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Everything posted by Fubar512
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Jug, I once saw an oxygen cylinder get dropped onto a concrete shop floor without its protective valve cover. The fall snapped off its valve, and the cylinder took off across the shop like a torpedo, bounced off a cement block wall some 50 feet away, and then flew underneath a bus and into the pit the bus was parked over There was a mechanic wrenching on that bus's transmission at the time. Luckily, he escaped injury. Anyway, watch carefully at the 2:47 mark on the video as one of the cylinders attempts to achieve low-earth orbit!
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Awesome footage of a truck carrying gas cylinders experiencing a bad day. The dash cam footage is supposed to be from Russia.
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You need the Vietnam terrain and terrain objects, which are part of SF2V.
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Question Maps, Water and Land in Pre SF2:NA vs Post SF2:NA.
Fubar512 replied to KJakker's topic in Mods & Skinning Discussion
This was even before the expansion pack, when one would place objects by hand (using coords obtained in free camera view). -
Question Maps, Water and Land in Pre SF2:NA vs Post SF2:NA.
Fubar512 replied to KJakker's topic in Mods & Skinning Discussion
Sorry to disagree with you, but that's not accurate. I cannot begin to tell you how many times I've encountered "aquatic" AAA units, and land-bound ships, from errors in object placement, long before NA arrived on the scene. -
This has been discussed many times before. Thirdwire's hand was forced by Microsoft, who did not include DirectPlay in Windows 7 and 8. SF1 used DirectPlay. To recode the 2nd series to use another multiplayer API would have been prohibitively expensive.
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Keep the faith, we're all pulling for you.
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Yes, I wholeheartedly agree.....Osprey books rock! The only thing better, are Eel books!
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Would you, please? I've recently sent Marcelo the "completed" Su-33, as a release candidate, and it could use a more detailed cockpit.
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I can verify that the first "bulk" order (500 units) for the AN/APR-25 was placed by the USAF late in 1965, and by the USN shortly afterwords. By late 1967, Applied Technology (the manufacturer) was banging out over 250 of them per month.
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Or Dave will inform the Eels of your refusal to do so. You wouldn't want that to happen, would you?
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But, my favorite episode: A 1965-vintage Chieftain Tank, versus a Toyota Prius in a no-holds-barred smackdown!
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Another episode of Road Kill TV! In this episode, our intrepid duo destroys a motor home, guts a 1973 Plymouth Fury, and transforms a junker 1968 Dodge Charger...into a running clunker "rat rod". These guys are definitely having waaaay too much fun for their own good.
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India-Pakistan Terrian fixes and issues
Fubar512 replied to santroM's topic in Mods & Skinning Discussion
Wrench uses accurate aeronautical charts for placement, not simple maps. Also, as the terrains are two thirds scale, placement is often a subjective matter. -
in the Objects folder.
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View File Aviation Cruiser Kiev illuminated deck mod. Kiev Add-on for SF2NA Effects and .ini work: MiGbuster and Fubar512 Placement: MiGbuster requires Carrier Deck Illumination Beta 1.0 & SF2NA This mod is written as an add-on to the Carrier Deck Illumination Beta 1.0 package. It does not conatin a working model of the Kiev, which is only available if you have a copy of SF2NA. It also requires the aforementioned carrier deck illumination package, which can be downloaded at: http://combatace.com/topic/81708-carrier-deck-illumination/ To install: Simply drag the contents of the zip file, which is the "groundobject" folder, into the mod (saved games) folder of the desired title. For example, using SF2NA, the default path would be "YOUR NAME/Saved Games/Thirdwire/StrikeFighters2NorthAtlantic" Note that this is a Beta, a work in progress, and as such, it is not perfect; We have taken a bit of a guess as to the decklight positioning on the Kiev, and it is probably not accurate. Also, the deck illumination will be on at all times. This is currently due to the limitations of the game engine, and our work-around to the illumination issue. Submitter Fubar512 Submitted 02/13/2014 Category Aircraft Carriers
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Version Beta 1.0
239 downloads
Kiev Add-on for SF2NA Effects and .ini work: MiGbuster and Fubar512 Placement: MiGbuster requires Carrier Deck Illumination Beta 1.0 & SF2NA This mod is written as an add-on to the Carrier Deck Illumination Beta 1.0 package. It does not conatin a working model of the Kiev, which is only available if you have a copy of SF2NA. It also requires the aforementioned carrier deck illumination package, which can be downloaded at: http://combatace.com/topic/81708-carrier-deck-illumination/ To install: Simply drag the contents of the zip file, which is the "groundobject" folder, into the mod (saved games) folder of the desired title. For example, using SF2NA, the default path would be "YOUR NAME/Saved Games/Thirdwire/StrikeFighters2NorthAtlantic" Note that this is a Beta, a work in progress, and as such, it is not perfect; We have taken a bit of a guess as to the decklight positioning on the Kiev, and it is probably not accurate. Also, the deck illumination will be on at all times. This is currently due to the limitations of the game engine, and our work-around to the illumination issue. -
Thanks....it's fixed now.
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A Quick RAM Query for the Tech-heads
Fubar512 replied to Piecemeal's topic in Hardware/Software Chat
If it's a desktop, it's 240-pin non-ECC. If it's a laptop, then it uses 200 pin SO-DIMMs. -
Unfortunately, in its current state, the series does not support an optical landing system. We do, however, have a deck illumination mod for the default carrier set, that has an illuminated deck, and an illuminated (though fixed) meatball.
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Just got North Atlantic and have some questions
Fubar512 replied to Rends's topic in General Discussion
Perhaps not http://combatace.com/topic/81708-carrier-deck-illumination/?do=findComment&comment=655091 -
View File Carrier Deck Illumination Carrier Deck Illumination Beta 1.0 Effects and .ini work: MiGbuster and Fubar512 Placement: MiGbuster Technical Consultant: SidDogg This mod DOES NOT contain the carrier models. It requires that you have Sf2V and/or SF2NA, and preferably both, installed on your system. The SCB-125 and CVA-63 models are native to SF2V. They are also included in SF2NA, which adds the CVN-68. We have included files for all three types. To install: Simply drag the contents of the zip file, which are the two folders, "effects and groundobject", into the mod (saved games) folder of the desired title. For example, using SF2NA, the default path would be "YOUR NAME/Saved Games/Thirdwire/StrikeFighters2NorthAtlantic" Note that this is a Beta, a work in progress, and as such, it is not perfect. Deck illumination is on all the time. The Optical Landing System is not-functional. These are currently due to the limitations of the series. Submitter Fubar512 Submitted 02/12/2014 Category Aircraft Carriers
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Version Beta 1.0
681 downloads
Carrier Deck Illumination Beta 1.0 Effects and .ini work: MiGbuster and Fubar512 Placement: MiGbuster Technical Consultant: SidDogg This mod DOES NOT contain the carrier models. It requires that you have Sf2V and/or SF2NA, and preferably both, installed on your system. The SCB-125 and CVA-63 models are native to SF2V. They are also included in SF2NA, which adds the CVN-68. We have included files for all three types. To install: Simply drag the contents of the zip file, which are the two folders, "effects and groundobject", into the mod (saved games) folder of the desired title. For example, using SF2NA, the default path would be "YOUR NAME/Saved Games/Thirdwire/StrikeFighters2NorthAtlantic" Note that this is a Beta, a work in progress, and as such, it is not perfect. Deck illumination is on all the time. The Optical Landing System is not-functional. These are currently due to the limitations of the series. -
What are you talking about?
