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Flanker562

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Everything posted by Flanker562

  1. least it wasn't a porn site!
  2. But given the fact it will be updated, I'll pause this project as well. I got another Tomcat (a couple really) that I need to get busy on, so when Marcfighter uploads his revised Flanker, then I'll continue.
  3. A 3D modelling site all about Sci-Fi: http://www.scifi-meshes.com
  4. Great site!
  5. lol I think squinting in the dark is preferable... And I thought I had alot of time on my hands..
  6. Well since you bring that up, it has been a minute since I owned it too...
  7. http://www.janes.com/defence/air_forces/ne...01013_1_n.shtml
  8. Well so far the only thing that's given me issues was around the radome where the fuselage meets it. Other than that it's worked out fine for me. But that's cool to see what happens. Oh yeah the area around the intakes gave me a little annoyance, but still got it working fine
  9. Well generally I tend to get the same results at the outset, which happens anyways. Its when you start to weather it, or adjust the opacity (that may be the issue) to a degree. Another cheap, easy but effective technique is to make another layer, paint bucket it with gray (128,128,128) and then use Noise to make it all pixelated (what you like is up to you, but 1.0 to 2.0 is a resonable value) that gets rid of the smoothness of a texture color. Then set the layer type to "Overlay" and you got a cheap a$$ noise layer that just works. Maybe a screenshot or two and we can see how cartoonish? Adding some generic weathering to the Su-27. Ukrainian Flankers tend to be alot cleaner than most, and the ones from 2004 (latest I could get from Airliners.net) show them dirty, but just that, not DIRTY) aren't that bad off, so mine isn't going to reflect that too much:
  10. Well there was also the "Mig-37 Ferret" that was done AFAIK as a Testors model that I had bought and lost so long ago.
  11. There are times when you just don't want to know, and this is one of them
  12. foxmonter is working on his own mod, and so far no more news.. but hopefully he'll finish it.
  13. You'd have to import it into Woe/SF1 and then get it working. What's in there is just the model itself in gmax format. In a sense it's the files needed to get it working, but it's basically not complete by any means.
  14. That made my day
  15. Trust me man, it's one of those jobs where you just walk the fine line sometimes, and it's hard, maybe for me in light of recent events, to not cross it, but once you do... Game on and then you're dodging your other Moderators, or whoever, and sometimes you gotta be defanged but that's something else. Matter of fact I still have Moderator nightmares from the Ubi forums. I just don't go back there man, there's nothing more for me there. EDIT: Well I stopped back there and still have Moderator status, so I guess I'm still "active" though I figured Xinterface would have let me go.. oh well.. And the bad thing is, I'm in the training environment (well okay, this is my last week!!!!), and I see the same crap here online, that I see with the Privates. There's no escape, but Friday there will be! But the point is we get the same stuff, gimme gimme gimme. Sure there are somethings I can't do, but there somethings I can, and I try and stay within those limits. And if I can't help modelling or texture-wise (last one hypothetically), then hell I can always take the time to find ref photos, whatever.
  16. Ahh okay, I saw her in "Leisure Hive" so that's why I was interested. To be honest with you I think Tamm looked better, but that's me. Anyways, it's all good, as I've only looked at some of the extra material on the DVDs, given that I'm starting a collection...
  17. As was discussed in the LO forums, it doesn't matter if it's got rotors or a hybrid, if it fails you're still screwed... I'd done two combat landings in a freakin C-130, so I'd rather fly that than do one of those again!
  18. It's still WIP.
  19. about time somebody recognizes np man
  20. And on a side note, the FM for this is nice Marcfighter, very smooth
  21. Oh yeah, about the pylons... given what's seen operationally you think you can make the pylons so we can have an asymetric layouts just on the wings, to include the Sidewinder stations?
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