Jump to content

Gepard

MODDER
  • Posts

    7,097
  • Joined

  • Last visited

  • Days Won

    363

Everything posted by Gepard

  1. Not Saphire-21 but Saphire-22. This radar was used first with MiG-21S and was used in MiG-23S.
  2. Last weekend i released the Beta version 0.4 of Formosa terrain. I think it will be the last Beta. Now i'm working on the last steps to finish this project. In the last days i included my 8 self generated germany airfields into Formosa. My aim it is to give each airbase a unique face. So all PRC air bases and 3 taiwanese are now finished and the last taiwanese bases i hope to finish this weekend. After this i will add some additionally Flak to some target areas. The last step will be to rename the WIP designation of some target areas. I hope that Formosa terrain will be finished at the end of May or in the first week of June. If someone has remarks or ideas what i could improve Formosa terrain. then post it here please.
  3. I'm playing again with the BoB terrain files. I think the fighter bases need a rework. Really satisfied i was never with it.
  4. Ye-8 is very welcome. Further informations and some pictures: http://www.testpilot.ru/russia/mikoyan/e/8/e8_e.htm
  5. http://forum.combatace.com/index.php?showforum=191
  6. I think "Lock On" is a nice sim of soviet birds. And with the last patches "Battle of Britain 2 Wings of Victory" has become a very nice WW2 flight sim.
  7. If you has a 7.62mm_PKB MG in your gunlist you will also see the coaxial MG firing.
  8. The BMP-1 looked better than it was in reality. The BTR-70 and 80 proved superior in Afghanistan.
  9. 343 downloads

