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Fubar512

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Everything posted by Fubar512

  1. Oh yes you are...... http://www.youtube.com/watch?v=teMlv3ripSM
  2. None of them. In order to behave somewhat realisticly (that is, the ability to hit targets over the horizon), you must make them ARMs, and add radars to each ship-type.
  3. The game egine understands canards quite well....are you sure you're not getting crossed-controls (left elvevon with right canard)?
  4. It should be there since the '08 patch. BTW, it goes in the AircraftData section of the data.ini
  5. Are you absolutely sure that you've tried every .ini parameter?
  6. Were you using a download manager or download accelerator? Those are usually the causes of most file corruptions. Also, are you sure that they're corrupt, or can it simply be a matter of your decompression utility (WinRAR) falsely reporting corrupted files?
  7. I use this table, once I've obtained accurate speeds and times for booster cut off, etc. http://easycalculation.com/unit-conversion/acceleration-converter.php
  8. Correct kill marks? You mean like these?: http://www.acig.org/artman/publish/article_317.shtml
  9. I can see the "chaff" dispenser becoming a popular add-on accessory for those who must commute during heavy rush-hour traffic.
  10. Of couse, that's true of any radar-guided AAM or SAM. Are you having issues acquiring airborne targets? This informative thread should help (though the vector display RWR shown is an SF2-series-only feature): http://bbs.thirdwire.com/phpBB/viewtopic.php?f=5&t=2343&start=0
  11. Active homing missiles (such as the Phoenix, AMRAAM and R-77) are equipped with their own radar sets, and only require initial targeting data from the launch aircraft. After that, they will track a target on their own.
  12. Yes....don't use the widesky overcast settings, as they cause clipping.
  13. The anology that comes to mind is "pretty, but stupid". Graphics are nice, but you need real computing power to run a simulator (even a "lite" one ), as opposed to an arcade game, which is what consoles are best suited for.
  14. I've always simply hovered the mouse pointer over the model (in 3d Max, of curse) and taken the min and max measurements in the x, y,and z coordinates, for the various components, and used those coords in the data.ini.
  15. In a word, no. Intel CPUs have had thermal protection (throttling) in hardware, since 2000. Besides, the CPU could not overheat until it started loading the OS. Here's a video of one running in windows (albeit at 1.2 GHZ), sans any cooling at all:
  16. Are you serious? The SF A-10 is probably overmodeled if anything, as it sustains higher G-loads in-game, than an F-4 Phantom could at the same airspeed. And, its instantaneous turn rate seems to be close to published data. Of course, I can settle this in the time it takes me to send an email to someone who has both access to the game, and a ton of stick-time in the A-10. Video under hard flight mode, with no external stores: Hog.wmv
  17. look at the specs, JM. That processor will NOT overheat, even if one were to remove its heatsink.
  18. The A-10's roll rate is purported to be well in excess of 270 degrees per second. Watch this video:
  19. If it was the CPU, he would not even get as far as the splash screen, JM. Remember the POST cycle: CPU, Video, RAM, etc. The beep sequence for HPs since 2001 is: 1 Long Beep: Memory problem 1 Long, then 2 Short Beeps: Video error 1 Long, then 3 Short Beeps: Video error
  20. Are you implying that they are falconing, or even sparrowing, instead?
  21. Check the RAM modules again. It sounds like they are not properly seated.
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