-
Posts
8,418 -
Joined
-
Last visited
-
Days Won
42
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by Fubar512
-
Vietnam Green Hell 3.5
Fubar512 replied to Brentw's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, as I have all titles merged, and I have GH 3.5 installed. Once you have the other titles, you can access any terrain from a single exe, if you wish. But the terrains need to be installed in that version's mod folder. -
"I collect molds, spores, and fungus." Godspeed, Egon.
-
Jug, I once saw an oxygen cylinder get dropped onto a concrete shop floor without its protective valve cover. The fall snapped off its valve, and the cylinder took off across the shop like a torpedo, bounced off a cement block wall some 50 feet away, and then flew underneath a bus and into the pit the bus was parked over There was a mechanic wrenching on that bus's transmission at the time. Luckily, he escaped injury. Anyway, watch carefully at the 2:47 mark on the video as one of the cylinders attempts to achieve low-earth orbit!
-
Awesome footage of a truck carrying gas cylinders experiencing a bad day. The dash cam footage is supposed to be from Russia.
-
Vietnam Green Hell 3.5
Fubar512 replied to Brentw's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You need the Vietnam terrain and terrain objects, which are part of SF2V. -
This has been discussed many times before. Thirdwire's hand was forced by Microsoft, who did not include DirectPlay in Windows 7 and 8. SF1 used DirectPlay. To recode the 2nd series to use another multiplayer API would have been prohibitively expensive.
-
Keep the faith, we're all pulling for you.
-
Yes, I wholeheartedly agree.....Osprey books rock! The only thing better, are Eel books!
-
Sukhois
Fubar512 replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Would you, please? I've recently sent Marcelo the "completed" Su-33, as a release candidate, and it could use a more detailed cockpit.- 471 replies
-
- 2
-
-
- fitter
- sf2 fitter
-
(and 3 more)
Tagged with:
-
SF2 : NA worth it?
Fubar512 replied to Emp_Palpatine's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Or Dave will inform the Eels of your refusal to do so. You wouldn't want that to happen, would you? -
But, my favorite episode: A 1965-vintage Chieftain Tank, versus a Toyota Prius in a no-holds-barred smackdown!
-
Strike Fighters 2 Screenshots
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
-
Another episode of Road Kill TV! In this episode, our intrepid duo destroys a motor home, guts a 1973 Plymouth Fury, and transforms a junker 1968 Dodge Charger...into a running clunker "rat rod". These guys are definitely having waaaay too much fun for their own good.
-
BULLETOBJECT.INI?
Fubar512 replied to lleviatan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
in the Objects folder. -
View File Aviation Cruiser Kiev illuminated deck mod. Kiev Add-on for SF2NA Effects and .ini work: MiGbuster and Fubar512 Placement: MiGbuster requires Carrier Deck Illumination Beta 1.0 & SF2NA This mod is written as an add-on to the Carrier Deck Illumination Beta 1.0 package. It does not conatin a working model of the Kiev, which is only available if you have a copy of SF2NA. It also requires the aforementioned carrier deck illumination package, which can be downloaded at: http://combatace.com/topic/81708-carrier-deck-illumination/ To install: Simply drag the contents of the zip file, which is the "groundobject" folder, into the mod (saved games) folder of the desired title. For example, using SF2NA, the default path would be "YOUR NAME/Saved Games/Thirdwire/StrikeFighters2NorthAtlantic" Note that this is a Beta, a work in progress, and as such, it is not perfect; We have taken a bit of a guess as to the decklight positioning on the Kiev, and it is probably not accurate. Also, the deck illumination will be on at all times. This is currently due to the limitations of the game engine, and our work-around to the illumination issue. Submitter Fubar512 Submitted 02/13/2014 Category Aircraft Carriers
-
Version Beta 1.0
238 downloads
Kiev Add-on for SF2NA Effects and .ini work: MiGbuster and Fubar512 Placement: MiGbuster requires Carrier Deck Illumination Beta 1.0 & SF2NA This mod is written as an add-on to the Carrier Deck Illumination Beta 1.0 package. It does not conatin a working model of the Kiev, which is only available if you have a copy of SF2NA. It also requires the aforementioned carrier deck illumination package, which can be downloaded at: http://combatace.com/topic/81708-carrier-deck-illumination/ To install: Simply drag the contents of the zip file, which is the "groundobject" folder, into the mod (saved games) folder of the desired title. For example, using SF2NA, the default path would be "YOUR NAME/Saved Games/Thirdwire/StrikeFighters2NorthAtlantic" Note that this is a Beta, a work in progress, and as such, it is not perfect; We have taken a bit of a guess as to the decklight positioning on the Kiev, and it is probably not accurate. Also, the deck illumination will be on at all times. This is currently due to the limitations of the game engine, and our work-around to the illumination issue. -
Carrier Deck Illumination
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks....it's fixed now. -
A Quick RAM Query for the Tech-heads
Fubar512 replied to Piecemeal's topic in Hardware/Software Chat
If it's a desktop, it's 240-pin non-ECC. If it's a laptop, then it uses 200 pin SO-DIMMs. -
Carrier landing aids
Fubar512 replied to pieisgood's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Unfortunately, in its current state, the series does not support an optical landing system. We do, however, have a deck illumination mod for the default carrier set, that has an illuminated deck, and an illuminated (though fixed) meatball. -
View File Carrier Deck Illumination Carrier Deck Illumination Beta 1.0 Effects and .ini work: MiGbuster and Fubar512 Placement: MiGbuster Technical Consultant: SidDogg This mod DOES NOT contain the carrier models. It requires that you have Sf2V and/or SF2NA, and preferably both, installed on your system. The SCB-125 and CVA-63 models are native to SF2V. They are also included in SF2NA, which adds the CVN-68. We have included files for all three types. To install: Simply drag the contents of the zip file, which are the two folders, "effects and groundobject", into the mod (saved games) folder of the desired title. For example, using SF2NA, the default path would be "YOUR NAME/Saved Games/Thirdwire/StrikeFighters2NorthAtlantic" Note that this is a Beta, a work in progress, and as such, it is not perfect. Deck illumination is on all the time. The Optical Landing System is not-functional. These are currently due to the limitations of the series. Submitter Fubar512 Submitted 02/12/2014 Category Aircraft Carriers