    T-55AM Panzer of ZAHAL In the 6-Days War of 1967 Israel captured a lot of syrian and egyptian T-55. This panzers were used in the israeli Army (ZAHAL) up to the 70th and proved as good and reliable combat vehicles. During the Yom-Kippur-War the israeli T-55 formed the spearhead of Sharons counter offensive to cross the Suez Canal. In combat with egyptian T-55 the israeli T-55 proved superior due better crew training. ************************************************ INSTALLATION Unzip all files into your objects/groundobjects folder. Thats it. *********************************************** This is a mod of TK's WOI stock T-55. The mod is freeware. Commercial use is not allowed. *********************************************** Hope you enjoy it. Michael (Gepard)
  10. View File T-55AM Panzer of ZAHAL (israelie Army) T-55AM Panzer of ZAHAL In the 6-Days War of 1967 Israel captured a lot of syrian and egyptian T-55. This panzers were used in the israeli Army (ZAHAL) up to the 70th and proved as good and reliable combat vehicles. During the Yom-Kippur-War the israeli T-55 formed the spearhead of Sharons counter offensive to cross the Suez Canal. In combat with egyptian T-55 the israeli T-55 proved superior due better crew training. ************************************************ INSTALLATION Unzip all files into your objects/groundobjects folder. Thats it. *********************************************** This is a mod of TK's WOI stock T-55. The mod is freeware. Commercial use is not allowed. *********************************************** Hope you enjoy it. Michael (Gepard) Submitter Gepard Submitted 05/04/2008 Category Ground Objects Mods
  11. The lingua franca of this forum is english. Its the language all people here more or less understand. If you want to speak in your own language then you should ask the administrator wheter he could open a polish section. And i think he will follow your request, because as he has done it already for czech, hebrew, german etc members.
  12. Did it only appear on the TE or also in the game?
  13. Polska vs. Obwód Kalingradzki ( Polska agr.) Tja, our polish friends. Thats reminds me on the good old story, that the polish wanted to conquere this land, that now is know as Kaliningrad area, some hundred years ago, in the medieval. But the people who setteled there, they were called the Pruzzen, dont wanted to come under the polish regime. So the protected themself very successfully and pushed the polish knights away. The polish attacked the pruzzen again and again and again and the only result were bloody polish heads. Its a typical polish problem of polish selfdeception, the believing to be powerfull lions but to be in reality only weak poodles. But the polish poodle was clever. He called real wolfes to conquer the land of the Pruzzen, he called the Deutschritterorden, the knights of the german order. The germans build the fortress Marienburg and from this fortress they started crusades against Pruzzi, fought around 50 years. Then they hold Pruzzia in their hands. Now the polish poodles came to the german knights and said: Okay, thank you that you have taken Pruzzia, now hand it over and go home. But the knights of the german order were much cleverer than the polish poodle. Before they had started the conquest of Pruzzia they went to the pope and got the permission to keep all land that was conquered during the crusades agains Pruzzia. So the law was on the german side and to poodle went home with haning ears. The polish poodle was fooled and from this time the polish hated the germans, up today, in the strong knowledge of their inferiority. And now our polish friends want to play it again. But now they want to bite the russian bear instead the pruzzen. And we all know how this would end, with bloody polish heads. Also the poodles will have to call support again. The german wolfes or the american eagles? But beware little poodle wolf or eagle will fool you again.
  14. Its only available for First Eagles.
  15. Ask TK or do it youself. But the later option is a very boring job.
  16. I would like to see the red fighters operating under tight ground control. I would also love to see reloadable SAM's and an integrated Air Defence Network.
  17. I would set the Sea tiles min alt = 0 and the max alt = 1
  18. No. But you can create new one with the Terrain Editor tool.
  19. Very difficult. I tried it with Vogesen terrain and i failed.
  20. Lynx is a british helicopter.
  21. Puma is a german armour vehicle. The F-29 i would call "Selten dämliches Uhubaby"
  22. Forgett nukes. This are senseless toys for guys without balls.
  23. Shrikes, Mavericks, HARMs. And a good jammer. No problem to crack this formation, if you know how to do it. And if you fly for the red side, take the KH-25 missile family. Knocks out every Hawk battery.
  24. Problem: TE loads only a part of the terrain hight data The reason for it is, that you has choosen a part of the world which is not completly covered by one of the GTOPO30 tiles from site http://edc.usgs.gov/products/elevation/gtopo30/gtopo30.html. For instance Poland or Angola are such regions of the world which are split in two parts. How to solve this problem? You need the new version of TE. Step 1: Follow the normal way of terrain creating as descriped in the tutorials. What means, create a new terrain, enter size and coordinates of the left upper corner of the terrain and import the DEM hight data. Choose the "left" DEM Autotexture the terrain and save it. Step 2: Now click View, click View Hight Field You see that the right side of the terrain is completly blue. What means there is water wher no water should be. Step 3: Click File, Click Export Hight Map as Bitmap Save the bitmap file. Remember the filename! Step 4: Now, restart. Do Step 1 again, but now import the "right" DEM high data. (no autotexture this time) If you now make Step 2 again you will see that the left side is now blue, while the right side contains height data information. Export Hight Map as Bitmap again and save it under a different name. Step 5: Open paint program ( I use PaintShopPro) Open the 2 saved Bitmap files and merge it togheter via cut and past or copy functions. Save the merged Bitmap file. Step 6: Back to TE. Open the saved terrain Step 7: Click File, Click Import Height Map as Bitmap Choose the merged bitmap file and click Okay. Save the terrain. Thats it.
      • 1
      • Like
  25. Problem: I can't autotexture a terrain. The problem is caused by the Terrain Editor version. While the old version autotexture terrains written for SFP1 without problems it has problems with the terrains for the newer Sims like WOE or FE. The new version of TE is good for the newer terrains, but has problems with SFP1. To overcome this i have uploaded the 2 versions of TE in the download section. Use the right TE version and the trouble is over. BUT: there is an other way, for all guys who want to use the new version of TE on old terrains. Step 1: Open the desert terrain Step 2: Open file TextureListDesert Step 3: Click Texture List, click Edit Texture Type List Dialog box is opening click on Mountain new Dialog box is opening set hook on Check for Altitude close the boxes Step 4: Click Texture List, Click Save Texture List With this newly saved Texturelist you can autotexture any terrain with the new version of TE. The problem: sometimes this trick does not work on the first try. Then try it again till it runs fine.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..