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Everything posted by Gepard
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Yea, the grey one is pretty cool.
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I'm still on placing the TOD objects on the map. It's a boring job, progress is slow. Unexpected and very rare thing happend during a testflight. 40 mm Bofors Flak really hit a plane.
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To be exactly it was air base Mary-2 (i would prefer to write it Marij, because it had nothing to do with the english girls name Mary). There is a second airbase at this town in Turkmenistan, which is called Mary-1. Mary-2 was the home of the soviet fighter town. The rule was, that the soviets sent entire frontline fighter and fighterbomber regiments (squadrons in western terms) to Mary-2. The regiments got the task to "fight" against the aggressors. This was an contrast to USN Top Gun school, where the task was to "make the best better". The soviets sent all their pilots in, not only the best ones. At the end of the turn, the results of both the individual pilots and the entire regiment were evaluated. I think the photo, which you posted, was taken during a Mary-2 trip of one of the soviet fighter bomber regiments.
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This marking is a personal marking, not soviet Top Gun. I think it is from Afghanistan campaign or in the late days of Soviet Union. The soviet Top Gun marking looked so:
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The skin of the MiG-21 was made mostly by different aluminium alloys. This alloys had a slightly differnd tendency to oxigation. Thatswhy different colors of "aluminium rost". In service the planes were always clean and polished, so had "rost" no chance.
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Because it is basically the Baja California, but with a thick layer of ice on it.
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I set 4 air bases for the rebell alliance and 4 for the imperial forces. Here a screenshot of the highfield of the terrain and the position of the bases.
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This is a MiG-21F-13 of the american Aggressor Squadron, not a soviet bird. https://en.wikipedia.org/wiki/4477th_Test_and_Evaluation_Squadron
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As far as i know the soviet MiG-21F-13 were all metallic in the frontline units. For air show displays some planes got red markings on upper wings and fuselage. It may be possible, that some MiG-21F-13 were used long enough in training units to get the air superior "blue grey" skin, which came in the early 1970th or late 1960th. But i have not seen photos of a camouflaged soviet MiG-21F-13.
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A MiG-21 version which we still need is the MiG-21-93 alias MiG-21BISON. New cockpit canopy and windshield, chaff flare dispensers over the wingroots, deceptive jammer in the tailfin, Kopyo radar with capability of detecting a MiG-21 size fighter at 57 km and engaging two targets at the same time.
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East german MiG-23ML over RSBN navigation station. RSBN was a soviet short range navigation system, comparable with american TACAN system. Pilots, which had flown in the LSK and Bundesluftwaffe said, that the soviet RSBN was more accurate than TACAN.
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How many TOD objects are possible per tile?
Gepard replied to Gepard's topic in Mods & Skinning Discussion
Wrench, If you look to the second screenshot you can see 547 solid (buildings) and approx. 800 alpha (tree) objects visible at the same time. Perhaps the limit has something to do with the settings in the terrains data.ini? -
I made an experiment. For this i used Mue's powerfull TOD editor . Thanks for this tool Mue! First i set a line of 10 tod buildings (solid objects, stock ones). Then i copied this line and pasted it 9 times below the first line. So i got a block of 100 tod buildings. This block i copied and pasted it 9 times. So i got 10 blocks, each with 100 buildings = 1.000 tod objects. In game it looked so: In result the game engine showed the first 5 blocks completly and of the sixt block 47 buildings. The other 4 blocks completely disappear. If i have calculated correct, it are 547 tod buildings (solid objects). Then i tried to do the same with tod trees (alpha objects) Again i set 10 blocks, each with 100 trees. The result was different: I got all 10 blocks visible in game, but in each block some trees were missing. It seems to be, that there is no scheme, which trees are not to see. The missing trees seems to be missing by random. As result i would say, that the maximum of solid objects (tod buildings) is 547. For alpha objects the number is still unknown. You may place 1.000 trees, but some would not appear in game. Further tests are neccessary.
