 Chickasaw by Stahri. You can find the aircraft (the upgraded pack) at the following url: https://combatace.com/files/file/17603-sf2-uh-19ho4shrs-chickasaw-upgrade-pack/ This skin represents HC-1 "Angels" based at NAS Ream Field, CA in 1965. These were used as Search & Rescue in the San Diego area. The aircraft is finished in International Orange Overall. 18 BuNums (serials) and Modex/Pennant number decals are included. Decal randomization is TRUE. The SF2 'date switch' =IS= active on this skin, and will automatically be selected for the US Navy in 1962(ish). This skin also has it's own Hangar Screen. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 04/27/2021 Category Other
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Version 1.0.0
62 downloads
SF2 H04S (CH-19E) Hc-1 SkinPack 4/24/2021 -For SF2 =ONLY= (Full 4/5 Merged Recommended) This is a new skin for the recently released UH-19 Chickasaw by Stahri. You can find the aircraft (the upgraded pack) at the following url: https://combatace.com/files/file/17603-sf2-uh-19ho4shrs-chickasaw-upgrade-pack/ This skin represents HC-1 "Angels" based at NAS Ream Field, CA in 1965. These were used as Search & Rescue in the San Diego area. The aircraft is finished in International Orange Overall. 18 BuNums (serials) and Modex/Pennant number decals are included. Decal randomization is TRUE. The SF2 'date switch' =IS= active on this skin, and will automatically be selected for the US Navy in 1962(ish). This skin also has it's own Hangar Screen. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Happy Landings! Wrench Kevin Stein -
there's a MAJOR difference in how a ship is steered, and what the AoA indexer does. It's not even apples and oranges -- it's apples and rocks. No comparison at all. Don't forget, when the helm is put over, say to port, not only does the bow swing to the left, the stern swings RIGHT. This is why the helm is always brought back to center (neutral) as soon as the turn is about 50% complete. Lets not even discuss the Titanic's rudder being too small for a ship that size
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Mirage IIIC years of service in French air force
Wrench replied to UllyB's topic in General Discussion
checking the game's user list should always be the 1st option (most of the time, they're actually pretty close!) straight from the M3C userlist ini: [France] ServiceStartYear=1961 ServiceEndYear=1988 Availability=RARE I can't believe RARE is correct!!! -
well, thanks, I guess???
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The C-133 Cargomaster takes to the skies for the first time on April 23,1956. It flies from the Douglas Plant in Long Beach, California to Edwards AFB.
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Yes, I asked the tech who administered my shot, what superpowers I could expect when the nanites really got going. I wasn't sure it the power are preprogrammed, or if they're random. She couldn't answer, as she was telepathicly communicating to our Alien Overlords (tm) no, seriously, she thought it was one of the funniest requests she'd ever had! We spent time discussing which power we'd actually like. I had a great experience, everyone was kind, and polite, even standing in line for 40-odd minutes. It went pretty fast.
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Location of weapons .ini files (CAT Extract) Questions
Wrench replied to Eagle114th's topic in Mods & Skinning Discussion
the .dat file is also no longer used your pathway should be: Objects --> Weapons --> Folder-name-of-weapon --> name-of-weapon.ini, name-of-weapon_data.ini. Also including any skins or lods, if aftermarket units. (exempt are cloned stock weapons, that reference 3W lods) Do you know the format for the folderized _data ini??? example: just making sure :)- 15 replies
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- cat extractor
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Paulopanz has brought it to my attention, that I forgot to include the /Decals!!! This has been fixed. Sorry to all! You'll have to re-download the package to get them! Thanks Paulo!!
