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Cliff7600

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Cliff7600 last won the day on November 3

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  1. Hit by AAA but RTB safely. Landing gear design approved
  2. Hello, more questions about the MiG-21 cockpit. Can somebody tell me the difference of the use of the electrical DC generator and the electrical AC generator ? Is the DC generator turned OFF a normal procedure ? If yes when was the DC generator in use ? Thanks in advance ---------------------------------------------------- ...no answer to this day Maybe if I follow that F-111 manual electrical diagram it will work ? After all an aircraft is an aircraft ...and maybe the wings will start to mooove
    Very nice 3D model ! You can make as many F-104 variants as you want they'll be warmly welcomed.
  3. In the cockpit ini file it's : [HelmetSensorL] Type=INETERNAL_FUEL_QUANTITY_INDICATOR CounterNodeFormat=HSLdig%d MovementType=ANALOG_COUNTER ValueUnit=LB Scale=100 [HelmetSensorR] Type=INETERNAL_FUEL_QUANTITY_INDICATOR CounterNodeFormat=HSRdig%d MovementType=ANALOG_COUNTER ValueUnit=LB Scale=100 so I guess they're "helmet sensor" thingies.
  4. Cliff7600

    Health update

    It's a pleasure to have good news from you Keep on recovering the best you can (even better than before) And in the end we still need you here Take good care !
  5. View File Spitfire Mk14 --------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA and textures. Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Ravenclaw_007 : rocket ini Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. New 3D models for 60lbs rockets and dual rocket pods system ini. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire Mk14c - Spitfire LF Mk14e Submitter Cliff7600 Submitted 05/19/2025 Category Spitfire
  6. Version 1.0.0

    38 downloads

    --------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA and textures. Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Ravenclaw_007 : rocket ini Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. New 3D models for 60lbs rockets and dual rocket pods system ini. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire Mk14c - Spitfire LF Mk14e
  7. @Wrench In this case you can update it, when it's someone else's release you can't.
  8. The ailerons are working on the TA-4J The control surfaces are never animated in the 3D model, it's ini only moves. Issues from the 3D model are pivot points or rotation axes (and even rotation axes can be changed in the data.ini file). ---------------------------------------------------------------------------------------------------------------------- It's the OA-4M and it's a line missing in the data.ini file : "InputName=ROLL_CONTROL" [LeftAileron] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL MaxDeflection=20.0 MinDeflection=-20.0
  9. It would require some new missiles edited for export because the weapon bays are empty
  10. Doing some tests I often deal with F-103 intercepts. They're tough opponents but when I manage to reach their six it's impossible to let them go. It's a J-4/F-4 Fresco-A without afterburner, this F-103 really let me caught him up. To activate the F-103 periscope, in the data.ini file : [Fuselage] ... SystemName[xxx]=Periscope (replace xxx by next number in sequence) & [Periscope] SystemType=HIGHLIFT_DEVICE CLiftdc=0.0 CDdc=0.002 Cmdc=0.00 DeltaStallAlpha=0.0 AreaRatio=1.000 DeploymentMethod=AUTOMATIC_MACH Setting[1].Angle=8.62 Setting[1].DeployValue=0.85 Setting[1].RetractValue=0.86 MaxDeflection=8.62 MinDeflection=0.0 ControlRate=0.5 RotationAxis=X-AXIS ModelNodeName=PeriscopeCover ReverseModelOrientation=TRUE
  11. Who are these guys ? What are they doing here ? And what's in the weapon bay ? Sure there's nothing in the weapon bay of this one, but maybe some toilet paper in the airbrakes...
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