Jump to content

gerwin

+MODDER
  • Posts

    821
  • Joined

  • Last visited

  • Days Won

    8

gerwin last won the day on February 23 2024

gerwin had the most liked content!

Recent Profile Visitors

12,596 profile views

gerwin's Achievements

Newbie

Newbie (1/14)

  • Dedicated Rare
  • Very Popular Rare
  • First Post Rare
  • Collaborator Rare
  • Posting Machine Rare

Recent Badges

474

Reputation

  1. I updated the terrain slightly. Upload no. 15. - Two additional red airfields in the north. Two blue off-map airfields in Japan (which the mission generator does not really use...) - Completed the tod objects for the cities in the forest surroundings.
  2. Not quite. This is a 1999 engine, AFAIK running as it always was. https://www.mobygames.com/game/1126/star-wars-x-wing-alliance/
  3. So basically you asked for an update and now you have (found) it. ;) Do you mean airbases or just general bases? I suppose any added target-area can be a target, so I am then forced to make it a challenging and complete target-area, with AAA+SAM defences and such.
  4. I am in the Netherlands. Actually it is currently quite hot here as well, in the afternoon especially. It reads 26.5 degrees Celsius in the shade. There is no air conditioning in my house...
  5. Just happened to read this. You are talking about TFDtool data.ini exporting? And TAE is somehow case sensitive here? TFDtool used to write uppercase N: "FileName=something". I just changed this to "Filename=something" with lowercase n. In version 1.20 that is (no other changes since may 2025). Edit: need to change the syntax in the terrain mods on my website as well.
  6. Glad you like it. Last version is upload 14 from 27-03-2025 (readme used to say 27-02-2025, but that is a typo) I will propably add some more TOD objects for cities and rivers, plus more Target-Areas like bridges. But it is summer now, with nice weather, so less time for computer hobbies...
  7. Sorry I don't have any other GOG files for EAW. It seems GOG currently only offers v1.20 for download. See screenshots.
  8. I have it here setup_european_air_war_1.20_(45828).exe eaw.exe = 1.431.040 bytes / CRC32: C757AE47
  9. daddyairplanes/Nightshade. Good to hear that. I will keep that in mind. :)
  10. Appreciate that. The aim is to stick to the Falcon 4 world, which depicts the situation in the 1990's. Not the 1950's. The map tiles already define airfield locations. The falcon 4 link gives it a touch of nostalgia. I found this sometime last year, and used it identify the airfields. https://maps.falcon-bms.com/ ( The BMS Korea there is a slightly tweaked version of the original Falcon 4 map, but it is mostly the same. ) I don't know if people actually use this Strike Fighters terrain conversion for something, other then me?... Wish I also had a conversion of Falcon BMS "MidEast 128". It looks neat: https://forum.falcon-bms.com/topic/23905/bms-4-37-theater-list
  11. Hey Wrench. I see it in the screenshot. But In the game, and in TFDtool as well, there are no missing tiles. I would have seen it by now. Since I have been staring at this terrain long enough. Maybe TEA has a maximum amount of tiles limitation? I never really use TEA. (I do use Andy's LOD-viewer an TOD-editor)
  12. It has been a year since. Past december I added 36 new .tod files to the terrain (=buildings and trees), amongst some other small adjustments. But I never uploaded it, until now. Also added an unrelated download package to my website: Ropucha Landing Craft.
  13. There are 9 known version of LODs. It goes v0 to v8. Last official 3DSmax exporter makes v5 ones. v8 came with SF2 North Atlantic Wings over Israel expansion 2010 (not SF2) can use up to v4. IIRC. You can check the version of a LOD file with a hex-editor. v0 has no "LOD" header and starts right off with the number of nodes at byte 1. All other versions have their version-number in the 8th byte of the file. I do not use Blender much, so I don't know about the specifics there.
  14. The promised update is available now. At least; the city tiles are now added. I did not get to the river tiles, because the Falcon 4 terrain conversion took too much time already. The default install still retains only the stock IcelandNA targets. So to have populated harbors and some other tweaks, refer to the standalone variant files, as found in the 'standalone' subfolder. The Terrain Objects .tod file tuning was also brought over to the Novalogic terrain conversions, so these are also slightly updated now.
  15. Upload no.11 The height-map is now upscaled to 4x the tile-map size. The main reason is that the Strike Fighters engine seems to run better with this change, for some reasons I don't know... It gives better frame-rate and has visually better horizon terrain buildup. So the _Data ini settings from the first post do no longer apply. It was not easy to upscale the height-map in a way that retains sharpness in the mountain- and ridge-tops. Had to program a custom upscale in TFDtool, then blend it with some filtered variants. It should be good now. Added some target-area's in the hills and at the DMZ. This is where the terrain looks best. The DMZ is not quite so demilitarized now. There are around 40 .tod terrain objects now. Solely for the full city tiles. Tailor-made to fit these. Then the usual tile-map and tile-texture adjustments.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..