Jump to content

Cliff7600

+MODDER
  • Posts

    1,190
  • Joined

  • Last visited

  • Days Won

    11

Cliff7600 last won the day on May 15 2024

Cliff7600 had the most liked content!

Recent Profile Visitors

18,536 profile views

Cliff7600's Achievements

Newbie

Newbie (1/14)

  • Very Popular Rare
  • First Post Rare
  • Collaborator Rare
  • Posting Machine Rare
  • Reacting Well Rare

Recent Badges

1.2k

Reputation

  1. In the cockpit ini file it's : [HelmetSensorL] Type=INETERNAL_FUEL_QUANTITY_INDICATOR CounterNodeFormat=HSLdig%d MovementType=ANALOG_COUNTER ValueUnit=LB Scale=100 [HelmetSensorR] Type=INETERNAL_FUEL_QUANTITY_INDICATOR CounterNodeFormat=HSRdig%d MovementType=ANALOG_COUNTER ValueUnit=LB Scale=100 so I guess they're "helmet sensor" thingies.
  2. Cliff7600

    Health update

    It's a pleasure to have good news from you Keep on recovering the best you can (even better than before) And in the end we still need you here Take good care !
  3. View File Spitfire Mk14 --------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA and textures. Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Ravenclaw_007 : rocket ini Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. New 3D models for 60lbs rockets and dual rocket pods system ini. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire Mk14c - Spitfire LF Mk14e Submitter Cliff7600 Submitted 05/19/2025 Category Spitfire
  4. Version 1.0.0

    35 downloads

    --------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA and textures. Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Ravenclaw_007 : rocket ini Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. New 3D models for 60lbs rockets and dual rocket pods system ini. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire Mk14c - Spitfire LF Mk14e
  5. @Wrench In this case you can update it, when it's someone else's release you can't.
  6. The ailerons are working on the TA-4J The control surfaces are never animated in the 3D model, it's ini only moves. Issues from the 3D model are pivot points or rotation axes (and even rotation axes can be changed in the data.ini file). ---------------------------------------------------------------------------------------------------------------------- It's the OA-4M and it's a line missing in the data.ini file : "InputName=ROLL_CONTROL" [LeftAileron] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL MaxDeflection=20.0 MinDeflection=-20.0
  7. It would require some new missiles edited for export because the weapon bays are empty
  8. Doing some tests I often deal with F-103 intercepts. They're tough opponents but when I manage to reach their six it's impossible to let them go. It's a J-4/F-4 Fresco-A without afterburner, this F-103 really let me caught him up. To activate the F-103 periscope, in the data.ini file : [Fuselage] ... SystemName[xxx]=Periscope (replace xxx by next number in sequence) & [Periscope] SystemType=HIGHLIFT_DEVICE CLiftdc=0.0 CDdc=0.002 Cmdc=0.00 DeltaStallAlpha=0.0 AreaRatio=1.000 DeploymentMethod=AUTOMATIC_MACH Setting[1].Angle=8.62 Setting[1].DeployValue=0.85 Setting[1].RetractValue=0.86 MaxDeflection=8.62 MinDeflection=0.0 ControlRate=0.5 RotationAxis=X-AXIS ModelNodeName=PeriscopeCover ReverseModelOrientation=TRUE
  9. Who are these guys ? What are they doing here ? And what's in the weapon bay ? Sure there's nothing in the weapon bay of this one, but maybe some toilet paper in the airbrakes...
  10. During the 1985 Horreya air show, the parani air force presented a brand new MiG-Ye8 with unusual markings. Serving in the "Parani Air Service" detachment the number 335 was adorned with a dove of peace and a dhimari-style tail band, symbolizing efforts to create friendly relations between the two countries. The flight demonstration was a great success with the public cheering loudly at each low pass.
  11. Thanks for the new chopper ! For the landing light you could try this : [LandingLight] SystemType=LIGHT Color=1.0,1.0,1.0 Brightness=0.10 Position=0.445,0.728,-0.356 LightSrcOffset=0.0,30.0,10.0 LightSrcRange=20 LightRange=20.0 CanFlash=FALSE IsLandingLight=TRUE MovingLight=TRUE AttachedNodeName=LandingLight
  12. I'm sure it can be done. Sometimes the values must be re-organised (ascending or descending) but there's no way the game can decide if it's right or wrong.
  13. Hello Just my 2 cents : I would say the roll needle should move the other way. On the screenshot you're rolling to the right. Anyway great cockpit and fine crafted instruments !
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..